Search found 90 matches

by heinz
Fri Oct 22, 2004 3:36 pm
Forum: General chat
Topic: Announcement: Forums Downtime
Replies: 1
Views: 2040

The server was down for approximately 25 minutes. We're now clear, and back in action again.

Apologies for the downtime again.
by heinz
Fri Oct 22, 2004 11:38 am
Forum: General chat
Topic: Announcement: Forums Downtime
Replies: 1
Views: 2040

Announcement: Forums Downtime

Hi there, Just a quick note from me (the friendly webhost) that the server hosting Unreal's forums will be down for approximately 20 minutes today, to permit routine server maintenance. The downtime window is somewhen between 7am and 4pm CDT (GMT -6). We don't expect there to be any additional downt...
by heinz
Sat Oct 16, 2004 1:46 pm
Forum: Services
Topic: Cygnus: how to disallow channel registrations?
Replies: 4
Views: 2166

Just to correct some information, Anope 1.7.6 and later will be 100% compatible with the Unreal3.2 series, featuring things such as Mode Lock for +f, and extended bans (in future version of the 1.7 series).

Hope this clears a few things up :)
by heinz
Tue Oct 05, 2004 8:29 pm
Forum: Services
Topic: (21:50) › nickserv Services are currently down.
Replies: 3
Views: 2296

Hi there. It looks like you are attempting to use Unreal's aliases to access the services. To check to see whether services are present, first, type /msg nickserv help. If you receive a response from NickServ, the services are online, and this is a configuration issue with Unreal (add/uncomment the ...
by heinz
Mon Oct 04, 2004 5:29 pm
Forum: Services
Topic: Linking Anope Services win32 port on Unreal3.2.1 win32
Replies: 3
Views: 2288

Hi there, Services aren't meant to join channels, however, you can achieve what you require by downloading a pre-compiled module (if it exists) from http://heinz.anope.org/win32/ or, compile a module yourself (if you compiled your Win32 Anope from source). You can find out how to add users to operse...
by heinz
Sat Oct 02, 2004 9:57 pm
Forum: Unreal 3.2 Support
Topic: Help with setting up IRCD..
Replies: 7
Views: 4047

Well, What help do you need? Do you get an error message, if so, what is it? Have you looked through the FAQ to see if your question is answered there? Have you searched the forums to see if someone else has experienced the same problems as you? If you can't find your answer in the FAQ/Forums, then ...
by heinz
Sat Sep 25, 2004 9:24 pm
Forum: Services
Topic: /operserv modload error - Access Denied
Replies: 12
Views: 5168

Right, Ok.. Some things to check.. 1) Does the module ircd_gameserv.dll exist in data/modules ? 2) In data/modules, is there a folder called runtime? 3) If you place a copy of the .dll in data/modules/runtime, does it work? Have a look at those 3 things, one, if not all of them should make it work. ...
by heinz
Sat Sep 25, 2004 2:11 pm
Forum: Unreal 3.2 Support
Topic: Forced nickchange?
Replies: 18
Views: 5669

Agreed, it does have its uses, for people who are developing addons for their network, modules etc. But for the normal user who knows basic stuffs, it can be very dangerous indeed. Always read the docs, understand exactly what you are doing, and the consequences, and if it fails, don't come running ...
by heinz
Sat Sep 25, 2004 11:10 am
Forum: Unreal 3.2 Support
Topic: Forced nickchange?
Replies: 18
Views: 5669

*explodes silently in a corner* A little quote from the #anope support room regarding the use of RAW: RAW is a developer tool ONLY. Only a fool would ever have it enabled on a network with real users. RAW has the ability to crash your network, desync your services and comprimise any network security...
by heinz
Sat Sep 25, 2004 11:06 am
Forum: Services
Topic: /operserv modload error - Access Denied
Replies: 12
Views: 5168

If you check the log file, it will give you information as to why modules have failed to load.

Paste what you see in the logs above the line status [6], and we'll see what the error is.
by heinz
Fri Sep 24, 2004 9:54 am
Forum: Services
Topic: /operserv modload error - Access Denied
Replies: 12
Views: 5168

You needn't have bothered. I've already answered your question and given you some things to check. If you read what I said before, and followed the instructions, it would have been working by now.

But anyway, I shall go respond over there, if someone else hasn't already said what I have :)
by heinz
Wed Sep 22, 2004 6:32 pm
Forum: Services
Topic: /operserv modload error - Access Denied
Replies: 12
Views: 5168

Being an "op" isn't enough to be able to use that command. You are required to be an IRC Operator or above, use an registered (identified) nickname, and be in the ServicesRoot directive of the config file.

HTH.
by heinz
Sat Sep 18, 2004 2:57 pm
Forum: Services
Topic: MYSQL Anope
Replies: 4
Views: 3821

Hi there. The first error you posted boils down to MySQL Permission errors. If you have root access to the MySQL Server, I suggest reading the MySQL Documentation at http://www.mysql.com about the GRANT command. If you access MySQL via phpMyAdmin, look on the main page after login for the "Perm...
by heinz
Fri Sep 03, 2004 10:36 am
Forum: Services
Topic: Questions about swhois
Replies: 15
Views: 6639

Anope has a module which adds the command SWHOIS to OperServ. The module is available from http://modules.anope.org/modules.php?op=details&id=87 . On a side note, the Anope Team reserve the right to refuse support to anyone who has RAW enabled. It is a discouraged option to have it enabled, and ...
by heinz
Wed Sep 01, 2004 6:36 pm
Forum: Services
Topic: How to autoload the Modules in anope-win32 ?
Replies: 5
Views: 3154

The autoload section in the config file for Anope for Windows does indeed work, provided you have the official version, ported kindly by codemastr. You can put modules that DO NOT load pseudoclients into the top directive, whilst modules that DO load pseudoclients go in the delayed autoload section....