Search found 1917 matches
- Sun Nov 07, 2004 8:19 pm
- Forum: Unreal 3.2 Support
- Topic: [error] Unable to create file 'tmp/***.commands.dll': P
- Replies: 14
- Views: 4151
You did a normal install, didn't move the unrealircd directory or something around etc? If not, then it still sounds as permissions.... Do you run unreal as a service? If so, make sure the SYSTEM user can also read/write in that directory. If all of that still didn't work, you can try tracing down t...
- Sat Nov 06, 2004 9:26 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal IRCd + Commercial use
- Replies: 6
- Views: 1965
While I don't entirely understand your situation, there are no restrictions on commercial use, only on redistribution of the software (the GPL stuff).... So like, even though you say you wouldn't do it, just as an example: if you use a restricted chat system, and require everyone to pay you a millio...
- Tue Nov 02, 2004 1:52 pm
- Forum: Unreal 3.2 Support
- Topic: X509 Certificates
- Replies: 1
- Views: 841
Unreal accepts standard .pem files, so all it would need is a keyfile (with the private key) and a certificate file (with the public cert [and thus public key]). Now, what the exact openssl commands are, I don't know from the top of my head, I tend to forget about them ;). Just read some SSL cert ge...
- Tue Nov 02, 2004 1:46 pm
- Forum: Unreal 3.2 Support
- Topic: MOTD Files Missing
- Replies: 15
- Views: 8337
- Tue Nov 02, 2004 1:40 pm
- Forum: Unreal 3.2 Support
- Topic: Error Help Please
- Replies: 6
- Views: 1835
- Tue Nov 02, 2004 1:37 pm
- Forum: Unreal 3.2 Support
- Topic: How-to: Linking servers
- Replies: 24
- Views: 80368
- Mon Nov 01, 2004 8:11 pm
- Forum: Unreal 3.2 Support
- Topic: Ping Timeouts/Connect reset by peer
- Replies: 16
- Views: 4379
- Mon Nov 01, 2004 6:51 pm
- Forum: Unreal 3.2 Support
- Topic: Ping Timeouts/Connect reset by peer
- Replies: 16
- Views: 4379
config.status: creating Makefile mv: Makefile: set owner/group (was: 1351/0): Operation not permitted config.status: creating src/modules/Makefile ..etc.. What could be the cause of this? that's on compilation of Unreal3.2.2 This has to do with how your /tmp partition is mounted, the warnings are c...
- Mon Nov 01, 2004 6:48 pm
- Forum: Unreal 3.2 Support
- Topic: ssl?
- Replies: 6
- Views: 1889
- Mon Nov 01, 2004 5:00 pm
- Forum: Unreal 3.2 Support
- Topic: Need help with my router/firewall...
- Replies: 13
- Views: 4287
- Mon Nov 01, 2004 4:56 pm
- Forum: Unreal 3.2 Modules
- Topic: [REQUEST] Web interface
- Replies: 2
- Views: 2153
- Sun Oct 31, 2004 1:01 pm
- Forum: Unreal 3.2 Support
- Topic: MOTD Files Missing
- Replies: 15
- Views: 8337
The various additional files are explained here:
http://www.vulnscan.org/UnrealIrcd/unre ... addtlfiles
Except that ircd.svsmotd isn't listed, but that file isn't really ment for direct editting.. it's written remotely by services and gets appended at the end of /MOTD.
http://www.vulnscan.org/UnrealIrcd/unre ... addtlfiles
Except that ircd.svsmotd isn't listed, but that file isn't really ment for direct editting.. it's written remotely by services and gets appended at the end of /MOTD.
- Sun Oct 31, 2004 11:12 am
- Forum: General chat
- Topic: Modules page login problem
- Replies: 6
- Views: 4652
- Thu Oct 28, 2004 6:28 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: MyMoon (Was: new threat)
- Replies: 47
- Views: 32663
That must be some variant then, since (something with) judov (in it) is not present in the trojan I analyzed, nor in the namelist codemastr pasted. 'iudsf' doesn't really sound like a name either (not present either btw). Unfortunately both (virus-)URLs no longer seem to be working, so I couldn't gr...
- Thu Oct 28, 2004 3:28 pm
- Forum: Unreal 3.2 Support
- Topic: unable to boot: unable to load libgcc_s.so.1
- Replies: 4
- Views: 1276
I dunnow what that lib does (it doesn't use it on my debian system at least), but... Is /usr/local/lib listed in your /etc/ld.so.conf? If not, add it on a new line. Then, (or even if it is listed), run 'ldconfig' as root. Perhaps that helps :). If that still didn't work, then try recompiling unreal....