Search found 295 matches

by Matridom
Fri Feb 18, 2005 1:45 am
Forum: Unreal 3.2 Support
Topic: Modules are set to load but don't?
Replies: 5
Views: 1558

with the */ /* on each side.. check to make sure it's not commented out.

I.E. is there a bigger comment out that is overriding your "outs"?

(and yes, i know that the comment out is supposed to be /* */)
by Matridom
Thu Feb 17, 2005 7:12 pm
Forum: Unreal 3.2 Support
Topic: joining &channel
Replies: 3
Views: 1354

Those are user mode symbols assigned to SOP/Owner of channel (mode +a and +q)

I don't believe that unreal supports &channel format.
by Matridom
Tue Feb 01, 2005 10:15 pm
Forum: Unreal 3.2 Support
Topic: Can I get some help please?
Replies: 5
Views: 2130

Can you post your link block sans password?

seems to me that you've not followed the example properly and have a syntax error.

Oh,. make sure you include line 310 (where your error starts)
by Matridom
Tue Feb 01, 2005 2:03 am
Forum: Services
Topic: Server Status Page
Replies: 8
Views: 3828

I use solarstats, it won't show you hub link time and wether it's hub or leaf,
However it gives a lot of good information about the server like versions, current users, max users etc.
by Matridom
Tue Jan 11, 2005 12:29 pm
Forum: Unreal 3.2 Support
Topic: Global Oper-Up Notice Problem
Replies: 7
Views: 1929

It's also in the documentation..

http://www.vulnscan.org/UnrealIrcd/unre ... e_snomasks

also, in the Changes file, you will see:
- Added a new snomask, +o to show oper-up notices (oper only), (#0001965) suggested by vonitsanet.
by Matridom
Mon Jan 10, 2005 1:19 pm
Forum: Unreal 3.2 Support
Topic: ssl
Replies: 2
Views: 1146

Make sure your linux distro has an up to date openssl library then choose the ssl option in the ./Config. You may need to specify the path.
by Matridom
Mon Jan 10, 2005 3:24 am
Forum: Unreal 3.2 Support
Topic: DNS Resolution problem
Replies: 5
Views: 2067

It appears that my issue is still unresolved. The server was restarted to 1 DNS server yesterday morning. Here are the results from the past 48 hours.. [10:06pm] -> Server: dns [10:06pm] -Irc.matridom.ca- Ca 115 Cd 85 Ce 85 Cl 0 Ch 0:66 Cu 66 [10:06pm] -Irc.matridom.ca- Re 36 Rl 218/128 Rp 330 Rq 28...
by Matridom
Sun Jan 09, 2005 5:40 am
Forum: Unreal 3.2 Support
Topic: DNS Resolution problem
Replies: 5
Views: 2067

**update**

I restarted the server with just one DNS server configured. Seems to be working now. I'll keep ya's up to date over the next several days to see if it's properly corrected
by Matridom
Fri Jan 07, 2005 10:50 pm
Forum: Unreal 3.2 Support
Topic: DNS Resolution problem
Replies: 5
Views: 2067

Did you test both DNS servers with a name that failed to resolve? I don't recall 100% what happens with 2 nameservers, but I think it sends request to both to them (in parallel) and takes the reply of whichever answers first. Personally, I'm running 3.2.2 (and recently 3.2.1) on Debian/testing too,...
by Matridom
Fri Jan 07, 2005 3:59 am
Forum: Unreal 3.2 Support
Topic: DNS Resolution problem
Replies: 5
Views: 2067

DNS Resolution problem

I'm having a problem where the IRC server is missing the resolution of a lot of the IP's that connect. The service is able to resolve some names, it's missing about 1/2 from what I can see now. This problem seems to be fairly recent. month or two from what was reported.. though I can't pin down the ...