Search found 101 matches

by tdw
Fri Apr 14, 2006 9:29 am
Forum: General chat
Topic: Belgian teenager assassinated for mp3-speler
Replies: 0
Views: 2253

Belgian teenager assassinated for mp3-speler

http://www.systranbox.com/systran/box?systran_lp=nl_en&systran_id=SystranSoft-en&systran_url=http://www.nu.nl/news/712247/21/Belgische_tiener_vermoord_om_mp3-speler.html&systran_f=1145006686 Sad world .. :( HOW THE FUCK can you care about a mp3 player, and really KILL someone for it? (ya...
by tdw
Tue Apr 11, 2006 5:41 pm
Forum: General chat
Topic: Windows, Unix, Linux ROUND 2!
Replies: 14
Views: 8901

Grunt wrote:nah fu, LINUX! :P
second that..


but still depends on operation, for gaming/desktop usage definatelly Windows and for server apps *NIX/Linux
by tdw
Sat Apr 08, 2006 8:02 am
Forum: Unreal 3.2 Support
Topic: alias problems
Replies: 5
Views: 1476

make sure your set::services-server is correct.
by tdw
Mon Apr 03, 2006 8:40 am
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 9424

LOL!

would be nice to do on quakenet or so :P.
by tdw
Fri Mar 31, 2006 12:26 pm
Forum: Services
Topic: my services cannt Run
Replies: 2
Views: 2030

create a link {} block for it?
by tdw
Mon Mar 27, 2006 7:16 pm
Forum: Services
Topic: Here's a noob questions...
Replies: 3
Views: 2264

NSModeOnID
by tdw
Sat Mar 25, 2006 9:26 pm
Forum: Services
Topic: Global Noticer
Replies: 4
Views: 2744

did you set your topleveldomain in services.conf right?
by tdw
Wed Mar 22, 2006 1:38 pm
Forum: Unreal 3.2 Support
Topic: Problem with BOPM
Replies: 7
Views: 3501

+s is for the snomask, if you don't have it it can't read the messages >_< Unreal 3.1.3 seems to require opers to be global if they are to see connection notices. Later versions of Unreal require different user modes to be set on BOPM for it to see connection notices. You will need to use mode = &qu...
by tdw
Tue Mar 21, 2006 5:31 pm
Forum: Unreal 3.2 Support
Topic: Server full @ 50 connections
Replies: 4
Views: 2044

i solved it :roll:
by tdw
Tue Mar 21, 2006 3:01 pm
Forum: Unreal 3.2 Support
Topic: Bug?
Replies: 4
Views: 1822

wich language are you scripting it in?
by tdw
Tue Mar 21, 2006 2:39 pm
Forum: Unreal 3.2 Support
Topic: Server full @ 50 connections
Replies: 4
Views: 2044

nope, thats set fine.. edit: i recompiled it from scratch, and now it quits after 59 connections allow { ip *@*; hostname *@*; class clients; maxperip 4096; }; allow { ip *@10.0.0.15*; /* my ip */ hostname *@10.0.0.15*; /* my ip */ class opers; maxperip 4096; }; mmh, even when it sais 'server full' ...
by tdw
Mon Mar 20, 2006 7:36 pm
Forum: Unreal 3.2 Support
Topic: Server full @ 50 connections
Replies: 4
Views: 2044

Server full @ 50 connections

Hey,,

i'm trying some floodtests on my dev-server, and my ircd can't handle more than 50 connections, even though i explicit set it to 4096 in ./Config :? ?

It says:

Closing link: somerandomname[10.0.0.150] (Server is full.)

anyone knows how to fix it?
by tdw
Sun Mar 19, 2006 4:00 pm
Forum: Unreal 3.2 Support
Topic: unrealircd with a router help
Replies: 9
Views: 2903

http://www.smc.com/files/AS%5CMN_SMC790 ... BRB_EN.pdf

PAGE 86 !

just use your eyes if you got them.. :|
by tdw
Sat Mar 18, 2006 10:53 pm
Forum: Unreal 3.2 Support
Topic: Password Mis match
Replies: 8
Views: 2869

why do you need a shell with ftp Oo

search on google for 'shell providers' and you'll find enough