The server was down for approximately 25 minutes. We're now clear, and back in action again.
Apologies for the downtime again.
Search found 90 matches
- Fri Oct 22, 2004 3:36 pm
- Forum: General chat
- Topic: Announcement: Forums Downtime
- Replies: 1
- Views: 2040
- Fri Oct 22, 2004 11:38 am
- Forum: General chat
- Topic: Announcement: Forums Downtime
- Replies: 1
- Views: 2040
Announcement: Forums Downtime
Hi there, Just a quick note from me (the friendly webhost) that the server hosting Unreal's forums will be down for approximately 20 minutes today, to permit routine server maintenance. The downtime window is somewhen between 7am and 4pm CDT (GMT -6). We don't expect there to be any additional downt...
- Sat Oct 16, 2004 1:46 pm
- Forum: Services
- Topic: Cygnus: how to disallow channel registrations?
- Replies: 4
- Views: 2166
- Tue Oct 05, 2004 8:29 pm
- Forum: Services
- Topic: (21:50) › nickserv Services are currently down.
- Replies: 3
- Views: 2296
Hi there. It looks like you are attempting to use Unreal's aliases to access the services. To check to see whether services are present, first, type /msg nickserv help. If you receive a response from NickServ, the services are online, and this is a configuration issue with Unreal (add/uncomment the ...
- Mon Oct 04, 2004 5:29 pm
- Forum: Services
- Topic: Linking Anope Services win32 port on Unreal3.2.1 win32
- Replies: 3
- Views: 2288
Hi there, Services aren't meant to join channels, however, you can achieve what you require by downloading a pre-compiled module (if it exists) from http://heinz.anope.org/win32/ or, compile a module yourself (if you compiled your Win32 Anope from source). You can find out how to add users to operse...
- Sat Oct 02, 2004 9:57 pm
- Forum: Unreal 3.2 Support
- Topic: Help with setting up IRCD..
- Replies: 7
- Views: 4047
Well, What help do you need? Do you get an error message, if so, what is it? Have you looked through the FAQ to see if your question is answered there? Have you searched the forums to see if someone else has experienced the same problems as you? If you can't find your answer in the FAQ/Forums, then ...
- Sat Sep 25, 2004 9:24 pm
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 5168
Right, Ok.. Some things to check.. 1) Does the module ircd_gameserv.dll exist in data/modules ? 2) In data/modules, is there a folder called runtime? 3) If you place a copy of the .dll in data/modules/runtime, does it work? Have a look at those 3 things, one, if not all of them should make it work. ...
- Sat Sep 25, 2004 2:11 pm
- Forum: Unreal 3.2 Support
- Topic: Forced nickchange?
- Replies: 18
- Views: 5669
Agreed, it does have its uses, for people who are developing addons for their network, modules etc. But for the normal user who knows basic stuffs, it can be very dangerous indeed. Always read the docs, understand exactly what you are doing, and the consequences, and if it fails, don't come running ...
- Sat Sep 25, 2004 11:10 am
- Forum: Unreal 3.2 Support
- Topic: Forced nickchange?
- Replies: 18
- Views: 5669
*explodes silently in a corner* A little quote from the #anope support room regarding the use of RAW: RAW is a developer tool ONLY. Only a fool would ever have it enabled on a network with real users. RAW has the ability to crash your network, desync your services and comprimise any network security...
- Sat Sep 25, 2004 11:06 am
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 5168
- Fri Sep 24, 2004 9:54 am
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 5168
- Wed Sep 22, 2004 6:32 pm
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 5168
- Sat Sep 18, 2004 2:57 pm
- Forum: Services
- Topic: MYSQL Anope
- Replies: 4
- Views: 3821
- Fri Sep 03, 2004 10:36 am
- Forum: Services
- Topic: Questions about swhois
- Replies: 15
- Views: 6639
- Wed Sep 01, 2004 6:36 pm
- Forum: Services
- Topic: How to autoload the Modules in anope-win32 ?
- Replies: 5
- Views: 3154
The autoload section in the config file for Anope for Windows does indeed work, provided you have the official version, ported kindly by codemastr. You can put modules that DO NOT load pseudoclients into the top directive, whilst modules that DO load pseudoclients go in the delayed autoload section....