Search found 295 matches

by Solutech
Tue Aug 03, 2004 5:16 pm
Forum: Unreal 3.2 Support
Topic: error in config file
Replies: 3
Views: 1305

:roll: aw cmon everyone has their moments . I use windows and I have a brain . I use it as a paperweight :lol:
by Solutech
Fri Jul 30, 2004 10:44 am
Forum: Unreal 3.2 Support
Topic: Only for friends
Replies: 11
Views: 3221

Why not just not give out the server addy . If you dont advertise it then how will the lameass spammers get in ? . I ran my ircd for 3 months with no advertising and a closed group of testers and nobody got in except them . You can also set services up so that it will only allow certain nicks into c...
by Solutech
Mon Jul 26, 2004 11:40 am
Forum: Unreal 3.2 Support
Topic: UNREALircd GUI config
Replies: 4
Views: 2307

I configured unreal config knowing nothing about it . I just took my time and went through it line by line , reading the docs as I went . The more time you spend getting the config right the better your server will run . You can always try the online docs as I found the config file is explained a li...
by Solutech
Mon Jul 26, 2004 11:34 am
Forum: Unreal 3.2 Support
Topic: HELP Clock Module Problems
Replies: 4
Views: 4040

The first examples with cloak.so are for nix and the example cloak.dll is windows . use which ever is appropriate also dont forget to add the cloak keys to unreal.conf :D
by Solutech
Mon Jul 26, 2004 11:30 am
Forum: Services
Topic: ircservices-5.0.36-win
Replies: 9
Views: 3571

What W00t is trying to get across is what does it say in unreal ? as in what do the logs show ? . Does it for instance show the link establishing and then unreal disconnecting the link as the link block is misconfigured . its all in the unreal logfile . Without more information we cant really help y...
by Solutech
Tue Jul 20, 2004 11:53 pm
Forum: Unreal 3.2 Modules
Topic: Kline manager module
Replies: 5
Views: 2946

It did it to me once and I havent touched rehash since . Could be a coincedence I suppose if its not supposed to but either way it doesnt really affect the original query. :) The reason I use klines rather than zlines or glines is that the opers understand klines . They have all come from ops on cha...
by Solutech
Tue Jul 20, 2004 8:23 am
Forum: Unreal 3.2 Modules
Topic: Kline manager module
Replies: 5
Views: 2946

Kline manager module

Has anyone any plans to make a module whereby klines that are set are managed on the fly ? ie if I /kline it gets written to either an external file or db so on a /rehash or server crash you dont lose the klines ? . I use bopm and it is frustrating if the server crashes and I lose any addys its caug...
by Solutech
Tue Jul 20, 2004 7:57 am
Forum: Unreal 3.2 Support
Topic: how can i save bandwith
Replies: 9
Views: 2603

:D lol my kittens have triggered sendq a few times . Why do they feel the need to sleep on keyboards? .
by Solutech
Sat Jul 17, 2004 10:40 am
Forum: Unreal 3.2 Support
Topic: CTCP Version replies and blocking bots
Replies: 21
Views: 10174

I had some trouble from a couple of users using clonesx and flooding out the server . Best thing I found was to locate the original connection and gzline it . That stopped the flood . Bopm helped as he was using proxies and that caught a lot of em.
by Solutech
Tue Jul 13, 2004 4:23 pm
Forum: Unreal 3.2 Support
Topic: KLined Myself :(
Replies: 10
Views: 2998

cheers Dukat will have a look at that one :D Looking at that would that not just dump everything into a file ? . What im talking about is to actively dump the klines into a file such as klines.conf that unreal can read as part of the config . The way I see it is I use bopm to trap proxies and these ...
by Solutech
Tue Jul 13, 2004 4:15 pm
Forum: Services
Topic: Unreal Help
Replies: 2
Views: 1743

Your best bet is to use the built in help files on your services package. Try typing /chanserv help for help with chanserv etc . Or alternatively read the docs that came with it.
by Solutech
Tue Jul 13, 2004 4:09 pm
Forum: Unreal 3.2 Support
Topic: KLined Myself :(
Replies: 10
Views: 2998

dont know about rehash but a total reboot clears all the klines that are set with /kline . Has anyone written a module that will write klines to say klines.conf on the fly ? or as per usual am I missing something obvious :D
by Solutech
Sat Jul 10, 2004 4:07 pm
Forum: Unreal 3.2 Support
Topic: Unreal cant hold more then 1024 clients
Replies: 1
Views: 986

Read this in the faqs http://www.vulnscan.org/UnrealIrcd/faq/#46 maybe adding more servers would be a better option. That will then spread the load across them .
by Solutech
Fri Jul 09, 2004 6:49 pm
Forum: Unreal 3.2 Support
Topic: compiling win32 - An idiots how to please !
Replies: 29
Views: 8099

* me { * name "st0rm.ath.cx"; * info "St0rm"; * numeric 1; * }; well thats edited out for a start . Read through the entire .conf and fill in each section. As it stands you have no link block set , no opers defined or anything . Your server name is edited out . Read the docs the ...
by Solutech
Fri Jul 09, 2004 6:18 pm
Forum: Unreal 3.2 Support
Topic: compiling win32 - An idiots how to please !
Replies: 29
Views: 8099

by port n stuff are you referring to the unrealircd.conf . If so use the example.conf in the docs directory.