Search found 54 matches
- Thu Nov 24, 2011 5:19 pm
- Forum: Unreal 3.2 Modules
- Topic: Trouble with cmdflood
- Replies: 2
- Views: 3218
Re: Trouble with cmdflood
Are you an IRCop? I believe IRCops are exempt from cmdflood.
- Thu Nov 24, 2011 1:23 am
- Forum: Unreal 3.2 Modules
- Topic: new module wanted please
- Replies: 6
- Views: 4492
Re: new module wanted please
There is also ofc the Level Limit module.
http://www.unrealircd.com/modules/view/35
http://www.unrealircd.com/modules/view/35
- Thu Sep 01, 2011 11:02 pm
- Forum: Unreal 3.2 Modules
- Topic: OperClass Restriction on linked servers
- Replies: 10
- Views: 6117
Re: OperClass Restriction on linked servers
This would require communication between the hub and leaf(s). The leaf would have to ask the hub for rules and enforce them through and true. While this may seem like a simple handshake, it's extremely easy to exploit or bypass. To have this communication between a hub and a leaf, you would need to ...
- Mon May 23, 2011 4:45 pm
- Forum: General chat
- Topic: 'Clearing up some confusion'
- Replies: 9
- Views: 7675
Re: 'Clearing up some confusion'
@ircoddessy I don't deny he started the project, but it contains NO code . :lol: 1 /* ---------------------------------------- 2 ** synIRCd Proto [ClearSky Branch] 3 ** /synircd.cpp (Central Control) 4 ** 5 ** $HeadURL$ 6 ** $Id$ 7 ---------------------------------------- */ 8 9 namespace synIRCd { ...
- Mon Mar 14, 2011 12:14 pm
- Forum: Unreal 3.2 Support
- Topic: Error
- Replies: 2
- Views: 1242
Re: Error
+1
- Thu Feb 17, 2011 5:56 am
- Forum: General chat
- Topic: 'Clearing up some confusion'
- Replies: 9
- Views: 7675
Re: 'Clearing up some confusion'
Edit: Cute, yes, so I point out the factual errors in everything that's been claimed about me, so you go to insulting the site and then insulting me and my ethics by blaming -me- for the backdoor. I remember you being a fair bit more respectable and mature aegis, I'm almost curious as to what the h...
- Thu Feb 17, 2011 5:43 am
- Forum: General chat
- Topic: 'Clearing up some confusion'
- Replies: 9
- Views: 7675
Re: 'Clearing up some confusion'
Let's give your ramblings some context. Here's a sort of annotated version of the forums post that you rebuke. 1) This post is to clear up some cunfusion about Nathan (nate/NBishop/synapt) Bishop's relationship with the UnrealIRCd project. 2) It is often brought to my attention how some things nate ...
- Thu Feb 17, 2011 5:20 am
- Forum: General chat
- Topic: 'Clearing up some confusion'
- Replies: 9
- Views: 7675
Re: 'Clearing up some confusion'
I'm sorry, do you mistake me for someone unknown? Oh right, the new nick... I'm aegis , and I've been with UnrealIRCd for many years - long before we made the mistake of recruiting you. I was there, every bit to put up w/ your shit. BTW, I don't run any IRC network. I made my statement out of courte...
- Thu Feb 17, 2011 5:06 am
- Forum: General chat
- Topic: 'Clearing up some confusion'
- Replies: 9
- Views: 7675
Re: 'Clearing up some confusion'
Your response only makes it more evident that it's true. Who got trolled? lawl. Maybe if you'd not take credit for the work of others, and instead take credit for what you actually do accomplish, your words would have greater value. You were incompetent as a dev, produced absolutely shit for code, a...
- Sun Aug 15, 2010 4:19 pm
- Forum: Unreal 3.2 Support
- Topic: Undefined references during linking
- Replies: 3
- Views: 1924
Re: Undefined references during linking
It seems h.h isn't being included, however it should be (Note the -I../include).
Please tell us your distribution and version, gcc version, what steps you took to compile UnrealIRCd, and wether or not the sources have been modified.
Please tell us your distribution and version, gcc version, what steps you took to compile UnrealIRCd, and wether or not the sources have been modified.
- Fri Jul 16, 2010 3:03 am
- Forum: Services
- Topic: Anope Help
- Replies: 5
- Views: 3689
Re: Anope Help
Or maybe you haven't setup an alias for nickserv in unrealircd.conf?
- Mon Jul 12, 2010 7:34 pm
- Forum: Unreal 3.2 Support
- Topic: C-ares could not resolve host
- Replies: 7
- Views: 4593
Re: C-ares could not resolve host
It appears curl.h is nonexistent in $HOME/curl/include. A fix for this would be to manually copy it from <curl sources directory>/include/curl/curl.h to $HOME/curl/include. I'm submitting a bug report and a temporary fix.
- Mon Jul 12, 2010 6:50 pm
- Forum: Unreal 3.2 Support
- Topic: C-ares could not resolve host
- Replies: 7
- Views: 4593
Re: C-ares could not resolve host
You need to specify the location of curl (probably /usr/home/nebmouse/curl) when asked in ./Config.
The curlinstall script tells you where it is when it's finished.
Code: Select all
Specify the directory you installed libcurl to
[] -> /usr/home/nebmouse/curl
- Mon Jul 12, 2010 5:41 pm
- Forum: News and Releases
- Topic: Countermeasures
- Replies: 10
- Views: 20769
Re: Countermeasures
My $0.02... I can't think of any project, wether closed or open source, that's never had a security hole. I can however think of a few which have suffered in similar fashion to Unreal. To name one -- irssi. http://www.securityfocus.com/news/462 According to a notice posted May 25th at Irssi.org, som...
- Mon Jul 12, 2010 2:20 pm
- Forum: Unreal 3.2 Support
- Topic: limitation to leaf and 300 users
- Replies: 3
- Views: 1208
Re: limitation to leaf and 300 users
on linux see...
Code: Select all
man limits.conf