Search found 260 matches

by SpaceDoG
Tue Sep 05, 2006 6:14 pm
Forum: Unreal 3.2 Support
Topic: how to secure my server now
Replies: 7
Views: 2358

eddie, What kind of security are you refering to? If you're talking about maintaining channel op status just make sure your nick is registered and you identify before you join the room. You can also type /chanserv set #channel secureops on (that will keep people who are on chanserv's access list for...
by SpaceDoG
Fri Sep 01, 2006 1:26 pm
Forum: Unreal 3.2 Support
Topic: how to secure my server now
Replies: 7
Views: 2358

Basically what Jobe is trying to say is install a services program such as Anope or IRCServices.
by SpaceDoG
Thu Aug 31, 2006 6:36 pm
Forum: Unreal 3.2 Support
Topic: how to secure my server now
Replies: 7
Views: 2358

There are no *known* backdoors to unreal. The only way that someone could get admin access is if you installed a 3rd part module that gives them access to your server. Just make sure that you use ip/host restrictions for opers and you should be ok on the actual IRC side of the house.
by SpaceDoG
Thu Aug 31, 2006 2:20 pm
Forum: Unreal 3.2 Modules
Topic: Can I have the server set clients as away?
Replies: 7
Views: 3990

Syzop, You said that you can just /whois someone and get there idle time. I have not see this function across the multiple servers. If user A is on server A and does a /whois on user B who happens to be on server B they don't get the idle time. I didn't see any modules or server settings for this. I...
by SpaceDoG
Mon Aug 28, 2006 2:36 pm
Forum: Unreal 3.2 Modules
Topic: Protect Opers?
Replies: 9
Views: 5847

You could always temporarily make yourself the founder of the room or set your access level higher than everyone else. That *should* work.
by SpaceDoG
Mon Aug 28, 2006 1:45 pm
Forum: Unreal 3.2 Support
Topic: Question regarding SSL enabled server
Replies: 5
Views: 2360

kucha12 you compile like you normally would except that you enable SSL. Unreal will ask you where you installed SSL at just leave it blank and Unreal will find it. Then when you configure your listen blocks just set one port to be an SSL enabled port and everything should be good to go.
by SpaceDoG
Mon Aug 28, 2006 1:18 pm
Forum: Services
Topic: pROXY SCANNERS
Replies: 8
Views: 8589

Does anyone out there have the BOPM files from before the server crash? The version that's hosted by blitz doesn't compile on my machine and I was told the last release of BOPM from before the crash would.
by SpaceDoG
Wed Aug 23, 2006 8:02 pm
Forum: Unreal 3.2 Support
Topic: Confused
Replies: 3
Views: 1543

Can you show what happened? Are you trying via your server's IP address or server name?
by SpaceDoG
Fri Aug 04, 2006 6:59 pm
Forum: Unreal 3.2 Support
Topic: [error] me {} block is missing
Replies: 2
Views: 1399

Are there /* and */ around your me block?
by SpaceDoG
Wed Aug 02, 2006 8:32 pm
Forum: Unreal 3.2 Modules
Topic: module courtroom
Replies: 19
Views: 22303

Is it possible for someone out there to fix this? I would but I have no clue what I'm doing.
by SpaceDoG
Mon Jul 31, 2006 2:31 pm
Forum: Unreal 3.2 Modules
Topic: [REQUEST] Hide channel user status
Replies: 6
Views: 4059

Well the actual module will make it so that users that aren't at the appropriate level to see the change would see it as * irc.server.addr sets mode +whatever on #channel. They wouldn't actually see who did it and the /who stuff would hide who is/isn't an op in the room.
by SpaceDoG
Mon Jul 31, 2006 2:23 pm
Forum: Unreal 3.2 Modules
Topic: [REQUEST] Hide channel user status
Replies: 6
Views: 4059

whatcha mean?
by SpaceDoG
Mon Jul 31, 2006 2:00 pm
Forum: Unreal 3.2 Modules
Topic: Why are the modules so difficult to install
Replies: 5
Views: 3223

Well I think it's setup that way so that you know that when you download/install a module the UnrealIRCd is not responsible if anything breaks. They don't take credit or responsibility for the modules which users add.
by SpaceDoG
Sun Jul 30, 2006 5:33 pm
Forum: Unreal 3.2 Modules
Topic: module courtroom
Replies: 19
Views: 22303

Ok I just installed this on my server and discovered a bad bug. If you quarantine someone and the unquarantine them they are still +U. That caused an issue on my server where I did /qlist and it killed the IRCd.
by SpaceDoG
Fri Jul 28, 2006 9:17 pm
Forum: Unreal 3.2 Modules
Topic: Hostmask: user.mynetwork.com
Replies: 3
Views: 2888

If you are doing it for security (IE you don't want users able to get each others IPs) you don't need to. Unreal already has that enabled by default when a user connects. Only opers can see real IPs. I'm not sure but I'm going to take a wild guess that the answer you are looking for is available fro...