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by Syzop
Thu Dec 16, 2004 10:57 pm
Forum: General chat
Topic: Someone hacked into my unreal without opering up and banned
Replies: 3
Views: 3164

I suppose you should do the same as in any other case when you get hacked... Meaning: reinstall the OS & software (assuming it's your box, else.. you might have a nice problem), make sure any security holes are properly patched, use different passwords, and use config/data files from a 'known go...
by Syzop
Thu Dec 16, 2004 10:52 pm
Forum: Unreal 3.2 Spamfilters
Topic: spamfilter
Replies: 1
Views: 1888

These are really the basics, see ^ (and $), but why not take some time to learn about regex in general? It's worth it :).
by Syzop
Thu Dec 16, 2004 5:03 pm
Forum: Unreal 3.2 Support
Topic: Crash when rehash
Replies: 3
Views: 1108

Bugs should be reported to http://bugs.unrealircd.org (be sure to read the instructions in 'Main').
That said, since you are using w98, the issue might very well not be fixable/tracable.
I suggest you to use a more modern OS anyway (w2k, xp, ..) :P.
by Syzop
Wed Dec 15, 2004 12:41 am
Forum: Unreal 3.2 Support
Topic: Default host and auto op
Replies: 1
Views: 1158

I was wondering if it's possible to make everyone that connects to the ircd use a default host? We don't have that, and it seems like a horrible feature to me.. great for bans! Also, I know for auto-op in a channel would need services provided by Anope, but is it possible to make auto-op on a chann...
by Syzop
Tue Dec 14, 2004 4:45 pm
Forum: Unreal 3.2 Modules
Topic: SANICK
Replies: 4
Views: 5845

True, I can spot a few bugs... Also it marks itself as an 'official module' which it obviously *IS NOT* :P.
by Syzop
Mon Dec 13, 2004 11:51 pm
Forum: Unreal 3.2 Support
Topic: Linking problems
Replies: 6
Views: 2203

True, especially if you link the wrong way around.
by Syzop
Sat Dec 11, 2004 7:08 pm
Forum: Unreal 3.2 Support
Topic: compiling problem..
Replies: 4
Views: 2781

'make clean' is your friend ;) [and then 'make' again]
(although it should have enforced recompiling of everything, but ah well).
by Syzop
Sat Dec 11, 2004 6:29 pm
Forum: Unreal 3.2 Support
Topic: compiling problem..
Replies: 4
Views: 2781

Did you read 'INSTALL.REMOTEINC'?
Standard curl is not what we need, we need curl w/c-ares, installations instructions are in the file just mentioned.
by Syzop
Sat Dec 11, 2004 5:10 pm
Forum: Unreal 3.2 Support
Topic: Did I miss something?
Replies: 7
Views: 2049

Also 1 port can never be changed, and this depends on the order of your listen blocks.. the last one to be exact (so the one your leaf, not on your hub).

When we are at it btw, you shouldn't have autoconnect enabled on both sides.. The usual rule is to let leafs autoconnect to hubs.
by Syzop
Sat Dec 11, 2004 4:53 pm
Forum: General chat
Topic: (European) mirrors requested
Replies: 7
Views: 4288

Re: crazytoon

Could you re-apply on the site? I added my email address to the notification list after my last message so should receive it too.

(yes, you could also pm or mail, but then we tend to forget certain information [logo.. etc] so it only takes longer :P)
by Syzop
Sat Dec 11, 2004 2:56 am
Forum: Unreal 3.2 Support
Topic: Did I miss something?
Replies: 7
Views: 2049

So uh, any other ideas? Yes, just a totally out of the blue idea.. perhaps you are wrong? Ports don't become SSL magically, if the only listen line for port 7325 in your config is 'listen HUBIP:7325;' then it IS NOT SSL. Anyway, there's a reliable way to find this out: on IRC (probably requiring op...
by Syzop
Sat Dec 11, 2004 2:54 am
Forum: Services
Topic: Ok, Need help again plz
Replies: 3
Views: 1871

move Unreal3.2 modules --> Services

Could you please post in the appropriate forum section?
This is the second time in a few hours. Your question is about services, not modules.
by Syzop
Sat Dec 11, 2004 2:49 am
Forum: Unreal 3.2 Modules
Topic: angrywolf stops coding modules.
Replies: 8
Views: 4408

Ok, I had some time to work on this, I've done 3 mods so far (licensing, docs, installer scripts, code reading + style changes, included in *NIX modpack, included in win32 modpack), namely: jointhrottle, m_ircops, m_staff The other 2 (m_rmban, m_rmtkl) will be done later, just didn't want to delay t...
by Syzop
Sat Dec 11, 2004 2:32 am
Forum: Unreal 3.2 Support
Topic: Did I miss something?
Replies: 7
Views: 2049

Yes, you are connecting with SSL to a non-SSL port.

You probably want to replace this line on both sides from:
listen HUBIP:7325;
to:
listen HUBIP:7325 { options { ssl; }; };

Oh and, obviously, then anope shouldn't link to that port since anope doesn't support SSL (yet?)
by Syzop
Fri Dec 10, 2004 9:07 pm
Forum: Unreal 3.2 Modules
Topic: hiding servers
Replies: 12
Views: 5707

but you could always take things to ircu's extremes Well, AFAIK you can still get a server map, it's just that such things are less known (hence people might think they are safe, when they are in fact not). but I think that's probably just asking for more trouble. The DNS trick works much better Ex...