Search found 307 matches
- Sun Feb 08, 2009 10:38 am
- Forum: Unreal 3.2 Modules
- Topic: Help please m_adult.c
- Replies: 12
- Views: 6942
Re: Help please m_adult.c
Make sure you're loading it the right way, through Unreal (not OperServ) Place m_adult.c in ~/Unreal3.2[.7]/src/modules Run 'make custommodule MODULEFILE=m_adult' Add 'loadmodule "src/modules/m_adult.so";' to unrealircd.conf ./unreal rehash (or /rehash from IRC) /module, check for m_adult...
- Sat Feb 07, 2009 8:54 pm
- Forum: Unreal 3.2 Modules
- Topic: Help please m_adult.c
- Replies: 12
- Views: 6942
Re: Help please m_adult.c
The proper syntax will be:is the filename of a module without extension.
make custommodule MODULEFILE=m_adult
- Sat Feb 07, 2009 7:34 pm
- Forum: Unreal 3.2 Modules
- Topic: Help please m_adult.c
- Replies: 12
- Views: 6942
Re: Help please m_adult.c
http://www.angrywolf.org/compiling.php?lang=en, will explain a lot on how to compile modules and as such load them (you can't load IRCd modules via Services
)
![Razz :P](./images/smilies/icon_razz.gif)
- Sat Feb 07, 2009 7:31 pm
- Forum: Services
- Topic: Anope not running with unreal
- Replies: 3
- Views: 4381
Re: Anope not running with unreal
Edit: I guess I wasn't that awake when I wrote the 'advice' what was here.. That was a solution for the 1.9 branche, sorry :$
- Thu Feb 05, 2009 4:53 pm
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4639
Re: For /whois information
What services are you using?
- Thu Feb 05, 2009 8:28 am
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4639
Re: For /whois information
I don't think he wants to do that on every user connection to the server :')zEkE wrote:The other answer is that that line is controlled by user mode +r. If you have +r (typically given by Nickserv upon registering/identifying), that line will appear in your whois reply.
- Wed Feb 04, 2009 5:49 pm
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4639
Re: For /whois information
You can achieve that by giving your users the opportunity to register with a services package.
- Mon Feb 02, 2009 5:31 pm
- Forum: Unreal 3.2 Support
- Topic: nickserv Problem!!
- Replies: 4
- Views: 1891
Re: nickserv Problem!!
You'll need a services package to get that working. Click for Anope Services.
- Fri Jan 30, 2009 1:28 pm
- Forum: Unreal 3.2 Support
- Topic: Warning Possible desynch
- Replies: 7
- Views: 1956
Re: Warning Possible desynch
After some Googling: In older Unreal versions (3.2.2 and earlier) this happened after a while after an oper used /SAMODE with certain parameters, this has been fixed in 3.2.3. If you still get this problem and all your servers are running Unreal3.2.3 then there are still a few posibilities: - a prot...
- Fri Jan 30, 2009 11:42 am
- Forum: Unreal 3.2 Support
- Topic: Warning Possible desynch
- Replies: 7
- Views: 1956
Re: Warning Possible desynch
To make sure the time on all servers are the same (install a NTP client
)
![Wink ;)](./images/smilies/icon_wink.gif)
- Thu Jan 29, 2009 2:43 pm
- Forum: Unreal 3.2 Modules
- Topic: REQ: Price estimate for 3 modules
- Replies: 2
- Views: 2463
Re: REQ: Price estimate for 3 modules
You could easyly do 'module 3' by loading the module PrivDeaf, add this to the unrealircd.conf "set::restrict-usermodes D;" Click for the full tutorial. This way only opers can do -D & +D on the users.
- Tue Jan 27, 2009 1:54 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with Oper Flagsd I think ..
- Replies: 4
- Views: 1682
Re: Problem with Oper Flagsd I think ..
Had to set:
(14:53:52) <bluewish> (00:23:14) * bluewish sets mode: +aqv
Solved.
(14:53:52) <bluewish> (00:23:14) * bluewish sets mode: +aqv
Solved.
- Tue Jan 27, 2009 12:00 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with Oper Flagsd I think ..
- Replies: 4
- Views: 1682
Re: Problem with Oper Flagsd I think ..
Can you /whois yourself and give us the output? (You may filter out the IP address / hostname
)
![Razz :P](./images/smilies/icon_razz.gif)
- Mon Jan 26, 2009 10:27 am
- Forum: Unreal 3.2 Support
- Topic: How to colour my server's Unreal when we logged in ?
- Replies: 5
- Views: 2203
Re: How to colour my server's Unreal when we logged in ?
This will only work for mIRC. He wants to have it done by UnrealIRCd, not that all clients have to do this themselfs.
- Sun Jan 25, 2009 4:47 pm
- Forum: Unreal 3.2 Support
- Topic: How to colour my server's Unreal when we logged in ?
- Replies: 5
- Views: 2203
Re: How to colour my server's Unreal when we logged in ?
This MAY can be done by editing the source code which overall is not supported.