Search found 260 matches

by SpaceDoG
Fri May 04, 2007 10:18 pm
Forum: General chat
Topic: Dutch UnrealIRCD Support
Replies: 4
Views: 3689

/me points t-rexke to http://forums.unrealircd.com/viewforum.php?f=15. All foreign language support is there ;-)
by SpaceDoG
Fri Apr 20, 2007 3:22 pm
Forum: Unreal 3.2 Support
Topic: Problems running IRCD on shell
Replies: 5
Views: 1851

That means that the shell server you're on is old/slow... It usually can take up to about 20 mins for the make process to finish...
by SpaceDoG
Fri Apr 20, 2007 3:16 pm
Forum: Unreal 3.2 Support
Topic: Problems running IRCD on shell
Replies: 5
Views: 1851

No it's supposed to happen. It's part of the software creation process.
by SpaceDoG
Fri Apr 20, 2007 1:14 pm
Forum: Unreal 3.2 Support
Topic: Problems running IRCD on shell
Replies: 5
Views: 1851

You need to get the *nix version of 3.2.6 and then untar and unzip it then you can ./Config, make, and make install then you just need to edit the config and start the daemon.
by SpaceDoG
Thu Apr 19, 2007 1:21 pm
Forum: Unreal 3.2 Support
Topic: Unreal + Java
Replies: 9
Views: 3900

There really is nothing that can be done about it other than not giving out the address to your net... There really is no way to force people to use 1 client only and I honestly don't see why you would want to restrict people to Java...
by SpaceDoG
Fri Apr 13, 2007 7:39 pm
Forum: Unreal 3.2 Support
Topic: Opers unable to kick without channel op status
Replies: 4
Views: 1785

Then they all should be able to kick without being an op. If they aren't able to it is more than like that they aren't opered, they don't actually have the flag because a /rehash was never done, or their client doesn't think that they can because it checks for the op before sending the command to th...
by SpaceDoG
Fri Apr 13, 2007 7:23 pm
Forum: Unreal 3.2 Support
Topic: Opers unable to kick without channel op status
Replies: 4
Views: 1785

Do any of them have "can_override" in their oper blocks?
by SpaceDoG
Thu Apr 12, 2007 3:42 pm
Forum: Unreal 3.2 Support
Topic: error ssl
Replies: 1
Views: 1309

try installing ca-certificates and ssl-cert see if that fixes it.
by SpaceDoG
Thu Apr 12, 2007 1:14 pm
Forum: Unreal 3.2 Spamfilters
Topic: Help with regex
Replies: 8
Views: 4604

Albatoor you don't need a spamfilter for badwords. Just force all channels/users to be +G and add your badwords to the badwords list.
by SpaceDoG
Fri Apr 06, 2007 2:35 pm
Forum: Unreal 3.2 Support
Topic: register a new command
Replies: 8
Views: 2522

Well it's not gonna be a service. It's gonna be a normal message then the bot will see it as user xyz typed: test like you wanted.
by SpaceDoG
Tue Apr 03, 2007 1:45 pm
Forum: Services
Topic: Ulines
Replies: 7
Views: 6676

Did you put m_uline.dll in the same place as commands.dll and cloak.dll?
by SpaceDoG
Mon Apr 02, 2007 11:21 am
Forum: Unreal 3.2 Support
Topic: Strange Server Problem.
Replies: 2
Views: 1812

It would appear that the loadmodule line for commands.so is not listed in the config.
by SpaceDoG
Sun Apr 01, 2007 7:21 am
Forum: Unreal 3.2 Support
Topic: Channel ops from oper
Replies: 3
Views: 1646

It's limited to services admins only unless specifically granted via can_override flag.
by SpaceDoG
Fri Mar 23, 2007 5:58 pm
Forum: Unreal 3.2 Support
Topic: +r
Replies: 5
Views: 2379

yes the ULine user module by Angrywolf will work. I use it here and there to test things and play with Unreal and pretend to be services. The only thing about it is that you don't want to change your nick when you do because you will be disconnected. It is also not good to give it to your oper becau...