Search found 295 matches

by Solutech
Sun Mar 20, 2005 7:53 pm
Forum: Unreal 3.2 Support
Topic: Protection
Replies: 7
Views: 3437

you can open a .tar with winrar . To compile you need to have a C compiler such as Visual studio 7 All this is listed in the docs folder of your unreal folder as compiling_win32.txt and tells you what to do. Note you will need to download the uncompiled 3.2.3 NOT the windows binary . Compile that fi...
by Solutech
Sun Mar 20, 2005 3:42 pm
Forum: Unreal 3.2 Modules
Topic: Request: only ircop can msg ulines
Replies: 8
Views: 3422

Your services package should be structured so only ircops and higher can access what is needed by them. The user level commands shouldnt really be restricted . I cant see why you would want to stop a user from for example registering their nickname and so forth . If its to for example stop a user re...
by Solutech
Sat Mar 19, 2005 3:28 pm
Forum: Unreal 3.2 Modules
Topic: Request: away announce module?
Replies: 3
Views: 2184

Great way to spam up your channel in my opinion . Personally I detest away scripts . If someone isnt there they tend not to type in my experience . Works for me lol :D
by Solutech
Fri Mar 18, 2005 8:27 pm
Forum: Unreal 3.2 Support
Topic: Adding an IRC Operator
Replies: 6
Views: 4489

Ircops and services opers are 2 totally different things . An Ircop can change things on a server level depending on the access given to them by the operblock . A Services oper can change things on a services level again depending on the level of access. Most services opers get their priveleges from...
by Solutech
Fri Mar 18, 2005 5:01 pm
Forum: Unreal 3.2 Support
Topic: unknown directive Times
Replies: 9
Views: 2594

Try searching the config file for "Times" and when you find it make your way up from it line by line til you find the error . As already stated this will be caused by the extra }; . These errors can be a pain to find but until its gone then it wont work correctly . As for the times your se...
by Solutech
Fri Mar 18, 2005 4:47 pm
Forum: Unreal 3.2 Support
Topic: Can UnRealIRCD log all user commands?
Replies: 10
Views: 5847

Pretty hard not to see the passwords when you have to set the oper block for them :wink: . I think the killing of bad oper attempts could be a good thing and would be nice to see it as a feature maybe .
by Solutech
Fri Mar 18, 2005 8:20 am
Forum: Unreal 3.2 Support
Topic: Can UnRealIRCD log all user commands?
Replies: 10
Views: 5847

I would say that using it on /oper would be akin to abuse . I get visitors that have scripts set to auto /oper . So it giving you the password would be rather unethical .

As for the sig I pilfered it from another forum lol . Made me laugh :P
by Solutech
Fri Mar 18, 2005 6:21 am
Forum: Unreal 3.2 Support
Topic: Can UnRealIRCD log all user commands?
Replies: 10
Views: 5847

Code: Select all

[06:16] -irc.Our-chat.tk- Solutech ([email protected]) used command STATS (params: g)
Thats what pops up when you use /stats I imagine the /oper would show the password.
by Solutech
Fri Mar 18, 2005 4:09 am
Forum: Unreal 3.2 Support
Topic: Can UnRealIRCD log all user commands?
Replies: 10
Views: 5847

Try this module Commandsno This will let you choose what commands you have sent to ircops . I use it as a precaution so that I know when people are probing . Just add the commands you want to see being used . I have stuff like /stats flagged and /map . Its not a logfile per-se more a visual heads u...
by Solutech
Tue Mar 15, 2005 10:21 pm
Forum: General chat
Topic: msvcr70.dll ?
Replies: 11
Views: 10529

http://www.unrealircd.com/?page=downloads

try there . Downloads ok on the uk mirror .
by Solutech
Tue Mar 15, 2005 9:20 pm
Forum: Unreal 3.2 Support
Topic: /list
Replies: 4
Views: 1443

Lynden I really think you ought to go read the docs mate . What your asking is really basic things. User and channel modes User and Oper Commands Theres the links direct to the sections. You really need to know this stuff as its the tools of the admin . If you cant grasp the basic commands like /lus...
by Solutech
Sat Mar 12, 2005 3:41 am
Forum: Services
Topic: services with registering username
Replies: 18
Views: 7619

okies I get you now . Seems a strange way of doing it personally but each to their own .
by Solutech
Fri Mar 11, 2005 4:15 pm
Forum: Services
Topic: services with registering username
Replies: 18
Views: 7619

Not quite sure what your aiming at here tbh . Are you saying for example : User1 logs in and registers User1 and gets the correct oper rights etc for that name . Then later on they log on as User20 and you want to give them the same rights ? . If you and your ops want to operate under other nicks wh...
by Solutech
Mon Mar 07, 2005 2:50 pm
Forum: Unreal 3.2 Support
Topic: Problem with Linking
Replies: 15
Views: 10038

no probs glad you got it sorted mate :D
by Solutech
Mon Mar 07, 2005 1:10 pm
Forum: Unreal 3.2 Support
Topic: Problem with Linking
Replies: 15
Views: 10038

Weird , I just linked 2 servers together using the guide and it works fine. Main Box with services link irc.Our-chat2.tk { username *; hostname *server2 IP*; bind-ip *; port 6669; leaf *; password-connect "password deleted"; password-receive "password deleted"; class servers; }; ...