Search found 307 matches

by Casper
Sun Feb 08, 2009 10:38 am
Forum: Unreal 3.2 Modules
Topic: Help please m_adult.c
Replies: 12
Views: 6942

Re: Help please m_adult.c

Make sure you're loading it the right way, through Unreal (not OperServ) Place m_adult.c in ~/Unreal3.2[.7]/src/modules Run 'make custommodule MODULEFILE=m_adult' Add 'loadmodule "src/modules/m_adult.so";' to unrealircd.conf ./unreal rehash (or /rehash from IRC) /module, check for m_adult...
by Casper
Sat Feb 07, 2009 8:54 pm
Forum: Unreal 3.2 Modules
Topic: Help please m_adult.c
Replies: 12
Views: 6942

Re: Help please m_adult.c

is the filename of a module without extension.
The proper syntax will be:
make custommodule MODULEFILE=m_adult
by Casper
Sat Feb 07, 2009 7:34 pm
Forum: Unreal 3.2 Modules
Topic: Help please m_adult.c
Replies: 12
Views: 6942

Re: Help please m_adult.c

http://www.angrywolf.org/compiling.php?lang=en, will explain a lot on how to compile modules and as such load them (you can't load IRCd modules via Services :P)
by Casper
Sat Feb 07, 2009 7:31 pm
Forum: Services
Topic: Anope not running with unreal
Replies: 3
Views: 4381

Re: Anope not running with unreal

Edit: I guess I wasn't that awake when I wrote the 'advice' what was here.. That was a solution for the 1.9 branche, sorry :$
by Casper
Thu Feb 05, 2009 4:53 pm
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4639

Re: For /whois information

What services are you using?
by Casper
Thu Feb 05, 2009 8:28 am
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4639

Re: For /whois information

zEkE wrote:The other answer is that that line is controlled by user mode +r. If you have +r (typically given by Nickserv upon registering/identifying), that line will appear in your whois reply.
I don't think he wants to do that on every user connection to the server :')
by Casper
Wed Feb 04, 2009 5:49 pm
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4639

Re: For /whois information

You can achieve that by giving your users the opportunity to register with a services package.
by Casper
Mon Feb 02, 2009 5:31 pm
Forum: Unreal 3.2 Support
Topic: nickserv Problem!!
Replies: 4
Views: 1891

Re: nickserv Problem!!

You'll need a services package to get that working. Click for Anope Services.
by Casper
Fri Jan 30, 2009 1:28 pm
Forum: Unreal 3.2 Support
Topic: Warning Possible desynch
Replies: 7
Views: 1956

Re: Warning Possible desynch

After some Googling: In older Unreal versions (3.2.2 and earlier) this happened after a while after an oper used /SAMODE with certain parameters, this has been fixed in 3.2.3. If you still get this problem and all your servers are running Unreal3.2.3 then there are still a few posibilities: - a prot...
by Casper
Fri Jan 30, 2009 11:42 am
Forum: Unreal 3.2 Support
Topic: Warning Possible desynch
Replies: 7
Views: 1956

Re: Warning Possible desynch

To make sure the time on all servers are the same (install a NTP client ;))
by Casper
Thu Jan 29, 2009 2:43 pm
Forum: Unreal 3.2 Modules
Topic: REQ: Price estimate for 3 modules
Replies: 2
Views: 2463

Re: REQ: Price estimate for 3 modules

You could easyly do 'module 3' by loading the module PrivDeaf, add this to the unrealircd.conf "set::restrict-usermodes D;" Click for the full tutorial. This way only opers can do -D & +D on the users.
by Casper
Tue Jan 27, 2009 1:54 pm
Forum: Unreal 3.2 Support
Topic: Problem with Oper Flagsd I think ..
Replies: 4
Views: 1682

Re: Problem with Oper Flagsd I think ..

Had to set:

(14:53:52) <bluewish> (00:23:14) * bluewish sets mode: +aqv

Solved.
by Casper
Tue Jan 27, 2009 12:00 pm
Forum: Unreal 3.2 Support
Topic: Problem with Oper Flagsd I think ..
Replies: 4
Views: 1682

Re: Problem with Oper Flagsd I think ..

Can you /whois yourself and give us the output? (You may filter out the IP address / hostname :P)
by Casper
Mon Jan 26, 2009 10:27 am
Forum: Unreal 3.2 Support
Topic: How to colour my server's Unreal when we logged in ?
Replies: 5
Views: 2203

Re: How to colour my server's Unreal when we logged in ?

This will only work for mIRC. He wants to have it done by UnrealIRCd, not that all clients have to do this themselfs.
by Casper
Sun Jan 25, 2009 4:47 pm
Forum: Unreal 3.2 Support
Topic: How to colour my server's Unreal when we logged in ?
Replies: 5
Views: 2203

Re: How to colour my server's Unreal when we logged in ?

This MAY can be done by editing the source code which overall is not supported.