Search found 74 matches
- Sat Jul 07, 2012 5:32 pm
- Forum: Unreal 3.2 Modules
- Topic: Opers still seeing notices on log out
- Replies: 35
- Views: 19124
Re: Opers still seeing notices on log out
for os modlist -OperServ- Module: cs_appendtopic [1.8.5 (3037)] [Supported] -OperServ- Module: cs_enforce [1.8.5 (3037)] [Supported] -OperServ- Module: cs_access_notice [$Id: cs_access_notice.c v2.0.0 25-01-2009 n00bie $] [3rd] -OperServ- Module: cs_tban [1.8.5 (3037)] [Supported] -OperServ- Module:...
- Sat Jul 07, 2012 3:21 pm
- Forum: Unreal 3.2 Modules
- Topic: Opers still seeing notices on log out
- Replies: 35
- Views: 19124
Re: Opers still seeing notices on log out
noooo..... lol Opers get joined to the #opers channel by default on oper up i'm the only netadmin and the only one in the #services channel besides services... my query was .. why do the opers still get all their oper snotices on deoper and remain in the oper channel .. and is there a way to prevent...
- Sat Jul 07, 2012 6:11 am
- Forum: Unreal 3.2 Modules
- Topic: Opers still seeing notices on log out
- Replies: 35
- Views: 19124
Re: Opers still seeing notices on log out
standard message in the #services channels bearing in mind have services sat in there in channel and its logchan
- Fri Jul 06, 2012 7:25 am
- Forum: Unreal 3.2 Modules
- Topic: Opers still seeing notices on log out
- Replies: 35
- Views: 19124
Re: Opers still seeing notices on log out
UserMode: WhiteWolf[s] (~[email protected] => [email protected]) is no longer a Global IRC Operator (-o)
thats all i am seeing.. user is not awake atm to ask as on different timezones..
thats all i am seeing.. user is not awake atm to ask as on different timezones..
- Thu Jul 05, 2012 9:27 pm
- Forum: Unreal 3.2 Modules
- Topic: Opers still seeing notices on log out
- Replies: 35
- Views: 19124
Opers still seeing notices on log out
Got slight problem and not sure on if normal or if broke something. if one of my opers logs out of oper .. they stay in the oper channels and still retains all the snotices for some reason even though they are no longer irc operator i'm using unrealircd 3.2.8.1 and anope 1.8.5 could i have a hand pl...
- Fri May 11, 2012 5:26 am
- Forum: Unreal 3.2 Support
- Topic: sorry folks. i have forgotton a mode
- Replies: 2
- Views: 1987
Re: sorry folks. i have forgotton a mode
a-ha!
That will be the answer
Thanks Stealth. it was driving me crazy
That will be the answer
Thanks Stealth. it was driving me crazy
- Thu May 10, 2012 7:36 pm
- Forum: Unreal 3.2 Support
- Topic: sorry folks. i have forgotton a mode
- Replies: 2
- Views: 1987
sorry folks. i have forgotton a mode
I have to hold my head in shame and say i have forgotten what this means on a whois against channel names sorry..
!#channelname
what does the ! mean next to a channel name please
!#channelname
what does the ! mean next to a channel name please
- Mon Mar 19, 2012 7:09 pm
- Forum: Unreal 3.2 Support
- Topic: need help as forgotton a tkl module
- Replies: 1
- Views: 1487
need help as forgotton a tkl module
not too sure what we used to do on this on an old unreal server .. but i would liek a reminder and some help please :) occasionally one of us opers would get caught by our own bopm through dynamic ips.. but i remember being able to go into the /path/Unreal3.2 and into a .conf (tkl.conf?) and being a...
- Sun Mar 18, 2012 8:44 am
- Forum: Unreal 3.2 Modules
- Topic: Module Request: New Op Mode and Symbol
- Replies: 4
- Views: 5725
Re: Module Request: New Op Mode and Symbol
i like the idea of this module also .. but ...
i would rather just to see the mode on a channel to "show who is a server operator" at a glance to save a user having to whois all the time.
i would rather just to see the mode on a channel to "show who is a server operator" at a glance to save a user having to whois all the time.
- Mon Mar 05, 2012 9:51 pm
- Forum: Unreal 3.2 Support
- Topic: query with /watch command
- Replies: 3
- Views: 2079
Re: query with /watch command
ah yes .. i saw it on the debug window
i was just miffed at why my mirc client didnt tell me it had gone through like mirc's /notify does .. thats all
thanks syzop
i was just miffed at why my mirc client didnt tell me it had gone through like mirc's /notify does .. thats all
thanks syzop
- Sun Mar 04, 2012 8:33 pm
- Forum: Unreal 3.2 Support
- Topic: query with /watch command
- Replies: 3
- Views: 2079
query with /watch command
i have been looking at the unreal command /watch .. but i cannot see any notifications when i use the command for example /watch +nick .. i dont see anything to say that it is set.. i have a services admin o-line plus root access to superadmin we use unreal 3.2.8.1 with anope 1.8.5 any idea what i a...
- Mon Jan 16, 2012 10:23 pm
- Forum: Unreal 3.2 Support
- Topic: baffling message from unreal daemon
- Replies: 4
- Views: 2853
Re: baffling message from unreal daemon
ah gotcha
many thanks for that Stealth
i thought i was going made looking through the unreal docs and not seeing anything about it
many thanks for that Stealth
i thought i was going made looking through the unreal docs and not seeing anything about it
- Mon Jan 16, 2012 9:47 pm
- Forum: Unreal 3.2 Support
- Topic: baffling message from unreal daemon
- Replies: 4
- Views: 2853
Re: baffling message from unreal daemon
so /names is the replacement basically for /who #channel yes ?Stealth wrote:This is because that client requested NAMES with 2 or more channels listed.
When using the NAMES command you can only specify 1 channel. This person would have tried doing NAMES #channel1,#channel2
- Mon Jan 16, 2012 9:10 pm
- Forum: Unreal 3.2 Support
- Topic: baffling message from unreal daemon
- Replies: 4
- Views: 2853
baffling message from unreal daemon
<Cheiron> <12:24pm> -s2games.ca.us.chattingaway.com- *** Notice -- names abuser Nick[static.xx.xx.xx.xx.clients.your-server.de] #channel,#channel got this message for the first time on my net and i have never seen it before. i have been through the unreal docs ( http://www.vulnscan.org/UnrealIrcd/un...
- Fri Dec 02, 2011 8:15 pm
- Forum: Unreal 3.2 Modules
- Topic: channel list module for clients that dont have list command
- Replies: 3
- Views: 3729
Re: channel list module for clients that dont have list comm
many thanks for the reply katsklaw and crazycat :) the clients in question were the mobile phone clients like andchat , rooms, chatmosphere (blackberrys) and a few of the other clients like the mibbit app (not full mibbit) that have extremely limited commands. that link gave me some very useful info...