First thing I would do is make sure the DNS gets the right IP.
If you are using a services like dyndns there is several programs for both windows and unix that will do the trick for you.
Search found 43 matches
- Thu Aug 26, 2004 5:14 pm
- Forum: Unreal 3.2 Support
- Topic: IP in a variable
- Replies: 14
- Views: 3779
- Sun Aug 22, 2004 9:56 am
- Forum: Unreal 3.2 Support
- Topic: Error in LIDCURL.DLL
- Replies: 1
- Views: 979
- Sun Aug 22, 2004 8:12 am
- Forum: Unreal 3.2 Support
- Topic: Error in LIDCURL.DLL
- Replies: 1
- Views: 979
Error in LIDCURL.DLL
I dl unreal 3.2.1 ssl version for windows today the 22 aug. I installed it and when I use the same unrealirc.conf as I do for my unix machin, with the alternation to fit windows and the machin. I get the following error: In program wircd.exe in module LIDCURL.dll Run-time check failure #3; The varia...
- Wed Jun 16, 2004 2:25 pm
- Forum: Unreal 3.2 Support
- Topic: All this RTFM stuff...
- Replies: 11
- Views: 3475
To add a suggestion. If instead of the index page of the forums can there be added a page that gives you the way to act before posting on the forum like there is in the sticky thread in here. That way when a user goes to the fourm to ask a question they get the info on how to act before asking the q...
- Tue Mar 23, 2004 6:10 pm
- Forum: Unreal 3.2 Support
- Topic: Using remote includes
- Replies: 5
- Views: 2828
- Sun Mar 21, 2004 7:40 pm
- Forum: Unreal 3.2 Support
- Topic: Using remote includes
- Replies: 5
- Views: 2828
Yes I started thinking of that too. This is just a starting project to make it easier to maintain for me, right now I run my two servers on the same network and both comps are mine so its not that a big problem. But I willmake sure I cahnge things along the way you said they are VERY GOOD points I t...
- Sun Mar 21, 2004 12:28 pm
- Forum: Unreal 3.2 Support
- Topic: BOPM
- Replies: 3
- Views: 2682
- Sun Mar 21, 2004 10:56 am
- Forum: Unreal 3.2 Support
- Topic: BOPM
- Replies: 3
- Views: 2682
BOPM
I have used BOPM before on a diffrent IRCd but when I was to set it up on Unrealircd I read that I had to change things in the code since UnrealIrcd doesnt show the IP but just the hostmask. I looked at BOPMs page on how to change it but it looks like they are out of date with your code. Im wonderin...
- Sun Mar 21, 2004 10:46 am
- Forum: Unreal 3.2 Support
- Topic: Using remote includes
- Replies: 5
- Views: 2828
- Sun Mar 21, 2004 10:25 am
- Forum: Services
- Topic: Anyway to restrict user access to chanserv?
- Replies: 7
- Views: 5095
This is for IRC Services # CSEnableRegister [OPTIONAL] # Allows the REGISTER command to be used. This is usually a good # thing, but if you don't want your users to be able to register # channels, remove (or comment out) this directive. Note, however, # that Services administrators and the Services ...
- Sun Mar 21, 2004 9:03 am
- Forum: Unreal 3.2 Support
- Topic: Using remote includes
- Replies: 5
- Views: 2828
Using remote includes
Im wondering what is the minimal unrealircd.conf I need for the server. Before I can use remote includes for the rest? Is there any information for this or is it down to the good old try and error
- Sat Mar 20, 2004 8:34 pm
- Forum: Unreal 3.2 Support
- Topic: Remote MOTD
- Replies: 6
- Views: 3231
- Sat Mar 20, 2004 7:55 pm
- Forum: Unreal 3.2 Support
- Topic: Remote MOTD
- Replies: 6
- Views: 3231
Remote MOTD
I would like to have one MOTD that is the same for my two ircd servers. Like I can have with remote include on network file.
Is it possible to remote include the motd files? Or must they be on the local machin where the server is running from?
Is it possible to remote include the motd files? Or must they be on the local machin where the server is running from?