Search found 1922 matches
- Fri Sep 08, 2023 3:58 pm
- Forum: News and Releases
- Topic: UnrealIRCd 6.1.2-rc1 available for testing
- Replies: 0
- Views: 12303
UnrealIRCd 6.1.2-rc1 available for testing
The release candidate for 6.1.2 is now available for testing. You can help us by testing and reporting any issues at https://bugs.unrealircd.org/. This release mainly focuses on spamfilter features but also contains fixes and other new features. See the release notes for full details. If you want to...
- Thu Jul 20, 2023 6:29 pm
- Forum: Installing and getting connected
- Topic: Cloaking + /oper
- Replies: 5
- Views: 12388
Re: Cloaking + /oper
What are complaining about, "nothing concrete" !? You got 3 or actually 4 good answers from PeGaSuS with direct links to specific configuration items. Except for #2, which indeed is not possible and would break clients (exactly what PeGaSuS said)... ask any IRC client developer or IRC serv...
- Mon Jul 10, 2023 7:01 pm
- Forum: Generic support
- Topic: Allow only operators to create channels
- Replies: 1
- Views: 4507
Re: Allow only operators to create channels
First of all, UnrealIRCd 5 is no longer supported since a few days, so I urge you to upgrade to UnrealIRCd 6: Upgrading from 5.x to 6.x . It's not much of a hassle, unless you have custom coded modules or modules that only exist for 5.x. When you are on UnrealIRCd 6 you can install the module third/...
- Mon Jul 10, 2023 10:24 am
- Forum: Generic support
- Topic: Is it possible to do g/line in all countries?
- Replies: 8
- Views: 7218
Re: Is it possible to do g/line in all countries?
Banning everything and then ELINE-ing is not a good idea. Then an attacker just needs to find 1 proxy in a country and flood and you are screwed as they can't be klined/glined/whateveryouchose. I think what you want is this: ban user { mask { mask *; exclude-country { NL; DE; FR; } } reason "Yo...
- Fri Jul 07, 2023 1:26 pm
- Forum: Spam, drones and proxies
- Topic: Wave of spam hits IRC
- Replies: 8
- Views: 18270
Re: Wave of spam hits IRC
For the private message spam (not the channel spam), we have in UnrealIRCd something that limits the maximum number of "concurrent conversations". Basically how many PM's you can sustain at the same time, how soon you may PM a new person. It is possible to lower this amount, by default it ...
- Fri Jul 07, 2023 12:27 pm
- Forum: Spam, drones and proxies
- Topic: Wave of spam hits IRC
- Replies: 8
- Views: 18270
Wave of spam hits IRC
Since a few days, there are waves of spam hitting many IRC networks. The spam uses this tool https://github.com/acidvegas/efknockr and the text ranges from simple phrases about SUPERNETS to ASCII art, colors, all kinds of stuff, being spammed in both channels and private message. What sets this spam...
- Thu Jul 06, 2023 12:23 pm
- Forum: Generic support
- Topic: How to use unicode chars in spamfilter regex?
- Replies: 2
- Views: 4479
Re: How to use unicode chars in spamfilter regex?
Since UnrealIRCd 6.0.7 you can use this setting to make Spamfilter UTF8 aware, it will be default in next release (6.1.2):
See https://github.com/unrealircd/unrealirc ... ncements-3
Code: Select all
set { spamfilter { utf8 yes; } }
- Fri Jun 30, 2023 5:33 pm
- Forum: News and Releases
- Topic: UnrealIRCd 5 no longer supported
- Replies: 0
- Views: 11391
UnrealIRCd 5 no longer supported
After 3,5 years UnrealIRCd 5 has reached its end of life. The only supported branch is now UnrealIRCd 6. On October 30, 2021 we announced that all support for UnrealIRCd 5, including security fixes, would stop on July 1, 2023. That was a notification 20 months in advance and more recently we have be...
- Fri Jun 16, 2023 5:16 pm
- Forum: Generic support
- Topic: ./unrealircd upgrade not working
- Replies: 3
- Views: 3606
Re: ./unrealircd upgrade not working
Yeah you should not delete your unrealircd-x.y.z directory (for as long as you are running that x.y.z version). You are not the first one doing that
- Thu Jun 15, 2023 4:10 pm
- Forum: Installing and getting connected
- Topic: random server
- Replies: 3
- Views: 3626
Re: random server
What Valware says is basically it. It is also explained in this wiki article: Distributing user load and doing server maintenance
- Wed Jun 14, 2023 12:46 pm
- Forum: Installing and getting connected
- Topic: error: Alarm clock
- Replies: 10
- Views: 6199
Re: error: Alarm clock
Yeah that's rather long, the ./unrealircd rehash command gives up after 10 seconds. Any idea why it is so slow? Is it a slow machine or do you use remote includes from a slow server or something? I have only had this when debugging with gdb myself, if i also had AddressSanitizer enabled (last questi...
- Wed Jun 14, 2023 7:46 am
- Forum: News and Releases
- Topic: UnrealIRCd 6.1.1.1 released
- Replies: 0
- Views: 12031
UnrealIRCd 6.1.1.1 released
UnrealIRCd 6.1.1.1 Two days after 6.1.1 I have updated this release with version number 6.1.1.1. It fixes a maxperip bug in 6.1.1 if you use a WEBIRC proxy where the proxy is on IPv6 and is spoofing an IPv4 client or vice-versa. This only affects a small portion of the users, so if you are not affe...
- Mon Jun 12, 2023 5:21 pm
- Forum: Installing and getting connected
- Topic: error: Alarm clock
- Replies: 10
- Views: 6199
Re: error: Alarm clock
And how how many seconds does it take to REHASH on IRC?
- Wed Jun 07, 2023 11:23 am
- Forum: Generic support
- Topic: Immunity from target flood protection
- Replies: 2
- Views: 3443
Re: Immunity from target flood protection
No, not at the moment. So you have two/three options:
1. Make these users IRCOps (they are exempt), or
2. Disable target flood protection, or
3. Set the target-flood limit higher
I would go with #2 or #3 if i was you, see target-flood.
1. Make these users IRCOps (they are exempt), or
2. Disable target flood protection, or
3. Set the target-flood limit higher
I would go with #2 or #3 if i was you, see target-flood.
- Wed Jun 07, 2023 11:16 am
- Forum: Installing and getting connected
- Topic: error: Alarm clock
- Replies: 10
- Views: 6199
Re: error
i rehashed unrealircd and it did nothing So you run "./unrealircd rehash" and then you have this error, right? The short answer is that it means the server took too long to respond to (finish the) rehash. Longer than 20 seconds, which is rather unusual. I have not heard of someone else ha...