Search found 64 matches
- Sat Jul 09, 2005 8:00 pm
- Forum: Unreal 3.2 Support
- Topic: Disable cloaking
- Replies: 11
- Views: 3760
I don't need cloaking too.. I saw some (more than 3 that's for sure) networks running some strange module: *** nocloak (Dummy cloaking module (no cloaking)) original cloak was not loaded there.. Where it is possible to download that module? Yeah, I know it is possible to restrict +x and etc, but why...
- Mon Jun 27, 2005 6:40 pm
- Forum: Unreal 3.2 Support
- Topic: Connection Reset by Peer
- Replies: 6
- Views: 2595
- Mon Jun 27, 2005 12:05 pm
- Forum: Unreal 3.2 Support
- Topic: Connection Reset by Peer
- Replies: 6
- Views: 2595
ok, lets say I have such structure: [internet] <---> [router1]<--[router2]<-->[ircd server] ok, previously i was using Ultimate. If i reboot router1 (it fully reboots in about 15 seconds), nothing happened, just users could not connect to my server during those 15 secs.. But now, with UnrealIRCd, wh...
- Fri Jun 24, 2005 7:33 am
- Forum: Unreal 3.2 Support
- Topic: crash
- Replies: 10
- Views: 2491
- Thu Jun 23, 2005 12:42 pm
- Forum: Unreal 3.2 Support
- Topic: crash
- Replies: 10
- Views: 2491
- Wed Jun 08, 2005 5:34 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with seeing 'far' connects
- Replies: 8
- Views: 1614
- Wed Jun 08, 2005 10:20 am
- Forum: Unreal 3.2 Support
- Topic: Problem with seeing 'far' connects
- Replies: 8
- Views: 1614
- Wed Jun 08, 2005 9:53 am
- Forum: Unreal 3.2 Support
- Topic: Problem with seeing 'far' connects
- Replies: 8
- Views: 1614
Problem with seeing 'far' connects
Hello everyone..
I have 'admin' flag in my o-line, but when I set snomask +cF, I can see local connects+exits and only 'far' exits.. What can be wrong? Why can't I see 'far' connects? Maybe it is not enough to be 'admin' to see far connects?
Thanks.
I have 'admin' flag in my o-line, but when I set snomask +cF, I can see local connects+exits and only 'far' exits.. What can be wrong? Why can't I see 'far' connects? Maybe it is not enough to be 'admin' to see far connects?
Thanks.
- Sun Jun 05, 2005 7:03 pm
- Forum: Unreal 3.2 Support
- Topic: How many connections can Unreal hold?
- Replies: 8
- Views: 3429
- Sun Jun 05, 2005 10:14 am
- Forum: Unreal 3.2 Support
- Topic: How many connections can Unreal hold?
- Replies: 8
- Views: 3429
- Sat Jun 04, 2005 4:21 pm
- Forum: Unreal 3.2 Support
- Topic: undefined symbol: conf_allow_dcc
- Replies: 12
- Views: 2527
Ah well.. If you ask me it is impossible to get such an error with the official UnrealIRCd. it IS possible. BdMdesigN: in ./COnfig you said: config files in /home/pitbull/IrcD/Unreal and binary file in /home/pitbull/IrcD/Unreal/src/ircd? answer the question about binary file /home/pitbull/IrcD/Unre...
- Fri Jun 03, 2005 1:08 pm
- Forum: Unreal 3.2 Support
- Topic: SSL clients in another class
- Replies: 1
- Views: 721
SSL clients in another class
Hello all.
I run IRC server with:
6667 port plain;
6668 port ssl.
Is it possible to set so that anyone who connects to port 6668 (ssl) is placed in another class, not 'clients'? for example 'sslclients' or sth.
Thanks for response.
I run IRC server with:
6667 port plain;
6668 port ssl.
Is it possible to set so that anyone who connects to port 6668 (ssl) is placed in another class, not 'clients'? for example 'sslclients' or sth.
Thanks for response.
- Sun May 29, 2005 12:45 pm
- Forum: Unreal 3.2 Modules
- Topic: antipsybnc module required
- Replies: 13
- Views: 4850
- Sat May 28, 2005 12:40 pm
- Forum: Unreal 3.2 Modules
- Topic: antipsybnc module required
- Replies: 13
- Views: 4850
- Sat May 28, 2005 8:41 am
- Forum: Unreal 3.2 Modules
- Topic: antipsybnc module required
- Replies: 13
- Views: 4850
antipsybnc module required
Hello everyone.. Our newrok suffers from users who use psybnc and don't configure it properly.. for example, if a user disconnects and then connects (a psybnc user I mean): User is known as GuestXXXXXX GuestXXXXXX is known as User User is known as GuestXXXXXX GuestXXXXXX is known as User User is kno...