Search found 192 matches
- Fri Aug 16, 2019 3:53 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_netadmins
- Replies: 7
- Views: 13996
Re: m_netadmins
It's still not clear what the problem is. Try to provide more details.
- Tue Aug 13, 2019 3:41 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
- Replies: 8
- Views: 12254
Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Make a separate thread for that and explain in more detail what the exact issue is. ;]
- Mon Aug 12, 2019 3:44 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
- Replies: 8
- Views: 12254
Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
My bad, forgot a few small things. :D Try now.
- Sat Aug 10, 2019 12:55 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
- Replies: 8
- Views: 12254
Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
There are a few requirements to be provided by Unreal to make it work on newer version it seems. I'll look into it some more later. ;]
EDIT: Try updating the module now. It should work but there's a performance penalty due to some missing requirements.
EDIT: Try updating the module now. It should work but there's a performance penalty due to some missing requirements.
- Tue Jul 30, 2019 4:08 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
- Replies: 8
- Views: 12254
Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
I'm pretty sure it's because Unreal recently changed how it stores (G)Z:Lines. Can you confirm that removing glines works fine, as well as tell me your Unreal version?
- Mon Apr 01, 2019 4:59 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_rmtkl correct IRC operator privileges
- Replies: 3
- Views: 9901
Re: m_rmtkl correct IRC operator privileges
That's just because starting with Unreal 4.2.1 some operprivs were renamed/moved. In this case it affects: TKLType tkl_types[] = { { TKL_KILL, 'K', "K:Line", "tkl:kline:remove" }, { TKL_ZAP, 'z', "Z:Line", "tkl:zline:local:remove" }, { TKL_KILL | TKL_GLOBAL, '...
- Mon Nov 05, 2018 6:08 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
- Replies: 7
- Views: 14379
Re: [DONE] m_geoip_whois: displays users' countries in WHOIS
Cool, thanks fam. =] Changed the topic title as well to help people searching for either module.
- Sun Nov 04, 2018 6:08 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
- Replies: 7
- Views: 14379
Re: [DONE] m_geoip: displays users' countries in WHOIS
Err, could you rename your module perhaps? :D I happen to have a (paid) one with the exact same name which prevents users from certain countries connecting to your IRCd. =]
- Sun Nov 04, 2018 6:07 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Honeypot channel
- Replies: 12
- Views: 20416
Re: [DONE] Honeypot channel
I've merged and reviewed/tested your contributions and we should be good to go. =] I made a few adjustments to the coding style, fixed some bugs (cep instead of cep2, except_auth + authisenough still checked for connectdelay) and did a few optimisations. I also removed the outdated information from ...
- Tue Oct 02, 2018 3:26 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_pmlist question
- Replies: 1
- Views: 8324
Re: m_pmlist question
Just wanted to clarify, white-list entries persist through -P +P changes but not through disconnect/reconnect of sessions? Correct, the list is stored in moddata attached to a client. Once they disconnect the client structure is destroyed and so is the moddata. I could attach it to the IRCd itself ...
- Wed Aug 29, 2018 4:32 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent users without +r (registered) from joining channels
- Replies: 14
- Views: 21911
Re: [DONE] Prevent users without +r (registered) from joining channels
Das okay, it made me write a script to keep track of available chmodes/umodes/snomasks/extbans so it's not a total loss. ;]
- Wed Aug 29, 2018 6:00 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent users without +r (registered) from joining channels
- Replies: 14
- Views: 21911
Re: [DONE] Prevent users without +r (registered) from joining channels
You mean the already existing umode +R? ;]
usermodes/regonlymsg Only receive private messages from users who are "registered users" (authenticated by Services)
usermodes/regonlymsg Only receive private messages from users who are "registered users" (authenticated by Services)
- Sun Aug 12, 2018 10:13 pm
- Forum: Generic support
- Topic: Set both +o and +a on first user join
- Replies: 2
- Views: 2986
Re: Set both +o and +a on first user join
^ Lies. :D else if (!strcmp(cep->ce_varname, "level-on-join")) { char *p; CheckNull(cep); CheckDuplicate(cep, level_on_join, "level-on-join"); if (!channellevel_to_int(cep->ce_vardata)) { config_error("%s:%i: set::level-on-join: unknown value '%s', should be one of: none, vo...
- Sun Aug 12, 2018 10:11 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Looking for delaylist.c port for unreal4
- Replies: 7
- Views: 13226
Re: [DONE] Looking for delaylist.c port for unreal4
Maybe I can hack up something like m_localisation which would export some functions so my other mods can use it (if it's not loaded then every mod would just use the English defaults). Then unrealircd.conf could contain something like: localisation { listrestrict { delay "You have to be connect...
- Sun Aug 12, 2018 10:10 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQ] M_uline
- Replies: 9
- Views: 13969
Re: [REQ] M_uline
Actually /samode is for channels only, ircops can't change umodes with native Unreal commands (unless you're using my m_sacmds module). You'll need /msg operserv umode <nick> <modes> for that. ;]