Search found 1156 matches
- Tue Jun 21, 2011 12:16 pm
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCD - Connection timed out
- Replies: 3
- Views: 2471
Re: UnrealIRCD - Connection timed out
The reason connections to hub.c0w.org timeout is because you do NOT have an IRCd listening on either IP that it points to (199.27.134.83 or 199.27.135.83) So to be able to use hub.c0w.org you need to make sure it points to an IP address that is accepting connections for your IRCd.
- Sun Jun 12, 2011 9:28 am
- Forum: Unreal 3.2 Support
- Topic: block /whois nick
- Replies: 2
- Views: 1635
Re: block /whois nick
There is currently no option supplied with UnrealIRCd to do this, the only method I can think of is if you write yourself a module to do it. Also there are any number of reasons why you should not block use of the /whois, least of all that the command is required by RFC 1459 So out of curiosity may ...
- Thu Jun 02, 2011 10:23 am
- Forum: Unreal 3.2 Modules
- Topic: umode change informer wanted
- Replies: 7
- Views: 4429
Re: umode change informer wanted
If you want to use /umode try Mr Stealth's module https://bitbucket.org/stealth/unreal32/src/572328c02cda/Modules/umode.c /* * ================================================================== * Module: umode.c * Author: Stealth <stealth@x-tab.org> * Version: 1.2 * License: No warranty - use at yo...
- Tue May 17, 2011 1:22 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Help needed with regex
- Replies: 3
- Views: 11510
Re: Help needed with regex
The best place to read about UnrealIRCd's spamfilter regex syntax is in UnrealIRCd's documentation found at http://www.unrealircd.com/files/docs/un ... html#regex
As for the patterns you asked for, are they in messages or nicks?
As for the patterns you asked for, are they in messages or nicks?
- Sun May 15, 2011 12:53 pm
- Forum: Unreal 3.2 Support
- Topic: Nick seen as service
- Replies: 3
- Views: 1668
Re: Nick seen as service
Not without a module, and I am unaware of a module that could do it because it is not something I have ever tried or looked into doing.
- Sun May 15, 2011 12:52 pm
- Forum: Unreal 3.2 Support
- Topic: Connection Problem
- Replies: 10
- Views: 2794
Re: Connection Problem
Can you show us your listen blocks please?
- Tue May 10, 2011 7:20 am
- Forum: Unreal 3.2 Support
- Topic: swhois command
- Replies: 5
- Views: 2121
Re: swhois command
Unfortunately no, at least not without a module. In all honesty though I don't really see a need to. Besides the restriction in the source code for using the SWHOIS command is requiring either A) the source is a ulined user (requires the user be ulined which isnt possible without a module, or you so...
- Mon May 09, 2011 9:50 pm
- Forum: Unreal 3.2 Support
- Topic: swhois command
- Replies: 5
- Views: 2121
Re: swhois command
The SWHOIS command is only available to services servers, which is why it is listed in the "Services Commands" category
- Mon May 09, 2011 9:48 pm
- Forum: Unreal 3.2 Support
- Topic: When Oper Up Hide Joined Channels
- Replies: 3
- Views: 2129
Re: When Oper Up Hide Joined Channels
Well if the user joins the same channel as the oper the user will see that oper in the channel anyway so not much point in hiding that
Unless you don't want the oper to even appear in the channel, in which case I cannot help you with that for various reasons including morality.
Unless you don't want the oper to even appear in the channel, in which case I cannot help you with that for various reasons including morality.
- Mon May 09, 2011 4:54 pm
- Forum: Unreal 3.2 Support
- Topic: swhois command
- Replies: 5
- Views: 2121
Re: swhois command
Are you a service when you issue the /swhois command?
- Mon May 09, 2011 4:51 pm
- Forum: Unreal 3.2 Support
- Topic: When Oper Up Hide Joined Channels
- Replies: 3
- Views: 2129
Re: When Oper Up Hide Joined Channels
1) see http://www.unrealircd.com/files/docs/un ... annelmodes for user mode +p (note it only hides channels the /whois'ing user is not also in)
2) opers can join unlimited numbers of channels
2) opers can join unlimited numbers of channels
- Mon May 09, 2011 7:31 am
- Forum: Unreal 3.2 Support
- Topic: make error
- Replies: 3
- Views: 1859
Re: make error
You need to install librt
- Fri May 06, 2011 12:44 pm
- Forum: Unreal 3.2 Support
- Topic: WHOIS
- Replies: 3
- Views: 1796
Re: WHOIS
Why do you need a custom swhois module to do it when you can simply add the swhois field to an oper block?
- Wed Apr 27, 2011 12:58 pm
- Forum: Unreal 3.2 Support
- Topic: Trouble with T for reason (ipv6)
- Replies: 3
- Views: 1642
Re: Trouble with T for reason (ipv6)
/dns in your case is a client side command so has nothing to do with UnrealIRCd anyway.
Now can you show me 1) /whois <nick> 2) /userhost <nick> 3) /userip <nick> with all 3 commands issued by an IRC operator.
Now can you show me 1) /whois <nick> 2) /userhost <nick> 3) /userip <nick> with all 3 commands issued by an IRC operator.
- Tue Apr 26, 2011 2:53 pm
- Forum: Unreal 3.2 Support
- Topic: Trouble with T for reason (ipv6)
- Replies: 3
- Views: 1642
Re: Trouble with T for reason (ipv6)
Firstly their IP is not 0.0.0.0, what you pasted there that shows 0.0.0.0 is Anope's LogUsers output. Anope at present does not support IPv6 IPs for clients so is unable to display them in that output. To get the users REAL IP use /whois <nick> <nick> Now given that at present NO IPv6 address blocks...