Search found 140 matches
- Sun Nov 25, 2007 6:59 am
- Forum: Unreal 3.2 Support
- Topic: SSL problem and 1 line config problem
- Replies: 3
- Views: 1538
Re: SSL problem and 1 line config problem
The numbers after unrealircd.conf:###: are usually the line numbers that it encountered the issue at, however errors such as 'ignoring extra data' usually mean something before it wasn't closed properly if I recall, so double check all your closing blocks, make sure everything has gotten the proper ...
- Sun Nov 25, 2007 6:40 am
- Forum: Unreal 3.2 Support
- Topic: cannot connect to server
- Replies: 4
- Views: 1552
Re: cannot connect to server
Make sure you've opened the ports in either your local firewall or your hardware/router firewall, or at least open the ports locally and forward them properly from the router as thats the general issue.
- Mon Nov 19, 2007 6:13 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd Connection problem
- Replies: 8
- Views: 2467
Re: UnrealIRCd Connection problem
A DMZ on a home network is basically the Computer or Server that will handle ALL traffic from the router unless otherwise forcefully forwarded directly to another computer from the router. http://en.wikipedia.org/wiki/Demilitarized_zone_%28computing%29 This is basically one way to avoid having to 'S...
- Sat Nov 17, 2007 5:15 am
- Forum: Unreal 3.2 Support
- Topic: TimeSync Error
- Replies: 9
- Views: 3001
Re: TimeSync Error
Don't use the TimeSynch block or use proper TimeSynch servers.
- Thu Oct 18, 2007 1:58 pm
- Forum: Unreal 3.2 Support
- Topic: Only allow certain connections
- Replies: 19
- Views: 4619
Re: Only allow certain connections
Just sorta wanna inject my opinion here... I've seen bots that come from .nl domains before just as a note, so don't expect this will necessarily solve your problem 100% : P You may more accurately wish to look into things such as the antirandom module, and at least setup a DNSBL maybe, as those wil...
- Thu Sep 20, 2007 7:19 pm
- Forum: Unreal 3.2 Support
- Topic: help: Error binding stream socket .....
- Replies: 0
- Views: 3551
- Mon Sep 03, 2007 9:59 pm
- Forum: General chat
- Topic: Help please..
- Replies: 2
- Views: 2595
Re: Help please..
The only thing I could imagine that being, is MAP (I've never seen it quite used exactly in that term though, I can't even find anything that would make it come out in that term, I'm guessing its likely modified source code perhaps, though could be wrong, if I am, someone else will reply with a corr...
- Wed Aug 29, 2007 9:08 pm
- Forum: General chat
- Topic: Module page
- Replies: 9
- Views: 8008
Re: Module page
That is related to the hosts moving (and another move possibly soon), I hadn't restored that yet. I'll restore the DB link here in a few moments.
- Sun Aug 26, 2007 10:25 am
- Forum: News and Releases
- Topic: Reminder, PR Team and Migration
- Replies: 0
- Views: 8150
Reminder, PR Team and Migration
In regards to some chatter going on in the UnrealIRCd IRC support channel roughly a week-ish ago, felt it might be a good time to just remind people to make sure when they're grabbing UnrealIRCd downloads to make sure they are grabbing it from a trusted source (Preferably one of the officially list...
- Sat Aug 11, 2007 8:58 pm
- Forum: General chat
- Topic: Searching the forum
- Replies: 1
- Views: 3906
Re: Searching the forum
Search does seem to be having some issues, it will be looked into as it was just working like yesterday : x
- Tue Aug 07, 2007 7:16 pm
- Forum: General chat
- Topic: Upgraded Forums
- Replies: 9
- Views: 8509
Re: Upgraded Forums
Well, yeah, I'd have to figure, but I just meant it from the aspect I'd maybe be the first to bump into it if it existed cause of the custom theme I'll eventually get to making
- Tue Aug 07, 2007 6:34 pm
- Forum: General chat
- Topic: Upgraded Forums
- Replies: 9
- Views: 8509
Re: Upgraded Forums
If I encounter such a bug when I go to create the custom theme for the forums to match the homesite, I'm more than qualified to fix it myself if it really exists, so I'm not really worried about any 'bugs' myself.
- Mon Aug 06, 2007 5:16 am
- Forum: Unreal 3.2 Support
- Topic: See hostmask not vHost!
- Replies: 2
- Views: 1179
Re: See hostmask not vHost!
If the bot has a GlobalOP or higher O:Line setup, and is using that, it should be able to find a clients real IP/Hostmask via even /whois.
Its numeric 378 / RPL_WHOISHOST
Generally goes by:
$nick is connecting from $ident@$hostORip $ip
Its numeric 378 / RPL_WHOISHOST
Generally goes by:
$nick is connecting from $ident@$hostORip $ip
- Sun Aug 05, 2007 4:34 pm
- Forum: General chat
- Topic: Unreal Website
- Replies: 8
- Views: 7596
Re: Unreal Website
I realize this is a late reply, but since you seem to be logging on recently I figure I'll ask incase this still isn't cleared up (even though a news posting was made about donations), did you get listed up yet?
- Sun Aug 05, 2007 2:48 pm
- Forum: Unreal 3.2 Support
- Topic: module making weird error
- Replies: 1
- Views: 1231
Re: module making weird error
Make sure you follow the instructions on compiling custom modules down to the letter, as judging by that error, you didn't as its not finding the module where it should or you're using the wrong makefile perhaps. Also allow me to note at this moment also, running as root isn't generally recommended ...