Search found 82 matches
- Sun Nov 20, 2011 6:45 am
- Forum: Unreal 3.2 Support
- Topic: Stumped (SSL linking problem)
- Replies: 8
- Views: 4288
Re: Stumped (SSL linking problem)
Didn't mean to blame Unreal. It's just stumping me. Did as you asked and I guess it get's interesting. Connect from the host that throws the error to our hub. Here is the result: Compression: 1 (zlib compression) Start Time: 1321771283 Timeout : 300 (sec) Verify return code: 18 (self signed certific...
- Wed Nov 16, 2011 10:38 pm
- Forum: Unreal 3.2 Support
- Topic: Stumped (SSL linking problem)
- Replies: 8
- Views: 4288
Stumped (SSL linking problem)
Here's the scenario. I have a mid sized network with several servers. They are all linked correctly. Here's the problem. We use SSL to connect all of our servers together, however they can only connect one way. Example. Hub->Server1 works fine. However Server1->Hub results in SSL_connect(): Internal...
- Thu Jun 17, 2004 3:25 am
- Forum: Unreal 3.2 Modules
- Topic: Maximum Ban Limit
- Replies: 11
- Views: 5280
Well. YOu don't have to be such a smart@$$ about it. If you found the file, then that's all you need to know. Excuse me for being wrong. I haven't actually worked on it yet. And as for editing the files, it may not be supported, but if your smart enough not to mess crap up, you don't have to worry a...
- Mon Jun 14, 2004 5:46 pm
- Forum: Unreal 3.2 Modules
- Topic: Maximum Ban Limit
- Replies: 11
- Views: 5280
- Mon Jun 14, 2004 12:13 am
- Forum: Unreal 3.2 Modules
- Topic: Maximum Ban Limit
- Replies: 11
- Views: 5280
- Sun Jun 13, 2004 6:38 pm
- Forum: Unreal 3.2 Modules
- Topic: Maximum Ban Limit
- Replies: 11
- Views: 5280
- Sat Jun 12, 2004 5:10 am
- Forum: Unreal 3.2 Modules
- Topic: Maximum Ban Limit
- Replies: 11
- Views: 5280
Maximum Ban Limit
I was wondering if anyone would be interested in doing a quick mod that would increase the channel ban limit from 60 to another preset amount. Reason being, we have a ton of server's and don't want to have to recompile them all and restart. If not, any tips on how to do this would be appreciated. (b...