Search found 1917 matches

by Syzop
Fri Oct 08, 2004 4:06 am
Forum: General chat
Topic: International characters broken on vulnscan.org
Replies: 8
Views: 4736

Hm, first time I see this thread :p.
by Syzop
Thu Oct 07, 2004 1:58 am
Forum: General chat
Topic: onclick on this forum make me mass
Replies: 5
Views: 3748

**scratch that**

Hmm, yeah... if you use that white-theme thingy it sucks indeed :p.
/me uses the black one however ;).
by Syzop
Wed Oct 06, 2004 4:11 am
Forum: Unreal 3.2 Support
Topic: CVS Builds?
Replies: 3
Views: 1182

Thanks, fixed.
by Syzop
Tue Oct 05, 2004 8:58 pm
Forum: Unreal 3.2 Spamfilters
Topic: MyMoon (Was: new threat)
Replies: 47
Views: 32664

I added the 4 forgotten names to the list, it should now work "100%" :p.
http://www.vulnscan.org/UnrealIrcd/modu ... l#antimoon

(I wasn't in the mood to split the names up into 2 seperate lists, this should work fine already because of some other techniques ;p).
by Syzop
Mon Oct 04, 2004 2:46 am
Forum: Unreal 3.2 Support
Topic: CVS Builds?
Replies: 3
Views: 1182

URL?
by Syzop
Sun Oct 03, 2004 12:00 am
Forum: Unreal 3.2 Support
Topic: Linking .. GGRRR!!!
Replies: 12
Views: 4099

You also seem to be using 'Lighting.Lighting' in one place and 'Lighting.Lightning' in the other.
by Syzop
Thu Sep 30, 2004 2:51 am
Forum: Unreal 3.2 Support
Topic: "Password mismatch" problem
Replies: 6
Views: 2555

I'm not entirely sure what you are trying to accomplish, but... The 'nopasscont' means exactly that: if no password is provided, continue. So if anyone provides a wrong (for the latest block) password, then it's handled as a 'Password mismatch' and it does not continue. There's currently no 'wrongpa...
by Syzop
Thu Sep 30, 2004 2:46 am
Forum: Unreal 3.2 Spamfilters
Topic: Anybody know what these are?
Replies: 18
Views: 9598

I noticed a thread about this somewhere.. basically the only thing they came up with was to qline "Guest??????" (since they all have 6 digits), services won't have problems with changing people to Guest nicks anyway since they can override that... it would only affect users with 'Guest' + ...
by Syzop
Wed Sep 29, 2004 2:07 pm
Forum: Unreal 3.2 Spamfilters
Topic: MyMoon (Was: new threat)
Replies: 47
Views: 32664

I'm not sure if this worm is active on any unrealircd win32 nets.
If someone on those nets is affected, they can mail me of course.
I'm not always in the mood to compile and package a mod for 2 unreal versions etc ;).
by Syzop
Wed Sep 29, 2004 1:12 am
Forum: Unreal 3.2 Support
Topic: Unreal 3.2 working on Windows Server 2003 Enterprise
Replies: 1
Views: 958

Right. The OS list is scheduled to be updated within a few weeks (there are several other changes to be done as well).
by Syzop
Wed Sep 29, 2004 1:07 am
Forum: Unreal 3.2 Spamfilters
Topic: heads up msg - possible upcoming IRC JPEG worm
Replies: 4
Views: 2629

There seems to be at least 1 typo in your http regex (see the ']]' in it?) I'm not really in favor of such draconic regexes when they aren't necessary. Especially since they are of relative use, since the '.jpg' or '.jpeg' phrase might not even be in the url (could be just a ""webserver&qu...
by Syzop
Tue Sep 28, 2004 7:57 pm
Forum: Unreal 3.2 Spamfilters
Topic: heads up msg - possible upcoming IRC JPEG worm
Replies: 4
Views: 2629

heads up msg - possible upcoming IRC JPEG worm

Hi, this is just a heads up message... a JPEG exploit was released almost a week ago which succesfully exploits the MS04-028 jpg bug [sometimes referred to as the GDI+ JPEG bug]. Now, today on Sep 28, a virus is on the move exploiting this (not on IRC). As you might understand by now, this virus spr...
by Syzop
Tue Sep 28, 2004 7:11 pm
Forum: Unreal 3.2 Spamfilters
Topic: MyMoon (Was: new threat)
Replies: 47
Views: 32664

Good. And yes, normal users have a very low chance of being caught accidently (in fact, it's near 0.0%).
(also ->stealth) Let's not get into too much details ;).

I've only had positive reports, so I'm confident that it works just fine.
by Syzop
Mon Sep 27, 2004 10:52 pm
Forum: General chat
Topic: Interesting IRC protocol suggestions...
Replies: 12
Views: 7252

It indeed is, but.. it was fun to read! ;).
by Syzop
Sun Sep 26, 2004 3:05 am
Forum: Unreal 3.2 Support
Topic: 3 errors
Replies: 2
Views: 1220

Just a wild guess...
Did you configure the port as SSL (see listen block)?
If so, either remove the SSL option, or.. connect with an SSL compatible IRC client in the proper way.