Search found 1917 matches

by Syzop
Sun Nov 07, 2004 8:19 pm
Forum: Unreal 3.2 Support
Topic: [error] Unable to create file 'tmp/***.commands.dll': P
Replies: 14
Views: 4151

You did a normal install, didn't move the unrealircd directory or something around etc? If not, then it still sounds as permissions.... Do you run unreal as a service? If so, make sure the SYSTEM user can also read/write in that directory. If all of that still didn't work, you can try tracing down t...
by Syzop
Sat Nov 06, 2004 9:26 pm
Forum: Unreal 3.2 Support
Topic: Unreal IRCd + Commercial use
Replies: 6
Views: 1965

While I don't entirely understand your situation, there are no restrictions on commercial use, only on redistribution of the software (the GPL stuff).... So like, even though you say you wouldn't do it, just as an example: if you use a restricted chat system, and require everyone to pay you a millio...
by Syzop
Tue Nov 02, 2004 1:52 pm
Forum: Unreal 3.2 Support
Topic: X509 Certificates
Replies: 1
Views: 841

Unreal accepts standard .pem files, so all it would need is a keyfile (with the private key) and a certificate file (with the public cert [and thus public key]). Now, what the exact openssl commands are, I don't know from the top of my head, I tend to forget about them ;). Just read some SSL cert ge...
by Syzop
Tue Nov 02, 2004 1:46 pm
Forum: Unreal 3.2 Support
Topic: MOTD Files Missing
Replies: 15
Views: 8337

The flags are still present (except -all), but '/rehash' includes rereading all motd&rules files.
So: '/rehash' will also work fine, but if all that needs to be done is just re-read the motd files from disk, then you can use '/rehash -motd'.
by Syzop
Tue Nov 02, 2004 1:40 pm
Forum: Unreal 3.2 Support
Topic: Error Help Please
Replies: 6
Views: 1835

Yes, the error msg should be improved :p.
by Syzop
Tue Nov 02, 2004 1:37 pm
Forum: Unreal 3.2 Support
Topic: How-to: Linking servers
Replies: 24
Views: 80368

unless, as you pointed out, the dumbasses use "*" Actually I do use that, or.. options::nohostcheck which basically means the same in this context. I need to, since I and the server I link to have both dynamic IPs. So not having "IP checks" isn't that uncommon. Anyway, to summar...
by Syzop
Mon Nov 01, 2004 8:11 pm
Forum: Unreal 3.2 Support
Topic: Ping Timeouts/Connect reset by peer
Replies: 16
Views: 4379

I kinda forgot what that was, well.. it's something with (g)make, that's for sure ;).
What exact OS are you on (uname -a)?
FYI, it worked fine on: Linux, FreeBSD 5.2.1, FreeBSD 4.7 and OpenBSD 3.5.
(those OS's are the ones I tested 15 minutes before 3.2.2 release).

Anyway, try:
gmake MAKE=gmake
by Syzop
Mon Nov 01, 2004 6:51 pm
Forum: Unreal 3.2 Support
Topic: Ping Timeouts/Connect reset by peer
Replies: 16
Views: 4379

config.status: creating Makefile mv: Makefile: set owner/group (was: 1351/0): Operation not permitted config.status: creating src/modules/Makefile ..etc.. What could be the cause of this? that's on compilation of Unreal3.2.2 This has to do with how your /tmp partition is mounted, the warnings are c...
by Syzop
Mon Nov 01, 2004 6:48 pm
Forum: Unreal 3.2 Support
Topic: ssl?
Replies: 6
Views: 1889

Locked due to off-topic posts
by Syzop
Mon Nov 01, 2004 5:00 pm
Forum: Unreal 3.2 Support
Topic: Need help with my router/firewall...
Replies: 13
Views: 4287

Renamed to 'Need help with my router/firewall...', since this has nothing to do with Unreal.. in fact this should even be moved to Offtopic, but ah well.
by Syzop
Mon Nov 01, 2004 4:56 pm
Forum: Unreal 3.2 Modules
Topic: [REQUEST] Web interface
Replies: 2
Views: 2153

Right, this is scheduled for Unreal3.3.
Anyone trying to write a module for the current 3.2* series I whish good luck, since it's pretty much missing a good I/O (core) interface to do this ;p.
by Syzop
Sun Oct 31, 2004 1:01 pm
Forum: Unreal 3.2 Support
Topic: MOTD Files Missing
Replies: 15
Views: 8337

The various additional files are explained here:
http://www.vulnscan.org/UnrealIrcd/unre ... addtlfiles

Except that ircd.svsmotd isn't listed, but that file isn't really ment for direct editting.. it's written remotely by services and gets appended at the end of /MOTD.
by Syzop
Sun Oct 31, 2004 11:12 am
Forum: General chat
Topic: Modules page login problem
Replies: 6
Views: 4652

(roger)

Just for the record... We got offered another 500Mb quota on the old location, so we are staying there for now ;).
by Syzop
Thu Oct 28, 2004 6:28 pm
Forum: Unreal 3.2 Spamfilters
Topic: MyMoon (Was: new threat)
Replies: 47
Views: 32663

That must be some variant then, since (something with) judov (in it) is not present in the trojan I analyzed, nor in the namelist codemastr pasted. 'iudsf' doesn't really sound like a name either (not present either btw). Unfortunately both (virus-)URLs no longer seem to be working, so I couldn't gr...
by Syzop
Thu Oct 28, 2004 3:28 pm
Forum: Unreal 3.2 Support
Topic: unable to boot: unable to load libgcc_s.so.1
Replies: 4
Views: 1276

I dunnow what that lib does (it doesn't use it on my debian system at least), but... Is /usr/local/lib listed in your /etc/ld.so.conf? If not, add it on a new line. Then, (or even if it is listed), run 'ldconfig' as root. Perhaps that helps :). If that still didn't work, then try recompiling unreal....