Search found 1156 matches
- Wed Dec 07, 2011 4:06 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter for multiple colors
- Replies: 1
- Views: 10005
Re: Spamfilter for multiple colors
Unfortunately no it isn't due to the fact formatting characters are stripped from the message before the message is matched against spamfilters. The reason for this is so spammers cannot use colours and formatting to evade spamfilters.
- Wed Nov 30, 2011 11:20 pm
- Forum: Services
- Topic: Channellist
- Replies: 13
- Views: 12428
Re: Channellist
And i can login with phpymadmin... :P That just means phpmyadmin is configured to connect correctly, that doesn't mean Denora is. I simply pointed out the error in your own log, it says Denora can't connect and gets a "connection refused" when it tries. As already stated, "connection...
- Thu Nov 24, 2011 4:31 pm
- Forum: Services
- Topic: Channellist
- Replies: 13
- Views: 12428
Re: Channellist
If you have the time to drop by #denora on irc.denorastats.org im sure someone will be able to help you if im not around. (I find IRC is a quicker way to get support for matters like these due to instant responses)
- Wed Nov 23, 2011 11:53 am
- Forum: Services
- Topic: Channellist
- Replies: 13
- Views: 12428
Re: Channellist
What's difficult about Denora for you?
- Mon Nov 21, 2011 9:42 pm
- Forum: Services
- Topic: Channellist
- Replies: 13
- Views: 12428
Re: Channellist
As for the PHP errors you get, those are down to your choice of using ereg_replace() which as of PHP 5.3 is now deprecated and should NOT be used. Consider instead using preg_replace() if you REALLY need to use a regex, otherwise if you're using a simple find and replace string matching try str_repl...
- Sun Nov 13, 2011 1:21 pm
- Forum: Unreal 3.2 Support
- Topic: Multiple failed to bind errors
- Replies: 6
- Views: 6890
Re: Multiple failed to bind errors
Can you show us the output of the following command please:
netstat -anp | grep "LISTEN" | grep ":6667"
netstat -anp | grep "LISTEN" | grep ":6667"
- Sun Nov 13, 2011 1:18 pm
- Forum: Unreal 3.2 Support
- Topic: Uptime error (negative value)
- Replies: 10
- Views: 4476
Re: Uptime error (negative value)
The offset of approximately 3600 seconds (one hour) suggests to me the clock on your server has NOT been set correctly. For example the clock has been set to "local time" for someone with a time zone one hour different from the time zone the server has been set to use. The solution is A) s...
- Wed Nov 02, 2011 11:07 am
- Forum: Unreal 3.2 Support
- Topic: Adding Oper blocks
- Replies: 4
- Views: 5500
Re: Adding Oper blocks
The error you get is because your real ident@host, or the user name you use for /oper is incorrect.
Note the oper::from::userhost masks must match your REAL rDNS host name or ip and the ident shown in /whois, also note user names for /oper are case sensitive.
Note the oper::from::userhost masks must match your REAL rDNS host name or ip and the ident shown in /whois, also note user names for /oper are case sensitive.
- Tue Oct 18, 2011 6:11 pm
- Forum: Unreal 3.2 Support
- Topic: crash without log
- Replies: 6
- Views: 2065
Re: crash without log
Can you show us the command you used to create that hash? because the example you have given there does NOT match the format Unreal expects to see.Gogetssj5 wrote:i use crypt md5 and the crypt format is (exampale "+1SAx96FcbatLyHzoYJHxxCw=")..server crashed with all oper block..now:
- Tue Oct 18, 2011 6:05 pm
- Forum: Unreal 3.2 Support
- Topic: How To U:Line YourSelf
- Replies: 2
- Views: 1630
Re: How To U:Line YourSelf
U:Lines apply to servers only, not users. And U:Lining a user server will not give opers on that server any special abilities. So that leaves only the option of using a module.
- Tue Oct 18, 2011 6:04 pm
- Forum: Unreal 3.2 Support
- Topic: Server Notices
- Replies: 2
- Views: 1837
Re: Server Notices
Strictly speaking you CAN send HelpOp messages, using /helpop !<message> (the ! forces the message to be sent instead of looked up in the help {} blocks.
- Fri Oct 14, 2011 12:09 pm
- Forum: Unreal 3.2 Support
- Topic: Allow existing server usernames [Linux]
- Replies: 6
- Views: 2054
Re: Allow existing server usernames [Linux]
@katsklaw I think he means a module to restrict nicks to the user names to which the user uses for SSH.
- Wed Oct 12, 2011 9:48 am
- Forum: Unreal 3.2 Support
- Topic: custom block wanted
- Replies: 4
- Views: 1933
Re: custom block wanted
OK, try not to confuse user modes with oper block flags as they are not the same thing. For example for "global" the flag is "O" but the mode is "o", and for local they're the other way around. So the flags in the flags field do not directly relate to the user modes the...
- Tue Oct 11, 2011 10:58 pm
- Forum: Unreal 3.2 Support
- Topic: custom block wanted
- Replies: 4
- Views: 1933
Re: custom block wanted
Simplest method to do this is simply give them can_localkill and can_globalkill with NO other flags (eg NO netadmin, services-admin, coadmin, admin, global or local). Note however that Unreal will give you a warning at /rehash and startup if can_globalkill is included (or any flag that does anything...
- Tue Oct 11, 2011 10:51 pm
- Forum: Unreal 3.2 Modules
- Topic: Attempt to create a MySQL module
- Replies: 3
- Views: 3282
Re: Attempt to create a MySQL module
You will also need to pass the correct linker flags to link with the MySQL client library as well. Which is where compiling an Unreal module which uses MySQL gets tricky.