Search found 53 matches

by frozen
Mon May 29, 2006 11:26 am
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3167

What are some good sources for modules?
by frozen
Mon May 29, 2006 7:59 am
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3167

Notify opers on activity

Is there a services or stats server that will dump the networks activity to a chan?

-h.u.b- *** Notice -- blah ([email protected]) has changed his/her nickname to t1

Kinda like that, but for /whois /map /lusers /links etc
by frozen
Mon May 29, 2006 2:44 am
Forum: Unreal 3.2 Support
Topic: rename wircd.exe
Replies: 11
Views: 2616

Sure, you would have to modifly unreal.exe and re-compile it though.
by frozen
Sun May 28, 2006 9:50 am
Forum: Unreal 3.2 Support
Topic: HELP!! MVC++ 2005 (version 8) Express cant compile?
Replies: 8
Views: 2237

I can only find 7.1, Syzop where did you get 7.0?
by frozen
Sun May 28, 2006 9:46 am
Forum: Unreal 3.2 Support
Topic: Win32 -> Depends
Replies: 7
Views: 2027

I compiled it on this computer and copied it on to the router's hdd.
by frozen
Wed May 24, 2006 11:44 pm
Forum: Unreal 3.2 Support
Topic: Win32 -> Depends
Replies: 7
Views: 2027

... It is.
by frozen
Wed May 24, 2006 10:29 pm
Forum: Unreal 3.2 Support
Topic: Syslog
Replies: 4
Views: 2625

syslog?
by frozen
Wed May 24, 2006 10:29 pm
Forum: Unreal 3.2 Support
Topic: Win32 -> Depends
Replies: 7
Views: 2027

Has nothing to do with port forwarding, the ircd does not boot. No service.log is made, and there is no wircd.exe in process list.
by frozen
Wed May 24, 2006 8:56 pm
Forum: Unreal 3.2 Support
Topic: Win32 -> Depends
Replies: 7
Views: 2027

Win32 -> Depends

I compiled Unreal3.2.4 with zlib with Visual C++ 7.1 and it runs fine on my computer but I can't get it to run on my router computer.

In the Unreal folder is

Code: Select all

cloak.dll
commands.dll
msvcr70.dll
msvcr71.dll
tre.dll
unreal.exe
wircd.exe
zlibwapi.dll
What am I missing?
by frozen
Tue Apr 25, 2006 7:08 pm
Forum: Unreal 3.2 Support
Topic: Redirect traffic to random leaf
Replies: 5
Views: 2368

As I said, I have read the docs.

Code: Select all

    redirect-server <server-to-forward-to>;
    redirect-port <port-to-forward-to>;
Will redirect to a server, not a random server.
by frozen
Mon Apr 24, 2006 10:41 pm
Forum: Unreal 3.2 Support
Topic: Redirect traffic to random leaf
Replies: 5
Views: 2368

My DNS servers don't suppoer RR, why I am looking at the IRCd to do it, and I have read the docs on the config, I see no such option. :(
by frozen
Mon Apr 24, 2006 8:25 pm
Forum: Unreal 3.2 Support
Topic: Redirect traffic to random leaf
Replies: 5
Views: 2368

Redirect traffic to random leaf

Is there a setting so the ircd will redirect all clients to a random leaf (after maxclients has been reached of corse).
by frozen
Fri Apr 14, 2006 3:43 pm
Forum: Unreal 3.2 Support
Topic: Compile windows binaries under nix
Replies: 7
Views: 2599

Thought I would give this "Visual C++ 2003 Toolkit" a shot, same thing as Visual C++. support.c src\support.c(2404) : error C2065: 'WSASYSCALLFAILURE' : undeclared identifier src\support.c(2404) : error C2099: initializer is not a constant src\support.c(2404) : warning C4047: 'initializing...
by frozen
Fri Apr 14, 2006 3:22 pm
Forum: Unreal 3.2 Support
Topic: Compile windows binaries under nix
Replies: 7
Views: 2599

I'd prefer compiling win32 binarys on a *nix too. Firstly, I don't want to buy a M$ compiler for thousands of dollars, secondly I'm used to use a compiler on a *nix. I think MinGW is just what you are looking for. Greets Mephisto Cheers. If I recall correctly, you don't even need to pay "thous...
by frozen
Wed Apr 12, 2006 11:11 pm
Forum: Unreal 3.2 Support
Topic: Compile windows binaries under nix
Replies: 7
Views: 2599

Compile windows binaries under nix

Has anyone compiled win32 binaries under nix? If so, what compiler?