Search found 43 matches

by Psadi
Thu Aug 26, 2004 5:14 pm
Forum: Unreal 3.2 Support
Topic: IP in a variable
Replies: 14
Views: 3779

First thing I would do is make sure the DNS gets the right IP.

If you are using a services like dyndns there is several programs for both windows and unix that will do the trick for you.
by Psadi
Sun Aug 22, 2004 9:56 am
Forum: Unreal 3.2 Support
Topic: Error in LIDCURL.DLL
Replies: 1
Views: 979

note:
I reported this to the bugtrack also, thought of it after I had posted here :roll:
by Psadi
Sun Aug 22, 2004 8:12 am
Forum: Unreal 3.2 Support
Topic: Error in LIDCURL.DLL
Replies: 1
Views: 979

Error in LIDCURL.DLL

I dl unreal 3.2.1 ssl version for windows today the 22 aug. I installed it and when I use the same unrealirc.conf as I do for my unix machin, with the alternation to fit windows and the machin. I get the following error: In program wircd.exe in module LIDCURL.dll Run-time check failure #3; The varia...
by Psadi
Wed Jun 16, 2004 2:25 pm
Forum: Unreal 3.2 Support
Topic: All this RTFM stuff...
Replies: 11
Views: 3475

To add a suggestion. If instead of the index page of the forums can there be added a page that gives you the way to act before posting on the forum like there is in the sticky thread in here. That way when a user goes to the fourm to ask a question they get the info on how to act before asking the q...
by Psadi
Tue Mar 23, 2004 6:10 pm
Forum: Unreal 3.2 Support
Topic: Using remote includes
Replies: 5
Views: 2828

How can I from the config file reach the file if I passprotect it? I cant see how I can write that.
by Psadi
Sun Mar 21, 2004 7:40 pm
Forum: Unreal 3.2 Support
Topic: Using remote includes
Replies: 5
Views: 2828

Yes I started thinking of that too. This is just a starting project to make it easier to maintain for me, right now I run my two servers on the same network and both comps are mine so its not that a big problem. But I willmake sure I cahnge things along the way you said they are VERY GOOD points I t...
by Psadi
Sun Mar 21, 2004 12:28 pm
Forum: Unreal 3.2 Support
Topic: BOPM
Replies: 3
Views: 2682

Thanks for that info Now where do I put this directiv? IRC { mode = "+s +c"; perform = "PROTOCTL HCN"; }; you said to include this but if I try to add that I just get an error when I rehash. So if you could point me to the coorect file and/or block where to include it I would be ...
by Psadi
Sun Mar 21, 2004 10:56 am
Forum: Unreal 3.2 Support
Topic: BOPM
Replies: 3
Views: 2682

BOPM

I have used BOPM before on a diffrent IRCd but when I was to set it up on Unrealircd I read that I had to change things in the code since UnrealIrcd doesnt show the IP but just the hostmask. I looked at BOPMs page on how to change it but it looks like they are out of date with your code. Im wonderin...
by Psadi
Sun Mar 21, 2004 10:46 am
Forum: Unreal 3.2 Support
Topic: Using remote includes
Replies: 5
Views: 2828

Did some testing on test server I have. From what I can see I need the following include "http://path.to/common.conf"; The rest of the config file can if you wish be included. Ok this is not the best way to share a config file since it will most certainly be a bad idea. I think that and co...
by Psadi
Sun Mar 21, 2004 10:25 am
Forum: Services
Topic: Anyway to restrict user access to chanserv?
Replies: 7
Views: 5095

This is for IRC Services # CSEnableRegister [OPTIONAL] # Allows the REGISTER command to be used. This is usually a good # thing, but if you don't want your users to be able to register # channels, remove (or comment out) this directive. Note, however, # that Services administrators and the Services ...
by Psadi
Sun Mar 21, 2004 9:03 am
Forum: Unreal 3.2 Support
Topic: Using remote includes
Replies: 5
Views: 2828

Using remote includes

Im wondering what is the minimal unrealircd.conf I need for the server. Before I can use remote includes for the rest? Is there any information for this or is it down to the good old try and error 8)
by Psadi
Sat Mar 20, 2004 8:34 pm
Forum: Unreal 3.2 Support
Topic: Remote MOTD
Replies: 6
Views: 3231

Thanks for the info

:)
by Psadi
Sat Mar 20, 2004 7:55 pm
Forum: Unreal 3.2 Support
Topic: Remote MOTD
Replies: 6
Views: 3231

Remote MOTD

I would like to have one MOTD that is the same for my two ircd servers. Like I can have with remote include on network file.

Is it possible to remote include the motd files? Or must they be on the local machin where the server is running from?