Search found 74 matches

by cheiron
Sat Jul 07, 2012 5:32 pm
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19124

Re: Opers still seeing notices on log out

for os modlist -OperServ- Module: cs_appendtopic [1.8.5 (3037)] [Supported] -OperServ- Module: cs_enforce [1.8.5 (3037)] [Supported] -OperServ- Module: cs_access_notice [$Id: cs_access_notice.c v2.0.0 25-01-2009 n00bie $] [3rd] -OperServ- Module: cs_tban [1.8.5 (3037)] [Supported] -OperServ- Module:...
by cheiron
Sat Jul 07, 2012 3:21 pm
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19124

Re: Opers still seeing notices on log out

noooo..... lol Opers get joined to the #opers channel by default on oper up i'm the only netadmin and the only one in the #services channel besides services... my query was .. why do the opers still get all their oper snotices on deoper and remain in the oper channel .. and is there a way to prevent...
by cheiron
Sat Jul 07, 2012 6:11 am
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19124

Re: Opers still seeing notices on log out

standard message in the #services channels bearing in mind have services sat in there in channel and its logchan
by cheiron
Fri Jul 06, 2012 7:25 am
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19124

Re: Opers still seeing notices on log out

UserMode: WhiteWolf[s] (~[email protected] => [email protected]) is no longer a Global IRC Operator (-o)

thats all i am seeing.. user is not awake atm to ask as on different timezones..
by cheiron
Thu Jul 05, 2012 9:27 pm
Forum: Unreal 3.2 Modules
Topic: Opers still seeing notices on log out
Replies: 35
Views: 19124

Opers still seeing notices on log out

Got slight problem and not sure on if normal or if broke something. if one of my opers logs out of oper .. they stay in the oper channels and still retains all the snotices for some reason even though they are no longer irc operator i'm using unrealircd 3.2.8.1 and anope 1.8.5 could i have a hand pl...
by cheiron
Fri May 11, 2012 5:26 am
Forum: Unreal 3.2 Support
Topic: sorry folks. i have forgotton a mode
Replies: 2
Views: 1987

Re: sorry folks. i have forgotton a mode

a-ha!
That will be the answer :lol:

Thanks Stealth. it was driving me crazy :)
by cheiron
Thu May 10, 2012 7:36 pm
Forum: Unreal 3.2 Support
Topic: sorry folks. i have forgotton a mode
Replies: 2
Views: 1987

sorry folks. i have forgotton a mode

I have to hold my head in shame and say i have forgotten what this means on a whois against channel names sorry..

!#channelname

what does the ! mean next to a channel name please
by cheiron
Mon Mar 19, 2012 7:09 pm
Forum: Unreal 3.2 Support
Topic: need help as forgotton a tkl module
Replies: 1
Views: 1487

need help as forgotton a tkl module

not too sure what we used to do on this on an old unreal server .. but i would liek a reminder and some help please :) occasionally one of us opers would get caught by our own bopm through dynamic ips.. but i remember being able to go into the /path/Unreal3.2 and into a .conf (tkl.conf?) and being a...
by cheiron
Sun Mar 18, 2012 8:44 am
Forum: Unreal 3.2 Modules
Topic: Module Request: New Op Mode and Symbol
Replies: 4
Views: 5725

Re: Module Request: New Op Mode and Symbol

i like the idea of this module also .. but ...

i would rather just to see the mode on a channel to "show who is a server operator" at a glance to save a user having to whois all the time.
by cheiron
Mon Mar 05, 2012 9:51 pm
Forum: Unreal 3.2 Support
Topic: query with /watch command
Replies: 3
Views: 2079

Re: query with /watch command

ah yes .. i saw it on the debug window

i was just miffed at why my mirc client didnt tell me it had gone through like mirc's /notify does .. thats all :)

thanks syzop
by cheiron
Sun Mar 04, 2012 8:33 pm
Forum: Unreal 3.2 Support
Topic: query with /watch command
Replies: 3
Views: 2079

query with /watch command

i have been looking at the unreal command /watch .. but i cannot see any notifications when i use the command for example /watch +nick .. i dont see anything to say that it is set.. i have a services admin o-line plus root access to superadmin we use unreal 3.2.8.1 with anope 1.8.5 any idea what i a...
by cheiron
Mon Jan 16, 2012 10:23 pm
Forum: Unreal 3.2 Support
Topic: baffling message from unreal daemon
Replies: 4
Views: 2853

Re: baffling message from unreal daemon

ah gotcha

many thanks for that Stealth :)
i thought i was going made looking through the unreal docs and not seeing anything about it
by cheiron
Mon Jan 16, 2012 9:47 pm
Forum: Unreal 3.2 Support
Topic: baffling message from unreal daemon
Replies: 4
Views: 2853

Re: baffling message from unreal daemon

Stealth wrote:This is because that client requested NAMES with 2 or more channels listed.

When using the NAMES command you can only specify 1 channel. This person would have tried doing NAMES #channel1,#channel2
so /names is the replacement basically for /who #channel yes ?
by cheiron
Mon Jan 16, 2012 9:10 pm
Forum: Unreal 3.2 Support
Topic: baffling message from unreal daemon
Replies: 4
Views: 2853

baffling message from unreal daemon

<Cheiron> <12:24pm> -s2games.ca.us.chattingaway.com- *** Notice -- names abuser Nick[static.xx.xx.xx.xx.clients.your-server.de] #channel,#channel got this message for the first time on my net and i have never seen it before. i have been through the unreal docs ( http://www.vulnscan.org/UnrealIrcd/un...
by cheiron
Fri Dec 02, 2011 8:15 pm
Forum: Unreal 3.2 Modules
Topic: channel list module for clients that dont have list command
Replies: 3
Views: 3729

Re: channel list module for clients that dont have list comm

many thanks for the reply katsklaw and crazycat :) the clients in question were the mobile phone clients like andchat , rooms, chatmosphere (blackberrys) and a few of the other clients like the mibbit app (not full mibbit) that have extremely limited commands. that link gave me some very useful info...