Search found 535 matches
- Mon Nov 22, 2004 11:55 am
- Forum: Unreal 3.2 Support
- Topic: channel mode +q ?
- Replies: 1
- Views: 1047
- Mon Nov 22, 2004 11:51 am
- Forum: Unreal 3.2 Support
- Topic: Showing IP
- Replies: 9
- Views: 2323
- Mon Nov 22, 2004 9:50 am
- Forum: Unreal 3.2 Modules
- Topic: Porting a linux module to Windows
- Replies: 9
- Views: 3784
- Mon Nov 22, 2004 5:06 am
- Forum: Unreal 3.2 Modules
- Topic: Porting a linux module to Windows
- Replies: 9
- Views: 3784
- Sun Nov 21, 2004 5:00 pm
- Forum: Unreal 3.2 Support
- Topic: weird error when i try to start latest unreal on linux
- Replies: 19
- Views: 5676
I don't think setting the privileges of the tmp directory to 777 is absolutely necessary. Unreal should be able to write into it with chmode 700, if the owner is the same user that you use to start the ircd. Of course, 777 will always work, but I think it's a little bit against security (even if noo...
- Sun Nov 21, 2004 4:49 pm
- Forum: Unreal 3.2 Support
- Topic: help with removing ircop from system
- Replies: 7
- Views: 2236
and by doing /stats o i found that someone made 3 ircop useres with the same name I know you were right, but just a note: it's not always true that if /stats o shows 3 oper logins with the same name, they all belong to different oper blocks. That's because /stats o displays each oper::from::userhos...
- Sun Nov 21, 2004 12:16 am
- Forum: Unreal 3.2 Support
- Topic: Connecting 2 networks
- Replies: 4
- Views: 1540
- Sat Nov 20, 2004 8:27 pm
- Forum: Unreal 3.2 Support
- Topic: Connecting 2 networks
- Replies: 4
- Views: 1540
To the first question the answer is no, because an Unreal server can't act as two ones, therefore if you link two IRC servers from two different Unreal networks, those networks will necessarily become one (= the same), all servers connected to both parts of the link will see each other with no excep...
- Mon Nov 15, 2004 5:20 am
- Forum: Unreal 3.2 Modules
- Topic: Adding/editing commands.
- Replies: 12
- Views: 4511
- Sun Nov 14, 2004 11:54 am
- Forum: Unreal 3.2 Modules
- Topic: Adding/editing commands.
- Replies: 12
- Views: 4511
Well, as far as I know, module coding is somewhat supported, that's why this forum exists here, and adding/editing/removing commands can be done through 3rd party modules. To add a new command, module coders generally use CommandAdd , to remove, CommandDel , and to modify the behaviour of a command,...
- Sat Nov 13, 2004 12:16 pm
- Forum: Unreal 3.2 Support
- Topic: Still stuck
- Replies: 9
- Views: 2491
- Thu Nov 11, 2004 8:28 pm
- Forum: Unreal 3.2 Support
- Topic: MOTD
- Replies: 20
- Views: 5638
simply rehashing won't work. You need to rehash -motd. Let me correct you. I'll show you how a simple /rehash reloads the MOTD: 1. No MOTD file, after UnrealIRCd startup and connecting as a client, I get the following message: 422 MOTD File is missing 2. After creating ircd.motd and /rehash'ing: 37...
- Thu Nov 11, 2004 4:58 pm
- Forum: Unreal 3.2 Support
- Topic: MOTD
- Replies: 20
- Views: 5638
- Thu Nov 11, 2004 11:23 am
- Forum: Services
- Topic: Services Problem Anope
- Replies: 2
- Views: 1958
- Thu Nov 11, 2004 11:11 am
- Forum: Unreal 3.2 Support
- Topic: two question
- Replies: 6
- Views: 1836