Thank you so much guys. Tried a new topic on one line, and everything worked fine.
Thank you.
Search found 88 matches
- Fri Aug 04, 2006 5:04 pm
- Forum: Unreal 3.2 Support
- Topic: 4.34 - Official Channels Block
- Replies: 10
- Views: 2575
- Fri Aug 04, 2006 11:29 am
- Forum: Unreal 3.2 Support
- Topic: 4.34 - Official Channels Block
- Replies: 10
- Views: 2575
- Fri Aug 04, 2006 11:15 am
- Forum: Unreal 3.2 Support
- Topic: 4.34 - Official Channels Block
- Replies: 10
- Views: 2575
- Fri Aug 04, 2006 10:43 am
- Forum: Unreal 3.2 Support
- Topic: 4.34 - Official Channels Block
- Replies: 10
- Views: 2575
- Fri Aug 04, 2006 7:49 am
- Forum: Unreal 3.2 Support
- Topic: 4.34 - Official Channels Block
- Replies: 10
- Views: 2575
- Thu Aug 03, 2006 9:36 pm
- Forum: Unreal 3.2 Support
- Topic: 4.34 - Official Channels Block
- Replies: 10
- Views: 2575
4.34 - Official Channels Block
Can anyone tell me where I find the Official Channel Block in unrealircd.conf :?: I've been looking through my whole config but there are no places where the following example is set: official-channels { "#channel" { topic "The default topic"; }; }; Official channels are shown in...
- Wed Aug 02, 2006 11:34 pm
- Forum: Unreal 3.2 Support
- Topic: Disable Notice Message
- Replies: 6
- Views: 2895
Disable Notice Message
Is it in one way or another possible to disable the following message on Unreal: :?: -irc.my.net- *** Notice -- Client connecting on port 6667: Nick (userid@xx.xx.xxx.xxx.my.isp.net) [clients] It is (in my opinion) really annoying when that pop up when guests are joining the network. I just mean, if...
- Tue Aug 01, 2006 6:17 pm
- Forum: Services
- Topic: no bots in botserv-list
- Replies: 8
- Views: 4710
Hello,
Type the following in your mirc:
Here is an example:
Then your bot should be added to your botlist.
Type the following in your mirc:
Code: Select all
/bs BOT ADD Nick ident host RealName (of the bot)
Code: Select all
/bs BOT ADD Test test irc.something.net Test
- Tue Aug 01, 2006 4:29 pm
- Forum: Unreal 3.2 Support
- Topic: Nickname change
- Replies: 8
- Views: 2481
- Mon Jul 31, 2006 3:31 pm
- Forum: Unreal 3.2 Modules
- Topic: Why are the modules so difficult to install
- Replies: 5
- Views: 3192
Yes in this directory: Unreal3.2/src/modules which I understood should be the right one. If I'm wrong can you please tell me the right one :?: Well I cam so far so the tar -zxvf m_ircops.tar.gz worked, but what does it means when it says: ./build and I type that, but then I'm told to set the full pa...
- Mon Jul 31, 2006 2:47 pm
- Forum: Unreal 3.2 Modules
- Topic: Why are the modules so difficult to install
- Replies: 5
- Views: 3192
Well I found a place where it shows how to install the module, but the following command give this after downloaded it with this command: wget http://www.vulnscan.org/UnrealIrcd/modules/m_ircops-3.6.tar.gz works ok and it tells me it is saved. When I then use the following command showed on Here tar...
- Mon Jul 31, 2006 11:41 am
- Forum: Unreal 3.2 Modules
- Topic: Why are the modules so difficult to install
- Replies: 5
- Views: 3192
Why are the modules so difficult to install
Hello, I'm trying to install a module, but it fails each time. Was looking on the module section but when looking at the link for the module, it doesn't show what module it is. This is what I get when I try to download it: http://www.unrealircd.org/index.php?page=modules&mod=module&id=19 Isn...
- Mon Jul 31, 2006 9:40 am
- Forum: Unreal 3.2 Support
- Topic: Nickname change
- Replies: 8
- Views: 2481
Nickname change
I just wonder, is it possible to make a global denial of nickchange if I f.example set it like this:
or is this all channel based like
Code: Select all
/mode +b ~n:*!*@*
/mode #ChannelName +b ~n:*!*@*
- Sun Jul 30, 2006 5:55 pm
- Forum: Unreal 3.2 Modules
- Topic: Requesting a module
- Replies: 6
- Views: 3128
- Sun Jul 30, 2006 1:56 pm
- Forum: General chat
- Topic: Operscript (mute)
- Replies: 14
- Views: 10679
Thank you for your reply. As you said this mute command as I referred to was used on a server where I was an op on years ago, and it was made for IRCx. Regarding to the onotice, we use the following which work perfect on Unreal3.2.5 without any modification: I'll show you the code here and how it lo...