Search found 46 matches

by sdamon
Wed Jul 27, 2005 9:41 am
Forum: Services
Topic: BOPM Help Please!
Replies: 2
Views: 2013

use the one built into anope or the neostats module
by sdamon
Thu Jul 21, 2005 8:29 am
Forum: Unreal 3.2 Support
Topic: Get (Anope)Vhost instead of the real host as ircop
Replies: 6
Views: 2350

this becomes an issu when you do /ban nick of a nick not on channel giveing the full host to an oper...but that also bans the user...
by sdamon
Thu Jul 21, 2005 8:26 am
Forum: Unreal 3.2 Support
Topic: set::modes-on-connect diffrent for diffrent ports/IPs/class
Replies: 9
Views: 2361

the idea requires like a service module (neostats or anope..) to version, check for +B and akill as needed...but..thats a while away :) again...just an idea and low proority
by sdamon
Sat Jul 09, 2005 3:20 am
Forum: Unreal 3.2 Support
Topic: Disable cloaking
Replies: 11
Views: 3758

and restrict it (this is where the documentation comes in handy)
by sdamon
Sat Jul 09, 2005 3:19 am
Forum: Unreal 3.2 Support
Topic: set::modes-on-connect diffrent for diffrent ports/IPs/class
Replies: 9
Views: 2361

Jason wrote:That would be difficult. It couldnt be done by just allow umodes to certain ports/ips.
Its not allow a mode..its force a mode. But still...
by sdamon
Fri Jul 08, 2005 12:05 pm
Forum: Unreal 3.2 Support
Topic: set::modes-on-connect diffrent for diffrent ports/IPs/class
Replies: 9
Views: 2361

well..the mirc bot is abit more uguly..the idea was to create a port/ip that tollerated bots connect to, and get auto +B, limit the amount of bots per server to 5% total users, and gline (via services) any bot that connects to any other ip/port
by sdamon
Wed Jul 06, 2005 10:29 am
Forum: Unreal 3.2 Support
Topic: set::modes-on-connect diffrent for diffrent ports/IPs/class
Replies: 9
Views: 2361

set::modes-on-connect diffrent for diffrent ports/IPs/class

without going into too much detail, this boils down to: I want to give diffrent umodes to users connecting to certian ports/ips I read the documantation semi-throughly, and didnt see any documented way of doing this. Setting up an ircd to handel this is not parcticle as it would only be for a few us...
by sdamon
Wed Jul 06, 2005 9:58 am
Forum: Unreal 3.2 Support
Topic: turn off modes +q/+a/+h
Replies: 5
Views: 2009

RTFM for the first 2...if you didnt want them, you shouldnt have compiled with them. For half/helpop, just dont use it, or restric it.

And this user IS useing services..anope... He asked the question there and got the same answer prety much.
by sdamon
Wed Jun 22, 2005 9:25 am
Forum: Unreal 3.2 Modules
Topic: Kill Protection Module for Netadmins (Usermode +K)
Replies: 17
Views: 10086

does this effect services ghosting?
by sdamon
Wed Jun 22, 2005 9:21 am
Forum: Services
Topic: +qo after joining a registered channel
Replies: 5
Views: 3009

+q gives you +o, but anope doesn't know whether you have PREFIX_AQ enabled or not - and there's the chance that (like my network) some servers might have it on, others not. Naughty Superadmin also does more than that. It means I can do things like use raw, use some operserv functions like operflag....
by sdamon
Mon Jun 20, 2005 9:13 am
Forum: Services
Topic: +qo after joining a registered channel
Replies: 5
Views: 3009

Re: +qo after joining a registered channel

hi, i want to keep my superadmin status on but disable automatic +qo when entering a registered channel. (+q can stay but some chanops are quite nervous about this "takeover" by getting +o) can it be done? unless you disabled prefix on compile... +q gives you +o... additionaly, Superadmin...
by sdamon
Fri Jun 17, 2005 10:56 am
Forum: Services
Topic: Problems starting anope services
Replies: 15
Views: 6731

id tripple check your links block...i have no clue if the problem is there, but its always good advice
by sdamon
Fri Jun 17, 2005 10:11 am
Forum: Services
Topic: Problems starting anope services
Replies: 15
Views: 6731

Are you useing MySQL?
Are you on windows or a unix?
which version of your operating system?
I know there are othe questions...but i cant think of them atm (tired)
by sdamon
Wed Jun 15, 2005 3:37 am
Forum: Services
Topic: chanfix or simmiler for unreal?
Replies: 7
Views: 5137

I've heard of a few floating around, but I don't have any links sorry. However it may be possible to modify openchanfix and add IRCd protocol abstraction to allow it to be used with Unreal, I'm not sure. That what i was going to do (swipe a little code from anope to do it) BUT...it runs on the ircd...
by sdamon
Tue Jun 14, 2005 7:54 am
Forum: Unreal 3.2 Modules
Topic: Stopping a user from connecting temporarily
Replies: 7
Views: 3419

write a services module to send a numeric on connect, set a timer and and kill after 60 seconds. hel you could almost do that with an opered mirc client. unrealircd.conf set::autojoin "#tos"; new .mrc file. on *:join:#tos:{ timer $+ $nick 1 60 kill $nick you must accept our terms of servic...