Search found 64 matches

by Suchiara
Sat Jul 09, 2005 8:00 pm
Forum: Unreal 3.2 Support
Topic: Disable cloaking
Replies: 11
Views: 3760

I don't need cloaking too.. I saw some (more than 3 that's for sure) networks running some strange module: *** nocloak (Dummy cloaking module (no cloaking)) original cloak was not loaded there.. Where it is possible to download that module? Yeah, I know it is possible to restrict +x and etc, but why...
by Suchiara
Mon Jun 27, 2005 6:40 pm
Forum: Unreal 3.2 Support
Topic: Connection Reset by Peer
Replies: 6
Views: 2595

no, I use a pc as a router.. It is runninf freebsd 5.4 atm and is using ipnat..
by Suchiara
Mon Jun 27, 2005 12:05 pm
Forum: Unreal 3.2 Support
Topic: Connection Reset by Peer
Replies: 6
Views: 2595

ok, lets say I have such structure: [internet] <---> [router1]<--[router2]<-->[ircd server] ok, previously i was using Ultimate. If i reboot router1 (it fully reboots in about 15 seconds), nothing happened, just users could not connect to my server during those 15 secs.. But now, with UnrealIRCd, wh...
by Suchiara
Fri Jun 24, 2005 7:33 am
Forum: Unreal 3.2 Support
Topic: crash
Replies: 10
Views: 2491

Sorry for offtopic, but: if you want to have latest packages, you should use not stable or testing, but unstable aka sid.

gl.
by Suchiara
Thu Jun 23, 2005 12:42 pm
Forum: Unreal 3.2 Support
Topic: crash
Replies: 10
Views: 2491

pseudocode wrote: I would consider this to be a good thing, because Debian packages aren't of high quality, can be unstable, and are often old.

Best regards,
Willie.
If you think so, then you are ABSOLETE ZERO in debian.
Debian is not for You, trust me.
by Suchiara
Wed Jun 08, 2005 5:34 pm
Forum: Unreal 3.2 Support
Topic: Problem with seeing 'far' connects
Replies: 8
Views: 1614

sorry sorry sorry..
THis is MY fault.
that stupid script blocked all snotices because of 'flood'.
crappy thing. :twisted:

Please delete this topic
by Suchiara
Wed Jun 08, 2005 10:20 am
Forum: Unreal 3.2 Support
Topic: Problem with seeing 'far' connects
Replies: 8
Views: 1614

yes, I mean +A.. on one of my servers I can see everything ok, but on another it doesn't display.. dunno what is wrong..
by Suchiara
Wed Jun 08, 2005 9:53 am
Forum: Unreal 3.2 Support
Topic: Problem with seeing 'far' connects
Replies: 8
Views: 1614

Problem with seeing 'far' connects

Hello everyone..
I have 'admin' flag in my o-line, but when I set snomask +cF, I can see local connects+exits and only 'far' exits.. What can be wrong? Why can't I see 'far' connects? Maybe it is not enough to be 'admin' to see far connects?

Thanks.
by Suchiara
Sun Jun 05, 2005 7:03 pm
Forum: Unreal 3.2 Support
Topic: How many connections can Unreal hold?
Replies: 8
Views: 3429

cool 8) powerful thing :twisted:
by Suchiara
Sun Jun 05, 2005 10:14 am
Forum: Unreal 3.2 Support
Topic: How many connections can Unreal hold?
Replies: 8
Views: 3429

mhm.. yeah, such stats would be interesting :)
I saw in some ircd's documentation writtnen: max 1024 servers linked and max 2 million users per server (don't remember what it was) :) It would be interesting to know this about Unreal IRCd 8)
by Suchiara
Sat Jun 04, 2005 4:21 pm
Forum: Unreal 3.2 Support
Topic: undefined symbol: conf_allow_dcc
Replies: 12
Views: 2527

Ah well.. If you ask me it is impossible to get such an error with the official UnrealIRCd. it IS possible. BdMdesigN: in ./COnfig you said: config files in /home/pitbull/IrcD/Unreal and binary file in /home/pitbull/IrcD/Unreal/src/ircd? answer the question about binary file /home/pitbull/IrcD/Unre...
by Suchiara
Fri Jun 03, 2005 1:08 pm
Forum: Unreal 3.2 Support
Topic: SSL clients in another class
Replies: 1
Views: 721

SSL clients in another class

Hello all.
I run IRC server with:
6667 port plain;
6668 port ssl.

Is it possible to set so that anyone who connects to port 6668 (ssl) is placed in another class, not 'clients'? for example 'sslclients' or sth.

Thanks for response.
by Suchiara
Sun May 29, 2005 12:45 pm
Forum: Unreal 3.2 Modules
Topic: antipsybnc module required
Replies: 13
Views: 4850

my net is not so large to gline everyone :)
by Suchiara
Sat May 28, 2005 12:40 pm
Forum: Unreal 3.2 Modules
Topic: antipsybnc module required
Replies: 13
Views: 4850

Thanks, it worked :)
by Suchiara
Sat May 28, 2005 8:41 am
Forum: Unreal 3.2 Modules
Topic: antipsybnc module required
Replies: 13
Views: 4850

antipsybnc module required

Hello everyone.. Our newrok suffers from users who use psybnc and don't configure it properly.. for example, if a user disconnects and then connects (a psybnc user I mean): User is known as GuestXXXXXX GuestXXXXXX is known as User User is known as GuestXXXXXX GuestXXXXXX is known as User User is kno...