Search found 1921 matches

by Syzop
Tue Nov 16, 2004 2:38 am
Forum: Unreal 3.2 Support
Topic: syntax of deny link {} ??
Replies: 3
Views: 1224

I don't get that warning/error. Tried the exact block from your message.
by Syzop
Mon Nov 15, 2004 7:44 pm
Forum: Unreal 3.2 Support
Topic: make gives errors
Replies: 2
Views: 1152

Did you run ./Config, and did you see any errors?

Anyway, it seems your headers are f*cked up (/usr/include/linux and /usr/include/asm*, to be exact) :p.
by Syzop
Fri Nov 12, 2004 11:05 pm
Forum: Unreal 3.2 Support
Topic: Debug mode
Replies: 2
Views: 2385

If you compile with DEBUGMODE (which should not be used for production networks btw), then you should also load modules compiled with debugmode and vice versa (you cannot load a commands.so compiled with debugmode on a non-debugmode ircd). In the past the IRCd didn't warn about this and you would cr...
by Syzop
Mon Nov 08, 2004 4:03 pm
Forum: Unreal 3.2 Support
Topic: [error] Unable to create file 'tmp/***.commands.dll': P
Replies: 14
Views: 4152

Do you always only read 1/3 of the answer/questions? :P
by Syzop
Sun Nov 07, 2004 8:19 pm
Forum: Unreal 3.2 Support
Topic: [error] Unable to create file 'tmp/***.commands.dll': P
Replies: 14
Views: 4152

You did a normal install, didn't move the unrealircd directory or something around etc? If not, then it still sounds as permissions.... Do you run unreal as a service? If so, make sure the SYSTEM user can also read/write in that directory. If all of that still didn't work, you can try tracing down t...
by Syzop
Sat Nov 06, 2004 9:26 pm
Forum: Unreal 3.2 Support
Topic: Unreal IRCd + Commercial use
Replies: 6
Views: 1973

While I don't entirely understand your situation, there are no restrictions on commercial use, only on redistribution of the software (the GPL stuff).... So like, even though you say you wouldn't do it, just as an example: if you use a restricted chat system, and require everyone to pay you a millio...
by Syzop
Tue Nov 02, 2004 1:52 pm
Forum: Unreal 3.2 Support
Topic: X509 Certificates
Replies: 1
Views: 841

Unreal accepts standard .pem files, so all it would need is a keyfile (with the private key) and a certificate file (with the public cert [and thus public key]). Now, what the exact openssl commands are, I don't know from the top of my head, I tend to forget about them ;). Just read some SSL cert ge...
by Syzop
Tue Nov 02, 2004 1:46 pm
Forum: Unreal 3.2 Support
Topic: MOTD Files Missing
Replies: 15
Views: 8340

The flags are still present (except -all), but '/rehash' includes rereading all motd&rules files.
So: '/rehash' will also work fine, but if all that needs to be done is just re-read the motd files from disk, then you can use '/rehash -motd'.
by Syzop
Tue Nov 02, 2004 1:40 pm
Forum: Unreal 3.2 Support
Topic: Error Help Please
Replies: 6
Views: 1835

Yes, the error msg should be improved :p.
by Syzop
Tue Nov 02, 2004 1:37 pm
Forum: Unreal 3.2 Support
Topic: How-to: Linking servers
Replies: 24
Views: 81341

unless, as you pointed out, the dumbasses use "*" Actually I do use that, or.. options::nohostcheck which basically means the same in this context. I need to, since I and the server I link to have both dynamic IPs. So not having "IP checks" isn't that uncommon. Anyway, to summar...
by Syzop
Mon Nov 01, 2004 8:11 pm
Forum: Unreal 3.2 Support
Topic: Ping Timeouts/Connect reset by peer
Replies: 16
Views: 4379

I kinda forgot what that was, well.. it's something with (g)make, that's for sure ;).
What exact OS are you on (uname -a)?
FYI, it worked fine on: Linux, FreeBSD 5.2.1, FreeBSD 4.7 and OpenBSD 3.5.
(those OS's are the ones I tested 15 minutes before 3.2.2 release).

Anyway, try:
gmake MAKE=gmake
by Syzop
Mon Nov 01, 2004 6:51 pm
Forum: Unreal 3.2 Support
Topic: Ping Timeouts/Connect reset by peer
Replies: 16
Views: 4379

config.status: creating Makefile mv: Makefile: set owner/group (was: 1351/0): Operation not permitted config.status: creating src/modules/Makefile ..etc.. What could be the cause of this? that's on compilation of Unreal3.2.2 This has to do with how your /tmp partition is mounted, the warnings are c...
by Syzop
Mon Nov 01, 2004 6:48 pm
Forum: Unreal 3.2 Support
Topic: ssl?
Replies: 6
Views: 1889

Locked due to off-topic posts
by Syzop
Mon Nov 01, 2004 5:00 pm
Forum: Unreal 3.2 Support
Topic: Need help with my router/firewall...
Replies: 13
Views: 4296

Renamed to 'Need help with my router/firewall...', since this has nothing to do with Unreal.. in fact this should even be moved to Offtopic, but ah well.
by Syzop
Mon Nov 01, 2004 4:56 pm
Forum: Unreal 3.2 Modules
Topic: [REQUEST] Web interface
Replies: 2
Views: 2163

Right, this is scheduled for Unreal3.3.
Anyone trying to write a module for the current 3.2* series I whish good luck, since it's pretty much missing a good I/O (core) interface to do this ;p.