Search found 43 matches
- Wed Oct 05, 2005 6:43 am
- Forum: Unreal 3.2 Support
- Topic: Problem with Alias and selfmade service
- Replies: 9
- Views: 2593
alias nickserv { type services; }; alias ns { nick nickserv; type services; }; alias chanserv { type services; }; alias cs { nick chanserv; type services; }; alias memoserv { type services; }; alias ms { nick memoserv; type services; }; alias operserv { type services; }; alias os { nick operserv; t...
- Tue Oct 04, 2005 11:40 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with Alias and selfmade service
- Replies: 9
- Views: 2593
Well since I use include to get the alias file I would say that they are the same on each server. And since the alias for chanserv and nickserv and operserv works that is in the same file I dont see how I could have done such an error with the one I added since I used the same syntax as for the othe...
- Tue Oct 04, 2005 5:48 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with Alias and selfmade service
- Replies: 9
- Views: 2593
Problem with Alias and selfmade service
I have a simple service that I have connect to one of my servers. All works good and it works like it should. Though today I set up an Alias for it I look at the current alias file and made it the same and it works on the server that I have the servies connecting to. Thogh the other servers that are...
- Wed Sep 28, 2005 2:41 pm
- Forum: Unreal 3.2 Modules
- Topic: opinions about updated m_nochan.c
- Replies: 4
- Views: 2769
- Tue Sep 27, 2005 8:13 pm
- Forum: Unreal 3.2 Modules
- Topic: opinions about updated m_nochan.c
- Replies: 4
- Views: 2769
I like the old one also. I like what you have added to this one so far I havent found any errors. The only thing I have is that the old version posted all the nochan users tightly together. You have a line with - between each user. It doesnt do that much if there are a few users but when there are a...
- Sat May 28, 2005 4:44 pm
- Forum: Unreal 3.2 Support
- Topic: stats T explanation please
- Replies: 2
- Views: 914
- Fri May 27, 2005 8:32 pm
- Forum: Unreal 3.2 Support
- Topic: stats T explanation please
- Replies: 2
- Views: 914
stats T explanation please
Im to tired tonight to figure this one out :? So I ask for help on this :) What is the diffrent between the two number is one client and the other server bytes? bytes sent 644103.775K 12076.431K bytes recv 28106.508K 28645.723K The time connected is it counted in ms? time connected 42714754 3587550 ...
- Fri Apr 01, 2005 4:58 pm
- Forum: Unreal 3.2 Support
- Topic: How to > Link a server to two hubs
- Replies: 3
- Views: 1206
- Fri Apr 01, 2005 4:54 pm
- Forum: Unreal 3.2 Support
- Topic: IRCd allow more than 1024 problem
- Replies: 12
- Views: 3160
- Mon Jan 24, 2005 6:54 am
- Forum: Unreal 3.2 Support
- Topic: None default openssl path
- Replies: 5
- Views: 1767
I was unclear there Codemaster. When I complile OPENSSL i run the OPENSSL Config to put the openssl into directory /home/user/usr/openssl by ./Config --openssldir=/home/user/usr/openssl This will according to the OPENSSL document put all the files into the given diroctory. After the config make, mak...
- Sun Jan 23, 2005 9:31 am
- Forum: Unreal 3.2 Support
- Topic: None default openssl path
- Replies: 5
- Views: 1767
Hmm this bugs me When I compile openssl I run the config like this ./Config --openssldir=/home/user/usr/openssl I then run make, make test and finaly make install all goes well. I then run the config for unreal and I state in openssl directory /home/user/usr/openssl And this still gives me the above...
- Fri Jan 21, 2005 9:13 pm
- Forum: Unreal 3.2 Support
- Topic: None default openssl path
- Replies: 5
- Views: 1767
None default openssl path
Im trying to set up a ircd server on a shell box. Im not the one who got the shell but im helping out. The server is FreeBSD 4.9 with gcc 2.95 :? They have openssl and I compile Unrealircd 3.2.2b with it and not giving any path to openssl it gives me this error [!!!] OpenSSL version mismatch: compil...
- Fri Sep 10, 2004 8:45 pm
- Forum: Unreal 3.2 Support
- Topic: Max problem
- Replies: 2
- Views: 1116
This page http://www.dal.net/admin/vote/seceval.php3 was made by the dal.net team for the bahamut ircd server to get the most out of FreeBSD 4.X. I think most is valid for UnrealIRCD as well since its OS based configuration that is made there along with security tips. I think it was writen for versi...
- Fri Aug 27, 2004 6:48 am
- Forum: Unreal 3.2 Support
- Topic: IP in a variable
- Replies: 14
- Views: 3777
AngryWolf I didnt miss the point :) I just a similary config. I have dynamic IP and from reading the doc I came to the conclusion that its was better to as aquanight says to listen to *:port then to each time I get a new IP go in a change that, not fun to find out the server was down just becuase of...
- Thu Aug 26, 2004 8:21 pm
- Forum: Unreal 3.2 Support
- Topic: IP in a variable
- Replies: 14
- Views: 3777
It depends on which dns service you are using Im using dyndns and there it works well with http://ddclient.sourceforge.net/ for unix, this one should work with other dns services as well. for windows you have several also. DynDns has this page with several clients that works https://www.dyndns.org/s...