Search found 192 matches
- Sun Aug 12, 2018 10:08 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] m_chanhistory port
- Replies: 3
- Views: 10315
Re: [REQUEST] m_chanhistory port
How does it handle users being kicked and rejoining? Like does it send max_lines always or wut? I haven't checked the sauce yet and I figured it's easier to ask someone who has experience with it anyways. :>
- Sun Aug 12, 2018 10:07 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Honeypot channel
- Replies: 12
- Views: 20787
Re: [REQUEST] Honeypot channel
The spam wave seems to be stopped They'll come back. ;] Well to stop spambots, I used List Restrict to only Registered Users, which stopped them joining any channels. I also used the UnrealIRCd Spamfilter System to filter out the crap they posted. and additionally, since 90% of them were coming fro...
- Sun Aug 12, 2018 10:04 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent users without +r (registered) from joining channels
- Replies: 14
- Views: 22301
Re: [DONE] Prevent users without +r (registered) from joining channels
I moved all relevant information to the OP to keep it in one place and easily accessible [20181104].
- Wed Aug 08, 2018 7:26 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQ] M_uline
- Replies: 9
- Views: 14400
Re: [REQ] M_uline
Why would you want to give people a U:Line anyways?
- Wed Aug 08, 2018 7:24 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Honeypot channel
- Replies: 12
- Views: 20787
Re: [REQUEST] Honeypot channel
Well I suppose if nobody cares that LIST is broken for the first few minutes it would be fairly easy to implement. :> You'll know when it's done. ;]
- Sun Aug 05, 2018 2:27 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Honeypot channel
- Replies: 12
- Views: 20787
Re: [REQUEST] Honeypot channel
Hah, someone else asked me for something very similar for an already existing module acting on LIST ( m_listrestrict ). He gave me the following example config: loadmodule "third/m_listrestrict"; listrestrict { connectdelay 300; // How long a client must have been online for needauth 0; //...
- Wed Aug 01, 2018 7:27 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] add a dnsbl check
- Replies: 4
- Views: 10251
Re: [REQUEST] add a dnsbl check
My bad, for some reason I thought you asked for a way to "check dnsbl like hopm". :> This request is probably better off on the bug tracker . The blacklist module written by Syzop already contains a little note: #ifdef DEBUGMODE else { abort(); /* hmmm. unless we add some /Blacklist CHECK ...
- Wed Aug 01, 2018 11:08 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] add a dnsbl check
- Replies: 4
- Views: 10251
Re: [REQUEST] add a dnsbl check
Have you even tried to search the wiki?
- Tue Jul 31, 2018 1:20 pm
- Forum: Installing and getting connected
- Topic: Issues while starting server [4.0.18]
- Replies: 4
- Views: 4625
Re: Issues while starting server [4.0.18]
Is the executable unrealircd actually in /bin or did you strip the /home/user part? Cuz you're really not supposed to move any of the files from the installation dir around. You're also not supposed to install as root, keep everything in the homedir and under permissions of a dedicated user. Start o...
- Sat Jul 28, 2018 9:48 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] [PAID] Deny connections based on IP location data
- Replies: 0
- Views: 10863
[DONE] [PAID] Deny connections based on IP location data
Block access to your IRC network based on a user's IP geolocation data. The GeoLite2 data it relies on is created by MaxMind , available from http://www.maxmind.com . Compatible with the newer format of GeoIP databases (GeoLite2) Ability to specify how to handle "unknown" connections (e.g....
- Sun May 27, 2018 11:00 am
- Forum: Generic support
- Topic: nofakelag
- Replies: 6
- Views: 5886
Re: nofakelag
Yeah I figured that, just thought I'd clarify a bit. =] I don't use irssi myself so unfortunately I'm out of ideas, but you could also join their support IRC instead of poking around the source. Will probably get a proper answer much faster that way.
- Sat May 26, 2018 8:04 pm
- Forum: Generic support
- Topic: nofakelag
- Replies: 6
- Views: 5886
Re: nofakelag
Also, unless you have funky operclasses then opers are already exempt from fakelag since all the default operclasses have the top-level privilege privacy . Is anyone connecting through ZNC perhaps? Because they also include "flood protection" to prevent you from getting killed for Excess F...
- Wed Apr 04, 2018 4:58 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Make +e give you +b, +i, +k and +l exemption
- Replies: 1
- Views: 8845
Re: [REQUEST] Make +e give you +b, +i, +k and +l exemption
Doesn't look like it. The code that handles the "can join" bit checks for a channel key outside code available to modules, for example. So even if module X would check for all those flags and allow the JOIN, the core mod for that command still processes the key and invex anyways and may de...
- Wed Apr 04, 2018 4:54 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Ban Forwarding to +L
- Replies: 1
- Views: 8501
Re: [REQUEST] Ban Forwarding to +L
I think that's already the case. ;]
If not, there's already something else that does something very similar: [DONE] m_forward for Unreal4
If not, there's already something else that does something very similar: [DONE] m_forward for Unreal4
- Thu Mar 08, 2018 3:22 pm
- Forum: Installing and getting connected
- Topic: Unable to connect using external address.
- Replies: 3
- Views: 8013
Re: Unable to connect using external address.
You need to put your shell/VPS ip on listen block He has a server on his LAN it seems, it's not a shell. @OP: There's a sticky thread in this board that links to a troubleshooting plan on the wiki. The relevant bit is about your router/firewall. It does this little magical thing called Network addr...