Search found 295 matches

by Solutech
Wed May 05, 2004 8:52 pm
Forum: Services
Topic: MAGICK PROBLEM :(
Replies: 23
Views: 13237

Right you need to change the magick numeric to a diff number its currently on the same as unreal .

Change

REMOTE_1 = 127.0.0.1|6667|LiNk|1|254

to

REMOTE_1 = 127.0.0.1|6667|LiNk|2|254

That ought to shift it :)
by Solutech
Wed May 05, 2004 4:07 pm
Forum: Services
Topic: MAGICK PROBLEM :(
Replies: 23
Views: 13237

Your magick is set to use the wrong protocol

PROTOCOL = ircd/ircd.rfc1459.ini

Should read

PROTOCOL = ircd/ircd.unreal.ini

Try that it will probably work then . Mine threw up all sorts of loopy errors because of the same mistake.
by Solutech
Wed May 05, 2004 2:49 pm
Forum: Unreal 3.2 Support
Topic: Compiling win32 . oh woe is me
Replies: 12
Views: 4172

Its the psdk downloaded from the microsoft addy . Dated Feb 2003 .

nmake does not appear to be included in any environment other than XP 64bit .
by Solutech
Tue May 04, 2004 7:31 pm
Forum: Unreal 3.2 Support
Topic: Compiling win32 . oh woe is me
Replies: 12
Views: 4172

Compiling win32 . oh woe is me

Right first off I have done the following. As stated I went to http://www.microsoft.com/msdownload/platformsdk/sdkupdate/ and downloaded and installed the core sdk . Im running winxp so chose winxp 32bit debug as the environment . changed the dir to z:\unreal\unreal3.2 where I downloaded the unreal....
by Solutech
Tue Apr 27, 2004 10:20 pm
Forum: Unreal 3.2 Support
Topic: new 3.2 release possible problem
Replies: 7
Views: 2484

hmmm think I have found the problem . Im using win-bopm and it looks like that is interfering . I shut it down and the phantom dcs stop . Bizarre .
by Solutech
Tue Apr 27, 2004 6:20 pm
Forum: Unreal 3.2 Support
Topic: new 3.2 release possible problem
Replies: 7
Views: 2484

Right its dcing ppl dead on 6 mins which is what the ping frequency is. As long as ppl are typing they are ok but as soon as they idle it dc's them . Any other ideas ? . nothing has changed I went from 3.2 rc2 to the 3.2 final . its the win32 version without the ssl . Got me baffled .
by Solutech
Tue Apr 27, 2004 4:28 pm
Forum: Unreal 3.2 Support
Topic: new 3.2 release possible problem
Replies: 7
Views: 2484

Changed the client ping freq from 90 to 180 and its still dcing ppl . Will change it to 300 and see .
by Solutech
Tue Apr 27, 2004 1:53 pm
Forum: Unreal 3.2 Support
Topic: new 3.2 release possible problem
Replies: 7
Views: 2484

Cheers m8 shall gives it a go
by Solutech
Tue Apr 27, 2004 1:23 pm
Forum: Unreal 3.2 Support
Topic: new 3.2 release possible problem
Replies: 7
Views: 2484

new 3.2 release possible problem

Since upgrading from rc2 to 3.2 I am finding a lot of users getting dcd with Connection reset by peer . I have two dns addresses I use for access and it is only effecting the public address . but not the staff one . Ive queried this with the dns service I use and am waiting a reply back . Is there a...
by Solutech
Mon Apr 26, 2004 8:49 pm
Forum: News and Releases
Topic: Unreal 3.2 Released!
Replies: 20
Views: 23180

I concur . Im new to the ircd scene but after taking the time out to set it up properly I find its gr8 to work with and my users find it a pleasure to use. Congrats all round on a very fine bit of programming . Heres to your new and crazy ideas . I await them with great anticipation .
by Solutech
Mon Apr 26, 2004 10:25 am
Forum: Unreal 3.2 Support
Topic: Ban version
Replies: 23
Views: 8767

Hmmm . will add this to the spamfilter file and give it a go . All opers are under instructions to version unknown users anyhow and gzline that script on sight . if this will in effect gzline them automatically on version then its gonna make their life easier anyways.
by Solutech
Fri Apr 23, 2004 9:11 pm
Forum: Unreal 3.2 Support
Topic: Ban version
Replies: 23
Views: 8767

Had a dig thru the script and its a notice . guess it wont do it on notice then . Any way this could be incorporated into a later version ?
by Solutech
Wed Apr 21, 2004 1:32 pm
Forum: Unreal 3.2 Support
Topic: Ban version
Replies: 23
Views: 8767

Yup I rehashed it , shut the whole shebang down and rebooted . Still no change . Im thinking maybe that the ctcp reply its looking at is the Mirc 6.x and not the infected reply . Will unreal check both or just the first? . If it checks one im off to put a new feature request in too lol .
by Solutech
Tue Apr 20, 2004 1:39 am
Forum: Unreal 3.2 Support
Topic: Ban version
Replies: 23
Views: 8767

ok I put the codes in as well as below into the ban block an yet again nada 5(14Infecte4D14 4v14¹; 4T14oxic by 4v140rt34x14 nd 4C14ryptik4S5) Thx for helpin me out with this guys . If we cant get it to do it this way . Does anyone know another way I can kill selected scripts off at connect . got to...
by Solutech
Tue Apr 20, 2004 12:16 am
Forum: Unreal 3.2 Support
Topic: Ban version
Replies: 23
Views: 8767

Ive looked at it and looked at it and tried diff ways of masking it yet it wont do jack . I really need to get this working . If you ctcp the script it replies so I presume the server isnt reading the reply or misinterprets it . Could this be because the reply has colours in it? . Any help appreciat...