Search found 852 matches
- Sun Jun 18, 2006 7:28 pm
- Forum: Unreal 3.2 Support
- Topic: m_ircops.dll language
- Replies: 3
- Views: 1373
- Sun Jun 18, 2006 7:24 pm
- Forum: Unreal 3.2 Support
- Topic: bans do not work
- Replies: 7
- Views: 1900
- Wed Jun 14, 2006 4:16 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Identd required for other state.
- Replies: 19
- Views: 11021
Code: Select all
!~[^@]*@[^:]*\.([^:]|[^:f][^:]|f[^:r]|[^:]{3,}):
(Of course, you can only get : in your hostname with ipv6 but this keeps people from doing something like setting their realname to .fr: to fool the filter, for example.
- Mon Jun 05, 2006 5:48 pm
- Forum: General chat
- Topic: How To Protect ICMP or UDP flood?
- Replies: 8
- Views: 7190
- Mon May 22, 2006 3:45 pm
- Forum: Unreal 3.2 Modules
- Topic: unanswered version finger time block?
- Replies: 5
- Views: 3258
- Mon May 15, 2006 1:06 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Replace Words
- Replies: 11
- Views: 6341
- Mon May 15, 2006 12:59 am
- Forum: Unreal 3.2 Support
- Topic: User Capacity
- Replies: 3
- Views: 1534
Like Stealth said, it's really hard to even just make a wild ass guesstimate. But I can say one thing for sure, that box better be patched and firewalled to hell and back or it won't stay up enough to get even 1 regular user ;) . Also, computer reboot == server goes down, no way around it. It's just...
- Mon May 15, 2006 12:50 am
- Forum: Unreal 3.2 Support
- Topic: linking errors I have link block correct according to docs
- Replies: 2
- Views: 1160
You can use * for hostname, but if you do, you cannot use link::options::autoconnect or the /connect command. You must have the other server initiate the connection. Also, be warned that * will allow the server to connect from anywhere, so for example people knowing the link pass could pretend to be...
- Sun May 07, 2006 7:25 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: very long nickname
- Replies: 11
- Views: 6035
- Tue May 02, 2006 11:35 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: NICNAME
- Replies: 11
- Views: 5333
- Tue May 02, 2006 3:49 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: NICNAME
- Replies: 11
- Views: 5333
Well, firstly I'd have to say, define "short" (1 letter, 2 letters, 5 letters, etc).
Assuming just one or two letters you could do:
Assuming just one or two letters you could do:
Code: Select all
spamfilter {
regex "^.{1,2}!.*";
target { user; };
action block;
reason "Nick too short. Pick a longer nick.";
};
- Mon Apr 24, 2006 1:22 am
- Forum: Services
- Topic: How do they do it?
- Replies: 8
- Views: 4121
http://cvs.unrealircd.com/cgi/viewcvs.c ... cvs-markup
Or just read the serverprotocol.html doc in your doc/technical folder.
Or just read the serverprotocol.html doc in your doc/technical folder.
- Sun Apr 23, 2006 10:47 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Router exploit
- Replies: 13
- Views: 11154
- Sun Apr 23, 2006 6:49 pm
- Forum: Unreal 3.2 Support
- Topic: unknown directive cgiirc
- Replies: 5
- Views: 2258
- Thu Apr 13, 2006 2:21 pm
- Forum: Unreal 3.2 Support
- Topic: Compile windows binaries under nix
- Replies: 7
- Views: 2606