Hi,
What you've got to realise is that *somebody is not around 24 hours a day*.. That aside, and the double post ignored..
Can you please quote the specific section of the docs you're referring to?
Thanks.
Search found 1107 matches
- Tue Dec 13, 2005 9:29 pm
- Forum: Unreal 3.2 Support
- Topic: Debug mode....
- Replies: 8
- Views: 2621
- Tue Dec 13, 2005 9:25 pm
- Forum: Unreal 3.2 Support
- Topic: How to implement this on my network?
- Replies: 8
- Views: 4692
- Tue Dec 13, 2005 1:38 am
- Forum: Unreal 3.2 Support
- Topic: Debug mode for win32 unrealircd
- Replies: 1
- Views: 947
- Fri Dec 02, 2005 9:06 am
- Forum: Services
- Topic: Services with MySQL Support
- Replies: 3
- Views: 3491
- Thu Dec 01, 2005 3:30 am
- Forum: Unreal 3.2 Support
- Topic: Can't launch, strange error
- Replies: 4
- Views: 1853
- Thu Dec 01, 2005 3:28 am
- Forum: Services
- Topic: Services with MySQL Support
- Replies: 3
- Views: 3491
Anope [as is] won't really allow you to do a lot with it's SQL, especially considering it's read-only, and the schema will [more than likely] change if/when 2.0 ever happens. Atheme supports readable SQL, and uses XMLRPC to achieve things like web registration. unservices [really crap, bahamut-only]...
- Wed Nov 30, 2005 2:03 am
- Forum: Unreal 3.2 Support
- Topic: Frequent Disconnects when connected to the server
- Replies: 18
- Views: 6465
firstly, try to choose another irc client ( I'm sur efor 98% you're using mirc). Try x-chat. If you still have those ping timeouts, post here :P Can you stop spouting crap? :P I use mIRC, and have for 4 years -- on [around] 10-14 networks, 30-50 channel windows, and numerous PMs. All in all, fairly...
- Wed Nov 30, 2005 1:53 am
- Forum: Services
- Topic: Services Anope-1.7.121 win
- Replies: 5
- Views: 3074
- Tue Nov 29, 2005 7:15 am
- Forum: Unreal 3.2 Support
- Topic: large network design
- Replies: 6
- Views: 2188
1) Should be doable, but I'd not recommend it. Reasoning being, if that one hub goes down, all servers get split from each other, and you'll get one hell of a resynch happening... not fun. 2) Not sure, not had time to look in detail sorry. 3) Everything will split and rejoin, massive bandwidth use, ...
- Mon Nov 28, 2005 10:39 am
- Forum: Unreal 3.2 Support
- Topic: Frequent Disconnects when connected to the server
- Replies: 18
- Views: 6465
- Sun Nov 27, 2005 11:36 am
- Forum: Unreal 3.2 Support
- Topic: Frequent Disconnects when connected to the server
- Replies: 18
- Views: 6465
- Sat Nov 26, 2005 11:27 am
- Forum: Unreal 3.2 Support
- Topic: Frequent Disconnects when connected to the server
- Replies: 18
- Views: 6465
- Fri Nov 25, 2005 7:36 am
- Forum: Unreal 3.2 Spamfilters
- Topic: certain Gcos
- Replies: 14
- Views: 7538
- Fri Nov 25, 2005 7:28 am
- Forum: General chat
- Topic: shift+click problem not fixed for years
- Replies: 6
- Views: 5307
Code: Select all
<A HREF="?page=about" CLASS="nolink">About</A>
Besides that, shift + click works fine on this end.
If it doesn't (I've not tested in IE) - try right click + new window.
- Thu Nov 24, 2005 6:05 am
- Forum: Unreal 3.2 Support
- Topic: one server gonna block oper
- Replies: 2
- Views: 1253