Search found 568 matches
- Sat Dec 01, 2007 11:18 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter for clones
- Replies: 34
- Views: 288683
Re: Spamfilter for clones
/spamfilter + u gzline 1d Evil_Bots ^(?-i)Gunit-besar[A-Z][a-z]![A-Z][a-z]@
- Mon Oct 22, 2007 9:43 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: "Enter" regex.
- Replies: 2
- Views: 2865
Re: "Enter" regex.
Incara: The second one is by far better.
The first one MIGHT do what you want, kinda, if the regex engine happens to be perfectly designed for you. Also: I think your problem is that the current TRE engine has no greedy/lazy operator support. *+, is thus, invalid.
The first one MIGHT do what you want, kinda, if the regex engine happens to be perfectly designed for you. Also: I think your problem is that the current TRE engine has no greedy/lazy operator support. *+, is thus, invalid.
- Fri Oct 19, 2007 11:26 pm
- Forum: Unreal 3.2 Support
- Topic: vhost on connect
- Replies: 5
- Views: 4473
Re: vhost on connect
Only problem is this pretty much nukes banning. Be careful to think about the evasion potential for this.
- Thu Oct 18, 2007 6:50 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: in soviet russia spamfliter
- Replies: 8
- Views: 4676
Re: in soviet russia spamfliter
But, if you insist on censorship:
Code: Select all
/spamfilter + c block - No_Soviet_Russians,_Please! in soviet russia,? .* you
- Sat Oct 13, 2007 2:32 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need Spamfilter - Numbers Only in Realname
- Replies: 5
- Views: 3449
Re: Need Spamfilter - Numbers Only in Realname
The last filter I'll have no problem with.
- Sat Oct 13, 2007 1:24 am
- Forum: Unreal 3.2 Spamfilters
- Topic: random nick/ident clones
- Replies: 5
- Views: 4346
Re: random nick/ident clones
^(.*)!\1@[^:]+:\1$
- Sat Oct 13, 2007 1:21 am
- Forum: Unreal 3.2 Spamfilters
- Topic: help please
- Replies: 2
- Views: 2309
Re: help please
That won't really be possible with Unreal Spamfilter's current regular expressions engine. I do not believe it supports negated matching. It would be quite easy to ban all with Nick=Ident, but Nick!=Ident would be impossible at this point.
- Sat Oct 13, 2007 1:14 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Need Spamfilter - Numbers Only in Realname
- Replies: 5
- Views: 3449
Re: Need Spamfilter - Numbers Only in Realname
Jason!Jason@host:No:1
BLOCKED.
BLOCKED.
- Thu Jun 14, 2007 3:02 pm
- Forum: Unreal 3.2 Support
- Topic: Problem Configing server
- Replies: 4
- Views: 2369
I want to point out now, that this is not related to extracting the unrealircd tarball extracting TRE regex library tar: gzip: Cannot exec: Too many levels of symbolic links tar: Error is not recoverable: exiting now tar: Child returned status 2 tar: Error exit delayed from previous errors configuri...
- Thu Jun 14, 2007 12:43 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Clons by Helium
- Replies: 1
- Views: 2539
That's a hard hit. This won't hit all the bots, but it will hit several Missing only one of your example bots. It would help greatly if you would provide us with the realnames too. You seem to have deleted them with the hosts. ^[^!]*[\[\]][^!]*@ That won't hit all your bots, but anything more will s...
- Tue Jun 12, 2007 10:50 pm
- Forum: Unreal 3.2 Support
- Topic: Connection timed out when i use domain..
- Replies: 13
- Views: 4804
Just a side comment: A risk you are willing to take, giving out your IP? You realize that giving out a domain name is the same thing. People can't connect to a domain name, no matter what, ever, under any circumstances. What they can connect to is an IP. Their computer asks the domain servers what I...
- Wed Jun 06, 2007 2:42 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help again !!!
- Replies: 8
- Views: 5032
- Mon Jun 04, 2007 3:32 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Reverses in quit/part msg.
- Replies: 13
- Views: 6449
- Mon Jun 04, 2007 3:30 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Help will be appreciated !!!
- Replies: 7
- Views: 4269
- Mon Jun 04, 2007 3:27 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help again !!!
- Replies: 8
- Views: 5032