Search found 295 matches

by Solutech
Sat Jun 05, 2004 11:53 am
Forum: Unreal 3.2 Modules
Topic: a game[s] module -- can it be done?
Replies: 4
Views: 2867

Why code a module when it can be done via a irc client . Easy enough to code a bot that would respond to triggers such as !8ball etc. Most scripts include the games already.
by Solutech
Wed Jun 02, 2004 10:37 am
Forum: Services
Topic: Chanserv being invisable
Replies: 15
Views: 8117

Most services let you set Chanserv behaviour so it is either in channel or not . My philosophy is if you cant see it then the idiots are unlikely to fiddle with it. If its working do you really need chanserv in channel ?
by Solutech
Sun May 30, 2004 8:46 pm
Forum: Services
Topic: Chanerv Identify
Replies: 10
Views: 4080

There you go . Looks like you have a diff config set to the one my services use lol.
by Solutech
Sun May 30, 2004 6:29 pm
Forum: Services
Topic: Chanerv Identify
Replies: 10
Views: 4080

set secure on your nick . Then when you reidentify chanserv should reop you etc. tpye /nickserv set secure on . if that doesnt do it try setting secure on the channel . /chanserv set #channel secure on .
by Solutech
Sun May 30, 2004 5:00 pm
Forum: Services
Topic: Chanerv Identify
Replies: 10
Views: 4080

Sounds like you need to set secure on the channels . Then any nick needs to identify to be recognised . You can also set secure on the nick too so they need to identify to that as well.
by Solutech
Sat May 29, 2004 7:03 pm
Forum: Unreal 3.2 Support
Topic: flags for servicesadmin
Replies: 3
Views: 1691

Which bit of this didnt you see in the example.conf file ? It lists all the flags . Read all the supplied docs carefully . Its not simplicity but it aint rocket science if you read the docs . Take your time when setting up the server. When people say read the Docs n the FAQ's then its not people bei...
by Solutech
Thu May 27, 2004 11:00 am
Forum: Unreal 3.2 Support
Topic: Question
Replies: 4
Views: 1918

Could it be a connect ? . The codes look like windows address error codes to me . Although google doesnt list them as any recognised error code . Could be someone playing silly beggars. The IP itself isnt a known proxy though.
by Solutech
Thu May 27, 2004 10:52 am
Forum: Unreal 3.2 Support
Topic: Logging?
Replies: 7
Views: 4338

The only such program that does this to my knowledge is Chatspace . It lets you log both public and private transcripts . Have to agree though that having admins able to read p2p logs is a bit un-nerving . What users say in p2p is down to them . All I care about is what is said in channel.
by Solutech
Mon May 24, 2004 2:16 pm
Forum: General chat
Topic: DCC2
Replies: 6
Views: 3422

Have to agree . I dont want my server bein used for this sort of thing . I disable dcc in the scripts I distribute anyway . I think the dcc2 coders need to rethink this if we cant see whats being sent its just not safe.
by Solutech
Mon May 10, 2004 11:17 am
Forum: Unreal 3.2 Support
Topic: Compiling win32 . oh woe is me
Replies: 12
Views: 4169

You can download it from microsoft althought its not listed in the downloads. try googling for nmake.exe . Thats how I had to get it.
by Solutech
Sat May 08, 2004 12:21 am
Forum: Services
Topic: MAGICK PROBLEM :(
Replies: 23
Views: 13226

If I remember correctly GETPASS is disabled by default . It can only be enabled through a recompile from the magick source . This is from the Magick docs in the install directory . File called opers . You may want to read it. 2.2.3 GETPASS --------------- SYNTAX: GETPASS <nickname> <password> This w...
by Solutech
Sat May 08, 2004 12:08 am
Forum: Unreal 3.2 Support
Topic: 0-Lines
Replies: 2
Views: 1652

Make sure you have the oper block set up right . Read your.conf carefully . If you plan from logging on from diff ips etc set your oper block to *@* for the host . Also its case sensitive so make sure its all in the same case for the oper block and what you type in at the /oper command.
by Solutech
Thu May 06, 2004 11:08 am
Forum: Unreal 3.2 Support
Topic: Compiling win32 . oh woe is me
Replies: 12
Views: 4169

Ok I have downloaded the toolkit as well and It does not have nmake in it . I have managed to download nmake v1.5 from microsoft and dropped that into the toolkit dir . so far so good . It now throws up a link : fatal error LNK1104 : cannot open file 'LIBCMTD.lib' NMAKE : fatal erroe U1077: 'c:\wind...
by Solutech
Wed May 05, 2004 9:52 pm
Forum: Services
Topic: MAGICK PROBLEM :(
Replies: 23
Views: 13226

No probs m8 . Glad you got it running ok . Magick is gr8 once its up . Just a shame the docs supplied with it dont explain stuff like the protocol line . Took me a few days to get it straight . Seems stable enough for me . Had no glitches or crashes so far.
by Solutech
Wed May 05, 2004 9:25 pm
Forum: Services
Topic: MAGICK PROBLEM :(
Replies: 23
Views: 13226

damn I edited the wrong bit lol sorry bout that . right Im presuming the server number you specified for unreal and the services is 254 . so firstly restore the line to REMOTE_1 = 127.0.0.1|6667|LiNk|1|254 and change it to REMOTE_1 = 127.0.0.1|6667|LiNk|1|255 As long as the 2 servers are on differen...