Search found 260 matches

by SpaceDoG
Mon Nov 27, 2006 2:51 pm
Forum: General chat
Topic: So, um, yea, I'm gonna need for you to come in on Saturday
Replies: 11
Views: 5852

So, um, yea, I'm gonna need for you to come in on Saturday

*BOT MODE ACTIVATED*

SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM TURKEY!

*BOT MODE DEACTIVATED*

So how's everyone doing out there on this glorius day of days?
by SpaceDoG
Thu Nov 23, 2006 12:08 am
Forum: Unreal 3.2 Support
Topic: max connection
Replies: 10
Views: 3179

/squit all your servers and restart them all
by SpaceDoG
Wed Nov 22, 2006 10:11 pm
Forum: Unreal 3.2 Support
Topic: max connection
Replies: 10
Views: 3179

The global max will be whatever the max of the network that you are on is. If you don't delink/restart all of your servers at the same time the global max will stay.
by SpaceDoG
Wed Nov 22, 2006 9:23 pm
Forum: Unreal 3.2 Support
Topic: max connection
Replies: 10
Views: 3179

Restart all the servers to reset them back to 0.
by SpaceDoG
Tue Nov 21, 2006 6:33 pm
Forum: Unreal 3.2 Support
Topic: Connection timed out.
Replies: 6
Views: 5237

Well that depends on what type of router you have and whether or not you have physical access to the router/server.
by SpaceDoG
Tue Nov 21, 2006 6:10 pm
Forum: Unreal 3.2 Support
Topic: Connection timed out.
Replies: 6
Views: 5237

The ports that the server has requested to use in the listen block need to be setup on the router to foward to the server. If the router isn't set to foward those ports then the users connection will just time out or get a "Connection refused" message because the router doesn't know what t...
by SpaceDoG
Tue Nov 21, 2006 2:59 am
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter Help... - DCC send secrets.exe
Replies: 14
Views: 8213

It's not actually a DCC transfer request notice. It's just a client which has been compromised with a worm is noticing users saying to accept that file.
by SpaceDoG
Tue Nov 21, 2006 2:58 am
Forum: Unreal 3.2 Support
Topic: Help with opering up...
Replies: 7
Views: 2885

remove userhost *@localhost; and that will fix your issue. You can set userhost *@*; to userhost Ddd@*.neo.res.rr.com if you want for increased security.
by SpaceDoG
Mon Nov 20, 2006 5:22 pm
Forum: Unreal 3.2 Support
Topic: i have a big problem.
Replies: 15
Views: 4102

cculha all of the servers do see it. What's happening is a server you think is a leaf is actually a hub so the server you want to get rid of is configured to connect to the server that it connects to. All you have to do is login to the server that the server you are trying to get rid of is connected...
by SpaceDoG
Mon Nov 20, 2006 3:42 pm
Forum: Unreal 3.2 Support
Topic: i have a big problem.
Replies: 15
Views: 4102

cculha I understand all of that but you should still run a /map after you SQUIT the leaf. It will help you out greatly.
by SpaceDoG
Mon Nov 20, 2006 3:03 pm
Forum: Unreal 3.2 Support
Topic: i have a big problem.
Replies: 15
Views: 4102

cculha make sure that your hub doesn't have auto-connect enabled and be sure to rehash it after you edit the config. Also you can run /map and it will tell you where the leaf is connected to because it might not be connecting to your main hub.
by SpaceDoG
Mon Nov 20, 2006 2:47 pm
Forum: Unreal 3.2 Support
Topic: i have a big problem.
Replies: 15
Views: 4102

cculha have you tried doing a /map to see what servers are connected?
by SpaceDoG
Mon Nov 20, 2006 5:04 am
Forum: Unreal 3.2 Support
Topic: set::hosts:: error...
Replies: 2
Views: 1573

use example.conf... set { network-name "ROXnet"; default-server "irc.roxnet.org"; services-server "services.roxnet.org"; stats-server "stats.roxnet.org"; help-channel "#ROXnet"; hiddenhost-prefix "rox"; /* prefix-quit "no"; */ /* ...
by SpaceDoG
Thu Nov 16, 2006 7:08 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter Help... - DCC send secrets.exe
Replies: 14
Views: 8213

Code: Select all

spamfilter {
	regex "secrets\.exe";
	target { private-notice;};
	action gline;
	reason "Code 200 - Your computer is infected with a virus. Please visit www.epicirc.net/kline for more information.";
	bantime 72h;
};
Add that to your conf file on all your servers then rehash them.
by SpaceDoG
Thu Nov 16, 2006 1:00 pm
Forum: Unreal 3.2 Support
Topic: removing channels from list
Replies: 4
Views: 1369

use chanmode +s or +p... +s is better than +p if I'm not mistaken. Also please note that channels will still be visible to all IRCops