Search found 49 matches

by k4be
Sat Jan 13, 2018 10:06 pm
Forum: Installing and getting connected
Topic: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
Replies: 8
Views: 14188

Re: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))

You don't have the IP 78.129.190.63 in your configuration. Either you somehow missed it or Kiwi panel "forgot" to tell you to add this one.
by k4be
Tue Dec 26, 2017 3:00 pm
Forum: Generic support
Topic: WebIrc secure implementations and it's fails
Replies: 4
Views: 4106

Re: WebIrc secure implementations and it's fails

The reason for the new feature is quite simple. You know both that your webirc connects to the ircd via a secure protocol, and that your web users connect to the webirc via a secure protocol. Unrealircd has no way to know the latter (it sees only an incoming secure connection to itself). So, theoret...
by k4be
Sun Nov 19, 2017 6:53 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 16534

Re: [DONE] Anti mass highlight module.

Works for me. =] I've merged your changes after reviewing them and adjusting the code style to my personal tastes. I did notice a few mistakes though: if(!strcmp(cep->ce_varname, "percent")) { muhcfg.got_maxnicks = 1; Seems to me that should've been muhcfg.got_percent = 1; . So I changed ...
by k4be
Sun Nov 19, 2017 2:22 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 16534

Re: [DONE] Anti mass highlight module.

I had some ideas about extending capabilities of this module, and have all of them implemented :) These changes makes the module more resource-intensive, but it should be not a problem. Changes: - Add channel mode +H, settable by owner (so won't work without AQ prefixes). When set, this channel is e...
by k4be
Thu Mar 24, 2016 7:40 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: support encoding UTF-8 in UnrealIRCD 4.x
Replies: 3
Views: 5434

Re: support encoding UTF-8 in UnrealIRCD 4.x

Should work in 3.2, needs converting for 4: link . (Can't attach C file to the post). Just made this for you basing on our module for Polish characters conversion. How it works: The default is utf-8. The client sets umode +k to enable windows-1251 encoding support. Russian characters encoded in wind...
by k4be
Thu Sep 25, 2008 7:19 am
Forum: Unreal 3.2 Support
Topic: Problem with quit messages
Replies: 1
Views: 1202

Problem with quit messages

The problem is that any user quit message (supplied with raw "quit :quit message") is not sent to users, nor shown in cF snomask notices. The only thing i can see is the quit prefix definied in configuration, and the nickname - exactly the same, that should be shown when no quit message is...
by k4be
Tue Oct 10, 2006 12:30 pm
Forum: General chat
Topic: How to do it?
Replies: 9
Views: 6329

If you re-read the first post he/she wants to disallow all connections from users with no ident response. This means the ban line givern only bans users with no ident response regardless of whether they have a .pl extention but still allows users with a .pl extention and ident response. I want to b...
by k4be
Mon Oct 09, 2006 6:22 pm
Forum: General chat
Topic: How to do it?
Replies: 9
Views: 6329

but... if i /gline for example user@*.adsl.tpnet.pl, will this except override this /gline?
by k4be
Sun Oct 08, 2006 9:08 pm
Forum: General chat
Topic: How to do it?
Replies: 9
Views: 6329

How to do it?

I want to ban (akill, gline etc.) ~*@* excepting *@*.pl but this exception may not affect other z: or g:lines. Using Unreal and Anope. How to do it?
by k4be
Mon Mar 28, 2005 10:44 am
Forum: Unreal 3.2 Support
Topic: unable to compile
Replies: 21
Views: 8745

problem resolved - simply remove '-lares' from Makefile... anyway, thanks.
btw, i also notice that polish characters work ok (i helped with it) :)
by k4be
Mon Mar 28, 2005 9:49 am
Forum: Unreal 3.2 Support
Topic: unable to compile
Replies: 21
Views: 8745

can't find binaries, please kelp me with compiling... :( i downloaded new version and still doesn't work... 'make' output: gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic -c api-command.c gcc -I../in...
by k4be
Sat Mar 26, 2005 7:20 pm
Forum: Unreal 3.2 Support
Topic: unable to compile
Replies: 21
Views: 8745

if it's possible to compile, it must be possible to send me binaries... but my friends and me couldn't compile it :(
by k4be
Sat Mar 26, 2005 6:28 pm
Forum: Unreal 3.2 Support
Topic: unable to compile
Replies: 21
Views: 8745

Is there any way to download binaries for linux? Unreal doesn't work under Wine.
by k4be
Tue Mar 15, 2005 1:33 pm
Forum: Unreal 3.2 Support
Topic: unable to compile
Replies: 21
Views: 8745

i resolved problem with curl, but now new error appears gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic -o ircd auth.o aln.o badwords.o channel.o cloak.o crule.o dbuf.o events.o fdlist.o hash.o help....
by k4be
Mon Mar 14, 2005 7:34 pm
Forum: Unreal 3.2 Support
Topic: unable to compile
Replies: 21
Views: 8745

there's only curl.c not curl.h - should i compile it or simply rename?