Search found 1156 matches
- Wed Apr 17, 2013 6:30 pm
- Forum: Unreal 3.2 Support
- Topic: Connecting with dyndns failed
- Replies: 1
- Views: 2267
Re: Connecting with dyndns failed
Are you behind a router for your internet connection?
- Wed Apr 17, 2013 6:28 pm
- Forum: General chat
- Topic: bugs.unrealircd.org seems down
- Replies: 4
- Views: 15727
Re: bugs.unrealircd.org seems down
403 for me too :sad: curl -D - http://bugs.unrealircd.org shows me: HTTP/1.1 403 Forbidden Date: Wed, 17 Apr 2013 18:28:38 GMT Server: Apache/2.2.16 (Debian) Vary: Accept-Encoding Content-Length: 289 Content-Type: text/html; charset=iso-8859-1 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN&qu...
- Thu Feb 07, 2013 4:09 pm
- Forum: Unreal 3.2 Support
- Topic: Problems linking from ipv6 compile to ipv4 compile
- Replies: 5
- Views: 5562
Re: Problems linking from ipv6 compile to ipv4 compile
You mention one of the servers is on FreeBSD,but what OS is the other on?
- Tue Jan 08, 2013 10:05 pm
- Forum: Unreal 3.2 Support
- Topic: 3.2.10 allow/deny channel
- Replies: 4
- Views: 4599
Re: 3.2.10 allow/deny channel
As we found out with a similar case in #unreal-support earlier, the behaviour has changed, but only in that each channel being exempted by an allow channel block must have its own separate allow channel block.
- Wed Nov 14, 2012 8:45 pm
- Forum: Unreal 3.2 Support
- Topic: Erroneous Nickname: Being held for registered user
- Replies: 5
- Views: 6904
Re: Erroneous Nickname: Being held for registered user
Note: by following the steps above (modifying Anope's source code) you forfeit official support by the Anope team on the grounds that the source code you're using is no longer the source code they provide and thus they cannot be held responsible for the effects of the changes you make. Not to mentio...
- Wed Nov 14, 2012 8:33 pm
- Forum: Unreal 3.2 Modules
- Topic: help in F_AUTH
- Replies: 4
- Views: 12384
Re: help in F_AUTH
The NOTICE is sent ONLY to the user. So although the user's client may display it in the channel window, the other users in that channel CANNOT see it. And in addition to that, UnrealIRCd has absolutely NO choice where a client chooses to display a NOTICE sent privately to a user (such as this one is)
- Tue Oct 23, 2012 2:35 pm
- Forum: General chat
- Topic: Case mapping is harmful
- Replies: 9
- Views: 19617
Re: Case mapping is harmful
To be totally honest I'm not sure I agree with you. So could you provide examples and a full explanation of how you find this to be an issue please?
- Thu Oct 11, 2012 11:41 am
- Forum: Services
- Topic: How can I unshun via server communication
- Replies: 2
- Views: 5529
Re: How can I unshun via server communication
For a start to remove a shun you only need the "-", "s", user part, host part and removed by. You don't need end time or reason. Secondly the only reason I can see (looking at the source code) that it wouldn't work is if the details you supplied didnt match the shun you wanted to...
- Sun Sep 23, 2012 3:09 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Alternating Case
- Replies: 3
- Views: 11736
Re: Alternating Case
Try a regex such as:
^(?-i)[A-Z][a-z][A-Z][a-z][A-Z][a-z][A-Z][a-z]!
Where (?-i) tells the regex library that from that point onwards in the regex, the regex is to be treated as case sensitive (as documented in UnrealIRCd's documentation in appendix A on regular expressions.)
^(?-i)[A-Z][a-z][A-Z][a-z][A-Z][a-z][A-Z][a-z]!
Where (?-i) tells the regex library that from that point onwards in the regex, the regex is to be treated as case sensitive (as documented in UnrealIRCd's documentation in appendix A on regular expressions.)
- Thu Sep 13, 2012 12:10 pm
- Forum: Unreal 3.2 Modules
- Topic: Module that allows IPs by <Net address>/<Net mask>
- Replies: 4
- Views: 12407
Re: Module that allows IPs by <Net address>/<Net mask>
In what type of ban are you asking for CIDR masks to be allowed? The reason I ask is because with the exception of channel bans (mode +b), channel ban exceptions (mode +e) and channel invite exceptions (mode +I) just about every place that accepts a mask accepts CIDR as documented at http://www.unre...
- Tue Aug 21, 2012 1:46 pm
- Forum: Services
- Topic: Creating Services
- Replies: 5
- Views: 5893
Re: Creating Services
Unfortunately there is not. The reason being is that services do NOT see ALL messages, and without modifying UnrealIRCd's source there is no way to make them see all messages either.
- Wed Aug 15, 2012 12:45 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal3.2 help on linux
- Replies: 2
- Views: 2655
Re: Unreal3.2 help on linux
CrazyCat is correct. As documented in the following, on *nix sha1 and ripemd160 are ONLY available if UnrealIRCd is compiled with SSL support: * Available types (in order of 'secureness'): * *NIX: crypt, md5, sha1 [*], ripemd160 [*] * Windows: crypt [*], md5, sha1, ripemd160 [*] * [*: only available...
- Thu Aug 09, 2012 9:23 am
- Forum: Services
- Topic: Creating Services
- Replies: 5
- Views: 5893
Re: Creating Services
If you're writing your own services package then the answer to that question depends on the answer to the following question. Are you connecting your service as a client (like a user or IRCop) or are you connecting it as a server (like most services packages)? If you're connecting it as a client, it...
- Fri Jul 13, 2012 10:35 am
- Forum: Unreal 3.2 Support
- Topic: totally stumped
- Replies: 2
- Views: 2299
Re: totally stumped
Run the following commands: make clean ./Config Then when asked by ./Config for the maximum number of file descriptors, specify 100. For example: How many file descriptors (or sockets) can the IRCd use? [1024] ->100 Then after ./Config has finished run the following command again: make And finally t...
- Fri Jul 06, 2012 6:57 am
- Forum: Unreal 3.2 Modules
- Topic: Opers still seeing notices on log out
- Replies: 35
- Views: 19227
Re: Opers still seeing notices on log out
How exactly are they "logging out" of oper?