Search found 145 matches

by Grunt
Tue Feb 13, 2007 10:25 pm
Forum: Unreal 3.2 Modules
Topic: Looking for module
Replies: 7
Views: 3700

You can't remove lines like "... is a registered nickname" or "... is a Network Administrator" or other standard messages. However, there is a feature that allows you to add an extra line in the whois reply, called swhois. But it only works for opers and vhost:: blocks. Using And...
by Grunt
Tue Feb 13, 2007 12:39 am
Forum: Unreal 3.2 Modules
Topic: Make a Java module ? possible ?
Replies: 3
Views: 2452

In the same way you can't use Pascal code in C, or C code in Basic, you can't use Java code in C. Anyway, the syntax in Java is very similar to C, so you shouldn't have a problem understanding how modules work. I suggest downloading any Unix version of the provided modules, and take a look at the co...
by Grunt
Tue Feb 13, 2007 12:33 am
Forum: Unreal 3.2 Support
Topic: unrealircd.conf NOT FOUND
Replies: 3
Views: 1800

Hint: you might have done something wrong in step 2.
by Grunt
Fri Feb 09, 2007 2:10 pm
Forum: Unreal 3.2 Support
Topic: IP from disconnected user
Replies: 7
Views: 3212

Check the ircd.log file (or any other log file you may have).
by Grunt
Fri Feb 09, 2007 2:44 am
Forum: Unreal 3.2 Support
Topic: connect from ip to irc.blabla.com
Replies: 1
Views: 1242

Add an A record for it. That is, if you do own blabla.com.
by Grunt
Fri Feb 09, 2007 2:42 am
Forum: Unreal 3.2 Modules
Topic: needing module
Replies: 5
Views: 3003

For the first issue, check the documentation.

For the second issue, use a DNS round robin. A module can't balance your network because most irc clients don't support redirection (mIRC does).
by Grunt
Tue Jan 30, 2007 10:05 pm
Forum: Unreal 3.2 Modules
Topic: Question
Replies: 3
Views: 2377

You can find more info about how to make your own module in the links at the stickied thread. Or, by looking at the source code of other modules. Alternatively, you can e-mail Syzop, and he will code the module for you, but you will have to pay for that.
by Grunt
Sun Jan 28, 2007 10:00 am
Forum: Unreal 3.2 Support
Topic: Can only use /msg nickserv, cant use /ns on server2
Replies: 3
Views: 2269

Make sure you added the correct config in aliases:
include "aliases/anope.conf"; (for Anope)

Also, make sure your set::services-server is correct, and your ulines are set.
by Grunt
Sun Jan 28, 2007 9:59 am
Forum: Unreal 3.2 Support
Topic: How to disable /dns irc.mynet.net from chatters
Replies: 7
Views: 3011

That's a mIRC command, and it has nothing to do with your server. Look at what the server DNS command does (use /quote DNS or /raw DNS): Returns information about the IRC server's DNS cache. Note, since most clients have a builtin DNS command, you will most likely need to use /raw DNS to use this. T...
by Grunt
Sat Jan 27, 2007 10:02 am
Forum: Unreal 3.2 Modules
Topic: m_nocaps, ready for testing.
Replies: 0
Views: 2344

m_nocaps, ready for testing.

m_nocaps is ready for testing! It's my first ever Unreal module, and it was inspired by a talk in the bugtracker. Module description: m_nocaps is a simple module that will block messages to channels that have the mode +d on, if the letters are all in upper case (non-letter characters are not taken i...
by Grunt
Mon Jan 15, 2007 3:55 pm
Forum: Unreal 3.2 Support
Topic: Command Or Module?
Replies: 4
Views: 1832

Services and JoinPartSno.
by Grunt
Mon Jan 15, 2007 10:39 am
Forum: General chat
Topic: help plz
Replies: 3
Views: 3028

Most likely a problem with your internet connection.
by Grunt
Tue Dec 05, 2006 10:25 pm
Forum: Unreal 3.2 Support
Topic: version change
Replies: 6
Views: 2157

ROFL!
by Grunt
Mon Dec 04, 2006 9:56 pm
Forum: Unreal 3.2 Support
Topic: Need help with cloak keys
Replies: 8
Views: 2769

* Loading IRCd configuration .. * unrealircd.conf:41: loadmodule modules commands.dll: failed to load [error] IRCd configuration failed to load It should look like: /* FOR Windows, uncomment the following 2 lines: */ loadmodule "modules/commands.dll"; loadmodule "modules/cloak.dll&qu...
by Grunt
Mon Dec 04, 2006 7:09 pm
Forum: Unreal 3.2 Support
Topic: Need help with cloak keys
Replies: 8
Views: 2769

SpaceDoG wrote:commented with \\
// :P