It's possible and not hard :P.
I just suppose nobody is interested in coding it.
Search found 1921 matches
- Tue Dec 28, 2004 10:56 pm
- Forum: Unreal 3.2 Modules
- Topic: SAMJOIN/SAMASSJOIN or something similar
- Replies: 7
- Views: 4453
- Tue Dec 28, 2004 5:22 am
- Forum: Unreal 3.2 Support
- Topic: Compile Error
- Replies: 20
- Views: 4652
- Mon Dec 27, 2004 11:35 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with cloaking
- Replies: 13
- Views: 3152
I would really NOT suggest using that, cloak keys should really be very unpredictable and some simply RND() INT() stuff cannot meet these requirements... yes, they would be random, but not unpredictable. The 'Randomize' thing isn't as random as you might suspect (not at all, it uses the timer for th...
- Mon Dec 27, 2004 11:21 pm
- Forum: Unreal 3.2 Support
- Topic: TROUBLE: buffer allocation error! Increase BUFFERPOOL!
- Replies: 2
- Views: 2749
It's this question in ./Config: How many buffer pools would you like? This number will be multiplied by MAXSENDQLENGTH. [16] -> So just enter a higher number there. Or, if using windows, change the #define BUFFERPOOL line in include/config.h and recompile. Note that in both cases, the value (eg: 16)...
- Mon Dec 27, 2004 4:41 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with cloaking
- Replies: 13
- Views: 3152
- Mon Dec 27, 2004 4:38 am
- Forum: Unreal 3.2 Support
- Topic: Not sure what to do
- Replies: 4
- Views: 1702
Well, I can assure you Unreal doesn't make such things up ;). So either 1) you are editting the wrong file or 2) there's some duplicate. For 1.. replace the autoconnect stuff with something like FSDHSDFHGSDF and make sure it errors on boot.. if it doesn't you are either editting the wrong file or ty...
- Mon Dec 27, 2004 4:28 am
- Forum: Unreal 3.2 Support
- Topic: Not sure what to do
- Replies: 4
- Views: 1702
Re: Not sure what to do
* unrealircd.conf:319: link services.DaemonSneer.net with SSL option enabled on a non-SSL compile FAQ: Booting - link somelink with SSL option enabled on a non-SSL compile [error] unrealircd.conf:523: tld::motd: ircd.motd: No such file or directory [error] unrealircd.conf:524: tld::rules: ircd.rule...
- Mon Dec 27, 2004 1:15 am
- Forum: Unreal 3.2 Support
- Topic: Running cloack.dll problem
- Replies: 5
- Views: 2351
- Mon Dec 27, 2004 1:13 am
- Forum: Unreal 3.2 Support
- Topic: What about unreal traffic?
- Replies: 4
- Views: 1572
I second that, 8mb/day (~240mb/month) doesn't sound much at all for me... But of course, 30 servers is a lot, so that helps spread the load :) Also, I agree SSL can be quite costly, think of percentages of 20-25% overhead (for 100-200 bytes msgs, as low as 8% for stuff like 400 bytes msgs, so it dep...
- Sun Dec 26, 2004 2:08 am
- Forum: Unreal 3.2 Support
- Topic: Got it connected but Still having Problems with Bopm
- Replies: 3
- Views: 1036
- Sun Dec 26, 2004 1:56 am
- Forum: Unreal 3.2 Support
- Topic: Got it connected but Still having Problems with Bopm
- Replies: 3
- Views: 1036
Could you please limit your threads a bit? You have started 4 threads on the same subject.. Granted, I locked the 1st one, that doesn't really justify thread #3 and #4. As you might have noticed you do not get help sooner by starting X threads nor by posting 'plz to help'-style msgs (thus, bumping t...
- Sat Dec 25, 2004 11:53 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with cloaking
- Replies: 13
- Views: 3152
- Sat Dec 25, 2004 2:55 am
- Forum: Unreal 3.2 Support
- Topic: Compile Error
- Replies: 20
- Views: 4652
- Sat Dec 25, 2004 2:09 am
- Forum: Services
- Topic: Help with setting up bopm
- Replies: 1
- Views: 1463
- Sat Dec 25, 2004 2:06 am
- Forum: Unreal 3.2 Support
- Topic: How to Ban all Proxies from Server
- Replies: 3
- Views: 1161
www.google.com -> BOPM :P.