Search found 1107 matches

by w00t
Thu May 11, 2006 4:57 am
Forum: Services
Topic: ircservices- :Services are currently down
Replies: 22
Views: 10630

You're missing stuff.. there should be more in between sucessfully loading modules, and unloading them.

I'd expect to see an attempt to connect to the ircd, or failing that, notification of incorrect configuration.
by w00t
Thu May 11, 2006 12:45 am
Forum: Services
Topic: Anyone have a link for Quickserv
Replies: 3
Views: 2330

Daylight is *also* really old, out of date and unsupported. It stopped being supported when native support for Unreal came in with ircservices4.something - see the ircservices mailinglist archives for more info.
by w00t
Thu May 11, 2006 12:43 am
Forum: Services
Topic: problems with ircservices and 2 unreal servers.
Replies: 9
Views: 6630

As a future note, start a new thread for a new problem. Thanks.
by w00t
Thu May 11, 2006 12:42 am
Forum: Services
Topic: ircservices- :Services are currently down
Replies: 22
Views: 10630

./services -debug -nofork

(or is it ./ircservices .. been a while)
by w00t
Thu May 11, 2006 12:40 am
Forum: General chat
Topic: PHP Bot timeout
Replies: 2
Views: 3689

I'd advise using Net::Smart_IRC from PEAR. Makes life *a lot* easier. :P <?php require_once('Net/SmartIRC.php'); define('KARMABOT_GLOBAL_HOST', 'irc.chatspike.net'); define('KARMABOT_GLOBAL_PORT', 6667); define('KARMABOT_GLOBAL_NICK', 'K'); define('DB_HOST', 'localhost'); define('DB_USER', 'root'); ...
by w00t
Sun Apr 30, 2006 4:12 am
Forum: Unreal 3.2 Modules
Topic: repeat block
Replies: 13
Views: 8097

He means repeating the whole message.
by w00t
Wed Apr 19, 2006 11:42 pm
Forum: General chat
Topic: Windows, Unix, Linux ROUND 2!
Replies: 14
Views: 8867

Bricker wrote:ever run a windows server? if not, dont bag it!
I have.

I hate it.
by w00t
Sat Apr 15, 2006 9:11 am
Forum: Unreal 3.2 Support
Topic: -q as default --
Replies: 6
Views: 2203

Read the later mailinglist discussion(s) - it may be coming back, in the form of a module at least.
by w00t
Sun Mar 26, 2006 9:14 pm
Forum: Unreal 3.2 Modules
Topic: Rejecting nonOpers to join any unregistered Channel
Replies: 3
Views: 2314

If it's compiled fine, then you've probably got a permissions problem somewhere.
by w00t
Thu Mar 23, 2006 7:54 am
Forum: Unreal 3.2 Support
Topic: /svsmotd # :Services MOTD command gives error
Replies: 8
Views: 3555

Being an IRC operator, or a services root has nothing, i repeat _nothing_ to do with this. if (!IsULine(sptr)) { sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]); return 0; } (src/modules/m_svsmotd.c, lines 94-98 - the only permissions-checking done for that command) So, you are not sen...
by w00t
Wed Mar 22, 2006 9:12 pm
Forum: Unreal 3.2 Support
Topic: /svsmotd # :Services MOTD command gives error
Replies: 8
Views: 3555

SVSMOTD (like all other SVS* commands..) require uline privilidges.

***** Svsmotd *****
-
Changes the Services Message Of The Day
Must be sent through an U:Lined server.
by w00t
Fri Mar 10, 2006 6:33 pm
Forum: Unreal 3.2 Support
Topic: Cloak keys
Replies: 4
Views: 2336

If it's like /mkpasswd, the hash will also be salted.
by w00t
Wed Feb 22, 2006 2:45 am
Forum: Unreal 3.2 Modules
Topic: Need help with JoinPartsno module
Replies: 2
Views: 2279

sendto_chan() or sendto_channel() or something like that is probably what you're after.
by w00t
Wed Feb 22, 2006 2:43 am
Forum: Unreal 3.2 Support
Topic: SSL error
Replies: 5
Views: 2017

by w00t
Wed Feb 22, 2006 1:16 am
Forum: Unreal 3.2 Support
Topic: IRC 3.2.1b CONF
Replies: 8
Views: 2301

Upgrade first, then perhaps you'll be supported.