Search found 535 matches

by AngryWolf
Thu Dec 30, 2004 8:54 pm
Forum: Unreal 3.2 Support
Topic: about umode flags
Replies: 3
Views: 1302

Oh, yes, you probably want to disable user modes, not user flags. User modes provide specific settings on a user (changes the way the user's client acts, makes it show him/her things that the server is doing, etc.), and those modes are represented by user flags. Flags are what you can use to set/uns...
by AngryWolf
Thu Dec 30, 2004 1:10 pm
Forum: Unreal 3.2 Support
Topic: about umode flags
Replies: 3
Views: 1302

See set::restrict-usermodes in unreal32docs.html.
by AngryWolf
Sat Dec 18, 2004 8:45 am
Forum: Unreal 3.2 Support
Topic: Shell doesn't resolve hosts!!!
Replies: 2
Views: 1067

by AngryWolf
Sun Dec 12, 2004 11:43 am
Forum: Unreal 3.2 Support
Topic: Problem with /motd
Replies: 5
Views: 2083

Okay, my question is then: do you have any tld block in your configuration that has an motd directive with the value 'ircd.motd.fr'? If yes, check whether the tld::mask value matches your user@host, because if not, you won't see the French MOTD (you know, '.fr' means French, it's a top level domain)...
by AngryWolf
Sat Dec 11, 2004 5:56 pm
Forum: Unreal 3.2 Support
Topic: Problem with /motd
Replies: 5
Views: 2083

ircd.config? Huh? Is it an MOTD file with a strange name defined in a 'tld' configuration block, or did you make a typo? Because generally you don't put your MOTD into *.config files. You put them into ircd.motd (default MOTD file), ircd.motd.<tld> or something similar...
by AngryWolf
Sat Dec 11, 2004 5:22 pm
Forum: Unreal 3.2 Support
Topic: Problem with /motd
Replies: 5
Views: 2083

For god's sake, don't reconfigure anything, neither unrealircd.conf, you don't need to. :) I don't know how you've jumped to the conclusion that OperServ RAW commands (if "/oper raw commands" mean to be them) have made your MOTD stop taking changes, but I think that it must be the result o...
by AngryWolf
Sat Dec 11, 2004 11:06 am
Forum: Unreal 3.2 Support
Topic: Did I miss something?
Replies: 7
Views: 2049

"UnrealIRCd wouldn't rehash" is a too strong expression, and isn't true anyway. Actually the ports can be rehashed, too, but only with a certain condition. It's just that there are some things that cannot be rehashed or require other things first, I'll show you some examples: Any configura...
by AngryWolf
Sat Dec 11, 2004 1:07 am
Forum: Unreal 3.2 Support
Topic: Help me plz
Replies: 1
Views: 904

You were probably trying to connect to your server with a domain name that you had set as the name of the server (me::name in the configuration), however the domain was not registered. If you don't know what a nameserver is, how it works and how you can register domains, see question 4 in the FAQ.
by AngryWolf
Fri Dec 10, 2004 9:16 pm
Forum: Unreal 3.2 Modules
Topic: Angruwolf's module
Replies: 5
Views: 3318

I don't know of any. In any cases, you can follow Syzop's advice that I mentioned in my previous post.
by AngryWolf
Fri Dec 10, 2004 7:38 pm
Forum: Unreal 3.2 Modules
Topic: Angruwolf's module
Replies: 5
Views: 3318

Re: Angruwolf's module

GouroB, firstly, there's no Unreal release with version "3.2.1 beta 19". I suppose you wanted to say 3.2.1. Secondly, define "didn't work". If you saw an error message, please show it to us! Thirdly, you really really shouldn't use the hideserver module, because it gives you a fa...
by AngryWolf
Fri Dec 10, 2004 7:17 pm
Forum: Unreal 3.2 Support
Topic: IP restriction (no hostnames) [bug or misconfiguration?]
Replies: 10
Views: 2892

I don't think you can add more than one "ip"-statement per allow block... Only add one and add another allow block instead. Dukat is right, if you added more than one "ip"-statements in one single allow block, only one ip value, namely the first one would be used, the others wou...
by AngryWolf
Fri Dec 10, 2004 6:12 pm
Forum: General chat
Topic: Lost message in phpBB [Bug?]
Replies: 6
Views: 3625

Um, 'someone' = codemastr, right? If no, how would be that possible? If yes, do you mean that codemastr was tired enough or something that 1. his eyes missed the "Edit post" subtitle, 2. didn't realize he was editing a post even when he had noticed it not being quoted automatically, and 3....
by AngryWolf
Wed Dec 08, 2004 9:39 pm
Forum: General chat
Topic: Lost message in phpBB [Bug?]
Replies: 6
Views: 3625

Lost message in phpBB [Bug?]

Hello, I have just read a topic in the Spamfilters forum, where one of heper's post is lost. (Probably everybody can notice the same.) Instead, I can see that heper wrote an answer to his own post, which, I guess, is actually written by codemastr. What is that supposed to mean? Maybe a bug? Here's a...
by AngryWolf
Wed Dec 08, 2004 3:55 pm
Forum: Unreal 3.2 Spamfilters
Topic: real names with space
Replies: 3
Views: 2874

Regexes have a different syntax than those wildcard masks you can use in UnrealIRCd. You should learn about regexes first. See GouroB's topic for more information.
by AngryWolf
Wed Dec 08, 2004 3:49 pm
Forum: Unreal 3.2 Spamfilters
Topic: To DeadNotBuried bout " Regex "
Replies: 5
Views: 3077

Narrow your search to POSIX regular expressions (because the regex library that Unreal uses is TRE, which is compatible with POSIX). Probably this page helps:

http://en.wikipedia.org/wiki/Regular_expression

This should help, too:

http://www.zytrax.com/tech/web/regex.htm