Search found 101 matches
- Fri Apr 14, 2006 9:29 am
- Forum: General chat
- Topic: Belgian teenager assassinated for mp3-speler
- Replies: 0
- Views: 2253
Belgian teenager assassinated for mp3-speler
http://www.systranbox.com/systran/box?systran_lp=nl_en&systran_id=SystranSoft-en&systran_url=http://www.nu.nl/news/712247/21/Belgische_tiener_vermoord_om_mp3-speler.html&systran_f=1145006686 Sad world .. :( HOW THE FUCK can you care about a mp3 player, and really KILL someone for it? (ya...
- Tue Apr 11, 2006 5:41 pm
- Forum: General chat
- Topic: Windows, Unix, Linux ROUND 2!
- Replies: 14
- Views: 8901
- Sat Apr 08, 2006 8:02 am
- Forum: Unreal 3.2 Support
- Topic: alias problems
- Replies: 5
- Views: 1476
- Mon Apr 03, 2006 8:40 am
- Forum: Unreal 3.2 Support
- Topic: Disable /nick
- Replies: 24
- Views: 9424
- Fri Mar 31, 2006 12:26 pm
- Forum: Services
- Topic: my services cannt Run
- Replies: 2
- Views: 2030
- Mon Mar 27, 2006 7:16 pm
- Forum: Services
- Topic: Here's a noob questions...
- Replies: 3
- Views: 2264
- Sat Mar 25, 2006 9:26 pm
- Forum: Services
- Topic: Global Noticer
- Replies: 4
- Views: 2744
- Thu Mar 23, 2006 4:29 pm
- Forum: Unreal 3.2 Support
- Topic: AOL User password?
- Replies: 14
- Views: 4374
http://internet.ls-la.net/man-pages/rtfm-2.html
in other words: read the docs!
http://www.vulnscan.org/UnrealIRCd/unre ... allowblock
in other words: read the docs!
http://www.vulnscan.org/UnrealIRCd/unre ... allowblock
- Wed Mar 22, 2006 1:38 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with BOPM
- Replies: 7
- Views: 3501
+s is for the snomask, if you don't have it it can't read the messages >_< Unreal 3.1.3 seems to require opers to be global if they are to see connection notices. Later versions of Unreal require different user modes to be set on BOPM for it to see connection notices. You will need to use mode = &qu...
- Tue Mar 21, 2006 5:31 pm
- Forum: Unreal 3.2 Support
- Topic: Server full @ 50 connections
- Replies: 4
- Views: 2044
- Tue Mar 21, 2006 3:01 pm
- Forum: Unreal 3.2 Support
- Topic: Bug?
- Replies: 4
- Views: 1822
- Tue Mar 21, 2006 2:39 pm
- Forum: Unreal 3.2 Support
- Topic: Server full @ 50 connections
- Replies: 4
- Views: 2044
nope, thats set fine.. edit: i recompiled it from scratch, and now it quits after 59 connections allow { ip *@*; hostname *@*; class clients; maxperip 4096; }; allow { ip *@10.0.0.15*; /* my ip */ hostname *@10.0.0.15*; /* my ip */ class opers; maxperip 4096; }; mmh, even when it sais 'server full' ...
- Mon Mar 20, 2006 7:36 pm
- Forum: Unreal 3.2 Support
- Topic: Server full @ 50 connections
- Replies: 4
- Views: 2044
Server full @ 50 connections
Hey,,
i'm trying some floodtests on my dev-server, and my ircd can't handle more than 50 connections, even though i explicit set it to 4096 in ./Config ?
It says:
Closing link: somerandomname[10.0.0.150] (Server is full.)
anyone knows how to fix it?
i'm trying some floodtests on my dev-server, and my ircd can't handle more than 50 connections, even though i explicit set it to 4096 in ./Config ?
It says:
Closing link: somerandomname[10.0.0.150] (Server is full.)
anyone knows how to fix it?
- Sun Mar 19, 2006 4:00 pm
- Forum: Unreal 3.2 Support
- Topic: unrealircd with a router help
- Replies: 9
- Views: 2903
http://www.smc.com/files/AS%5CMN_SMC790 ... BRB_EN.pdf
PAGE 86 !
just use your eyes if you got them..
PAGE 86 !
just use your eyes if you got them..
- Sat Mar 18, 2006 10:53 pm
- Forum: Unreal 3.2 Support
- Topic: Password Mis match
- Replies: 8
- Views: 2869