Search found 307 matches
- Mon Feb 25, 2008 6:11 pm
- Forum: Unreal 3.2 Support
- Topic: Segmentation error
- Replies: 4
- Views: 1494
Re: Segmentation error
Rude posts deleted. As Casper mentioned we are all volunteers and there is no obligation to support ANYONE - even those who have donated. Sit back, relax, and wait for someone to see your post and help you. If you don't like the slowness of the helpers here, go run another IRCd. Hmm, I don't think ...
- Mon Feb 25, 2008 8:35 am
- Forum: Unreal 3.2 Support
- Topic: blablabla@blablabla == no Oper
- Replies: 5
- Views: 1901
Re: blablabla@blablabla == no Oper
That's not a real host. I think you have to learn something about 'cloaked hosts'.no@rox-6A38733
- Sun Feb 24, 2008 9:00 am
- Forum: Unreal 3.2 Support
- Topic: Connection Refused
- Replies: 2
- Views: 1239
Re: Connection Refused
Have your forwarded the ports in the listenblock correctly? If so, if you're trying to connect to your own computer (where the server is running), try connecting to 127.0.0.1
- Sat Feb 23, 2008 9:26 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2 Whit SSL on Windows?
- Replies: 4
- Views: 1979
Re: Unreal 3.2 Whit SSL on Windows?
Here you go
listen *:6697 {
options {
ssl;
clientsonly;
};
};
- Download one of the two pre-compiled versions with SSL
Set up a correct listenblock*
In case you use mIRC, read this
listen *:6697 {
options {
ssl;
clientsonly;
};
};
- Fri Feb 15, 2008 9:18 pm
- Forum: Unreal 3.2 Support
- Topic: IRC?
- Replies: 5
- Views: 1527
Re: IRC?
That's possible. We can even the host the Java applet for you
- Fri Feb 15, 2008 8:52 pm
- Forum: Unreal 3.2 Support
- Topic: IRC?
- Replies: 5
- Views: 1527
Re: IRC?
PM me if you like Stealths idea: I think we could manage something here
- Wed Feb 13, 2008 9:02 pm
- Forum: Services
- Topic: WHat Services Do you use ??
- Replies: 25
- Views: 15328
Re: WHat Services Do you use ??
I really don't know this "J"...
- Sun Feb 03, 2008 8:52 am
- Forum: Unreal 3.2 Support
- Topic: Servers delink.
- Replies: 10
- Views: 3058
Re: Servers delink.
Yeah, due to maintance or something. I'm talking about my home connection now, so I had to reconnect to the server a few times, which is located in a DC. So luckily the server was online! But, the few times I reconnected, the server didn't delink whenever I /oper'ed myself up, with still all the mod...
- Sat Feb 02, 2008 7:37 pm
- Forum: Unreal 3.2 Support
- Topic: Servers delink.
- Replies: 10
- Views: 3058
Re: Servers delink.
I still haven't unloaded all the modules, as today I /oper'ed myself like four times as my damn ISP lost connection all the time. There wasn't any delink between them, which makes this 'issue' (if it still is) even more unusual...
- Fri Feb 01, 2008 7:24 pm
- Forum: Unreal 3.2 Support
- Topic: Servers delink.
- Replies: 10
- Views: 3058
Re: Servers delink.
Yes, I'll ask the other server admin when he comes back, which will probably be tomorrow. Thanks for now and I'll keep you informed about the issue!
Thanks a lot all
Thanks a lot all
- Fri Feb 01, 2008 6:34 pm
- Forum: Unreal 3.2 Support
- Topic: Servers delink.
- Replies: 10
- Views: 3058
Re: Servers delink.
Lol, my bad. No, I think I was far, far away when I posted it... XD
- Fri Feb 01, 2008 5:55 pm
- Forum: Unreal 3.2 Support
- Topic: Servers delink.
- Replies: 10
- Views: 3058
Re: Servers delink.
Hub:
None*
B:
Thanks
- ircops
privdeaf
staff
*
None*
B:
- m_jumpserver
privdeaf
m_uptime
ircops
antirandom
m_userip
*
Thanks
- Fri Feb 01, 2008 12:17 pm
- Forum: Unreal 3.2 Support
- Topic: Servers delink.
- Replies: 10
- Views: 3058
Servers delink.
Hi all, This is some weird issue I'm having here. We have two servers connected to a hub and between this servers we're using SSL. But each time I connect and I /oper myself up on a completely different server(B), that server(A) disconnects from the netwerk with this "error": SSL_read() Un...
- Thu Jan 24, 2008 6:11 pm
- Forum: General chat
- Topic: [TUT] UnrealIRCD Conf [Dutch]
- Replies: 2
- Views: 3614
Re: [TUT] UnrealIRCD Conf [Dutch]
Looks good, but I think it's not complete. For example you're 'explaining' the oper block, but you only gave the example of a netadmin. Maybe you could tell them where to find the documentation (which tells the Dutch users enough in my opinion..)
- Tue Jan 08, 2008 2:40 pm
- Forum: Unreal 3.2 Modules
- Topic: AntiRandom doesn't detect on new IRCd
- Replies: 5
- Views: 3481
Re: AntiRandom doesn't detect on new IRCd
Hmmm, not sure what's causing it then... As alternative you could use BOPM a proxy scanner.