Search found 110 matches

by zEkE
Thu Nov 13, 2008 10:40 pm
Forum: Unreal 3.2 Support
Topic: Connection Limit Problem?
Replies: 3
Views: 3800

Re: Connection Limit Problem?

The problem is the allow blocks. These blocks associate based on IP/Hostname, and/or password. What is happening is that all users are being dropped in the bots class, which has a limit of 10 users. To prevent this happening, if your bots are all from the same IP/Host, change the IP settings in the ...
by zEkE
Thu Nov 13, 2008 10:33 pm
Forum: Unreal 3.2 Support
Topic: Help installing IRCD.
Replies: 2
Views: 1377

Re: Help installing IRCD.

The TLD block is optional and is used if you have translations of your MOTD/Rules files for people from countries with non-english languages such as France, Germany. If you don't have these files created (they aren't by default) then you need to comment or remove the block. What are you meaning by c...
by zEkE
Thu Nov 13, 2008 10:31 pm
Forum: Unreal 3.2 Support
Topic: mode characters
Replies: 2
Views: 1262

Re: mode characters

Yes, but it will mean editing source and voiding your support warranty.
by zEkE
Thu Nov 13, 2008 4:51 am
Forum: Unreal 3.2 Support
Topic: Keep getting this message in service file.
Replies: 3
Views: 1423

Re: Keep getting this message in service file.

I'd take a look at 162 as well.
by zEkE
Tue Nov 11, 2008 11:29 pm
Forum: Unreal 3.2 Support
Topic: Welcome Message
Replies: 8
Views: 2228

Re: Welcome Message

It should display fine to any client that will display notices from another client in the channel. Normal behavior for mIRC is to display notices received from users in the active window, this isn't necessarily normal for every client.
by zEkE
Tue Nov 11, 2008 8:18 pm
Forum: Services
Topic: how to hide bot as service
Replies: 8
Views: 6417

Re: how to hide bot as service

omg COULD YOU PLEASE READ MY POST? i have tried making it oper up and use usermode +S through operserv but that didn't change much. any suggestions? That isn't very helpful, plus i have already done this. *repeat* also tried /os raw mode master-bot +S but this didnt work. i whoised with multiple co...
by zEkE
Tue Nov 11, 2008 5:25 am
Forum: Unreal 3.2 Support
Topic: Webchat
Replies: 2
Views: 1408

Re: Webchat

Unknown, can you provide more information?

This is likely off topic, as it is in all probability a client (webchat) configuration issue, but if you can verify all commands the webchat is sending the server that might cause this to happen it would assist greatly.
by zEkE
Tue Nov 11, 2008 5:23 am
Forum: Unreal 3.2 Support
Topic: Session limit exceeded
Replies: 1
Views: 4024

Re: Session limit exceeded

This is a services issue - refer operserv adding the G-line/akill. You need to refer to the documentation for your services package regarding adding an exception for the session limiting feature. A better alternative would be to follow the instructions here to enable the hosts to be cloaked and not ...
by zEkE
Sun Nov 09, 2008 1:50 am
Forum: Unreal 3.2 Support
Topic: BOPM connregex
Replies: 1
Views: 1227

Re: BOPM connregex

I had similar problems when I configured BOPM to scan network-wide. This is what worked for me:

Code: Select all

connregex = "\\*\\*\\* Notice -- Client connecting[.A-Za-z0-9 ]*: ([^ ]+) \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*";
by zEkE
Sat Nov 08, 2008 4:07 am
Forum: Unreal 3.2 Support
Topic: Multiple Operators
Replies: 3
Views: 1294

Re: Multiple Operators

Do you get any errors when rehashing? I see two faults, though it may be in presentation. The first "Password" field has an opening ", but no closing " before the ; Secondly, the first block is closed with a } only, and it should have a semicolon after this. If these two do not f...
by zEkE
Fri Nov 07, 2008 5:02 pm
Forum: Unreal 3.2 Support
Topic: Oper's 127.0.0.1 Default Hostmask
Replies: 3
Views: 1793

Re: Oper's 127.0.0.1 Default Hostmask

Two things: Firstly, no, forward/backslashes are not allowed, as these are invalid DNS characters. The basic rule is, if you can make it a domain (or subdomain), you're free to use it as the hostname. Secondly, and this is indicating where the problem is, in the errors - the first one is the problem...
by zEkE
Fri Nov 07, 2008 1:18 pm
Forum: Unreal 3.2 Support
Topic: BOPM
Replies: 3
Views: 1888

Re: BOPM

I found this on the BOPM support list, after some digging: http://lists.blitzed.org/pipermail/bopm/2004-December/002222.html On Sat, Dec 04, 2004 at 08:21:18AM +0000, opm-talk-bounces at lists.blitzed.org wrote: > Hello dear opm team > > nice to know about you.. > > i need help about bopm...i set an...
by zEkE
Fri Nov 07, 2008 1:06 pm
Forum: Unreal 3.2 Support
Topic: Round Bind ... problem
Replies: 1
Views: 896

Re: Round Bind ... problem

I understand you as saying you have several servers, but users are only able to connect to one? Most networks solve this by using a DNS Round Robin - this is achieved by configuring your DNS servers to have multiple A records for a particular prefix (typically irc.network.com) Each A record will hav...
by zEkE
Fri Nov 07, 2008 1:03 pm
Forum: Unreal 3.2 Support
Topic: Oper's 127.0.0.1 Default Hostmask
Replies: 3
Views: 1793

Re: Oper's 127.0.0.1 Default Hostmask

This is the correct location to change the opers vhosts - are there any errors when you rehash, and are the ops disconnecting and reconnecting (or deopering) before using the /oper command in testing this? If you have errors when rehashing, it will fail and no changes will be made. If the opers are ...
by zEkE
Fri Nov 07, 2008 5:37 am
Forum: Unreal 3.2 Support
Topic: channel modes +Z and +P
Replies: 4
Views: 2756

Re: channel modes +Z and +P

I've spent a small amount of time searching both google and a couple of module repositories as best I can, and can't find any reference to the channel modes mentioned. You could try /module to see which modules are loaded (this will give you a starting point), you can also look at the server flags (...