well that answers my question. you DIDNT read the documentation.
http://www.vulnscan.org/UnrealIrcd/unre ... eature_ssl
Search found 46 matches
- Tue Jan 31, 2006 12:14 am
- Forum: Unreal 3.2 Support
- Topic: allowing oper::from::userhost from a /vhost
- Replies: 20
- Views: 7285
- Mon Jan 30, 2006 10:50 pm
- Forum: Unreal 3.2 Support
- Topic: allowing oper::from::userhost from a /vhost
- Replies: 20
- Views: 7285
Did you even bother reading the documentation? you MUST have inorder to encrypt your passwords. adding ANOTHER layer of false security is REALY pointless... And useless. Its realy simple. Opers connect via ssl, use encrypted passwords, and use stric hosts, NOT *@*. and as this is a SUGGESTION, yeah....
- Mon Jan 30, 2006 10:22 pm
- Forum: General chat
- Topic: Can't edit example.conf in 3.2
- Replies: 3
- Views: 2373
- Mon Jan 30, 2006 10:17 pm
- Forum: Unreal 3.2 Modules
- Topic: SSL for /oper
- Replies: 21
- Views: 11049
- Mon Jan 30, 2006 10:11 pm
- Forum: Unreal 3.2 Support
- Topic: allowing oper::from::userhost from a /vhost
- Replies: 20
- Views: 7285
the point WAS having TWO different passwd...so if an oper f*** up and let go the passwd, it would be useless for those who could see it 'cause they dont have the vhost... yeah yeah, what would you do when REAL HOSTS are the same for everyone? vhost passwd AND oper passwd...get it? but since this po...
- Mon Jan 30, 2006 9:21 pm
- Forum: Unreal 3.2 Support
- Topic: Compile fails, win32, vs 2005
- Replies: 4
- Views: 1584
- Mon Jan 30, 2006 1:00 pm
- Forum: Unreal 3.2 Support
- Topic: Compile fails, win32, vs 2005
- Replies: 4
- Views: 1584
- Mon Jan 30, 2006 12:01 pm
- Forum: Unreal 3.2 Modules
- Topic: SSL for /oper
- Replies: 21
- Views: 11049
- Mon Jan 30, 2006 11:25 am
- Forum: Unreal 3.2 Support
- Topic: Networking architecture
- Replies: 7
- Views: 2528
... These would automatically load balance your servers. There IS a problem there. While an isp's dns cache will HAVE all the arecords in there for dns utilities, they DONT rotate the responce...atleast there are a fey ISPs that dont. Its a good step..but keep your users aware of the other servers ...
- Mon Jan 30, 2006 11:12 am
- Forum: Unreal 3.2 Support
- Topic: allowing oper::from::userhost from a /vhost
- Replies: 20
- Views: 7285
Re: allowing oper::from::userhost from a /vhost
is an idea, allowing the oper::from::userhost being a fake hostname, previously logged in with /vhost login passwd can be troublesome or hard to implement? I know bugs.unrealircd.com is the site for suggestion/requests, but happens I dont have access now... (local network problems) *Crack* Ok...the...
- Mon Jan 30, 2006 11:04 am
- Forum: Unreal 3.2 Support
- Topic: Channel's Chat History - Is It Possible?
- Replies: 9
- Views: 5651
heh, a little late but the origional idea is unpheasable cause of sendque limit and such...get 2 or 3 channels with a back log of more than 40 - 50 lines...BOOM killed... ALSO..this would require either the client to run a script...or a rework of the irc arcitecture. eggdrop has PLENTY of loging scr...
- Mon Jan 30, 2006 10:56 am
- Forum: Unreal 3.2 Support
- Topic: Compile fails, win32, vs 2005
- Replies: 4
- Views: 1584
Compile fails, win32, vs 2005
System: Windows XP Pro SP2 (fully updated) Visual Studio 2005 Compile Command: C:\IRC\Unreal3.2>nmake -f makefile.win32 Error: link kernel32.lib user32.lib gdi32.lib shell32.lib ws2_32.lib advapi32.l ib dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib /def:wircd.def /im plib:wircd.lib /nologo /deb...
- Tue Aug 23, 2005 7:41 am
- Forum: Services
- Topic: Connecting mIRC as a Service
- Replies: 7
- Views: 4206
- Fri Aug 19, 2005 7:36 am
- Forum: Services
- Topic: Connecting mIRC as a Service
- Replies: 7
- Views: 4206
- Wed Jul 27, 2005 9:44 am
- Forum: Services
- Topic: anope1.7.10 !!! is it bug ?
- Replies: 5
- Views: 2377