Search found 64 matches
- Sat Feb 05, 2005 10:04 pm
- Forum: Unreal 3.2 Support
- Topic: Unknown Oper::Class
- Replies: 10
- Views: 3586
Unknown Oper::Class
Ok.. I never had problems with UnrealIRCd before. So it's my time to whine a bit. :P ======================================== This is the message I get: *** Notice -- oper.conf:5: illegal oper::class, unknown class 'clients' using default of class 'default' This is how it looks like in the config: o...
- Tue Feb 01, 2005 4:12 pm
- Forum: Services
- Topic: Recommended Services
- Replies: 11
- Views: 33633
- Mon Jan 31, 2005 4:33 pm
- Forum: Unreal 3.2 Support
- Topic: 3.2.2b to 3.2.2b SSL (Win32)
- Replies: 14
- Views: 3658
- Mon Jan 31, 2005 4:30 pm
- Forum: News and Releases
- Topic: Temporary Downtime
- Replies: 4
- Views: 8923
- Sun Jan 30, 2005 1:08 pm
- Forum: Unreal 3.2 Support
- Topic: 3.2.2b to 3.2.2b SSL (Win32)
- Replies: 14
- Views: 3658
- Sun Jan 30, 2005 12:55 pm
- Forum: Unreal 3.2 Support
- Topic: 3.2.2b to 3.2.2b SSL (Win32)
- Replies: 14
- Views: 3658
- Thu Jan 27, 2005 9:40 pm
- Forum: Unreal 3.2 Support
- Topic: HelpOp - does anyone use /HELPOP to ask questions?
- Replies: 10
- Views: 2866
Presonally I don't even have a network. =) But soon the community I'm an staff member of, will have one. I used /HELPOP to just try it out and see whats in it. Even addes some new topics as that DCC help. I think this could be removed. Most networks what I know about have their own help and support ...
- Thu Jan 27, 2005 8:28 pm
- Forum: General chat
- Topic: Eggdrop
- Replies: 13
- Views: 4874
- Tue Jan 25, 2005 10:33 pm
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 8585
- Mon Jan 24, 2005 10:33 pm
- Forum: Unreal 3.2 Support
- Topic: Link denied, colliding server numeric
- Replies: 11
- Views: 3836
- Mon Jan 24, 2005 10:29 pm
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 8585
I'm not even sure I'm right about this part. But I think if servers are connected to each other like a chain. For an example: USA servers are connected in this order -> 1, 2, 3, 4, 5. And EU servers connected the same way. If server 2 crashes then I think server 3 to 5 will have a split. I think it ...
- Mon Jan 24, 2005 6:30 pm
- Forum: Unreal 3.2 Modules
- Topic: angrywolf stops coding modules.
- Replies: 8
- Views: 4380
- Mon Jan 24, 2005 6:23 pm
- Forum: Unreal 3.2 Support
- Topic: Link denied, colliding server numeric
- Replies: 11
- Views: 3836
- Sun Jan 23, 2005 10:53 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need regex help
- Replies: 9
- Views: 4033
- Sun Jan 23, 2005 7:15 pm
- Forum: Unreal 3.2 Support
- Topic: Link denied, colliding server numeric
- Replies: 11
- Views: 3836