Search found 96 matches

by PeGaSuS
Tue Sep 05, 2017 9:57 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 17701

Re: [DONE][TWEAK] Anti mass highlight module.

I'd like to know if it's possible to implement a way that we can decide if the module should work just when several users are highlighted in one line or on the current state, and an option on the module config to choose that. On my network I had a few cases where some users like to always use the ad...
by PeGaSuS
Sun Aug 13, 2017 2:17 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 17701

Re: [REQUEST] Anti mass highlight module.

So I'm thinking, what if we keep counting the amount of highlights until they have a line without one at all? even better Also, should we count per user per channel, or simply per user? per channel seems more effective. As for actions, how about: block (drop silently), notice (drop, but send the &q...
by PeGaSuS
Sun Aug 13, 2017 9:05 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 17701

[DONE] Anti mass highlight module.

Okay, I've found this while surfing on the internet. Seems that InspIRCd have developed an anti mass highlight module. It can be found here: https://github.com/inspircd/inspircd-extras/blob/master/2.0/m_blockhighlight.cpp Indeed I think that should be ported to UnrealIRCd since it's a great idea. Ma...
by PeGaSuS
Wed Aug 09, 2017 12:39 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd
Replies: 1
Views: 3085

[REQUEST] Porting ojoin module from InspIRCd to UnrealIRCd

Well, I found this module quite interesting. All the things are documented here: https://wiki.inspircd.org/Modules/2.0/ojoin I guess that would be a cool feature. The only thing to tweak also, would be if the IRCop was already in the channel(s), would be if they get the ! prefix or make them cycle t...
by PeGaSuS
Sun Aug 06, 2017 3:59 pm
Forum: Generic support
Topic: Websocket
Replies: 5
Views: 7838

Re: Websocket

It would be very nice indeed. I'm using KiwiIRC for webchats in my network, and it a great webchat system. Gathering efforts to make things work between UnrealIRCd and KiwiIRC on websockets, would be a great thing to all the networks that run UnrealIRCd as their IRCd, because it's not needed almost ...
by PeGaSuS
Wed Aug 02, 2017 12:48 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] Auto vHost by port
Replies: 2
Views: 3342

[REQUEST] Auto vHost by port

It would be nice to have some kind of possibility to create a auto vhost by port. Sometimes some users wonders if some other users is connecting or not via SSL. That way we could set up a autovhost on port 6697 like, i.e, nick.using.SSL.domain.org and on 6667 something like nick.NOT-SSL.domain.org. ...