Search found 1100 matches

by katsklaw
Mon Feb 16, 2015 6:12 pm
Forum: Unreal 3.2 Support
Topic: Can't Zline
Replies: 2
Views: 2092

Re: Can't Zline

First question on my mind is... are you set on operserv on your services. secondly.. are you set correctly there.. thirdly.. are you identified to operserv as well as being opered on the daemon ? Z:Lines have nothing to do with services so these questions are irrelevant. Z:Lines are in the IRCd loc...
by katsklaw
Fri Feb 13, 2015 11:30 pm
Forum: Unreal 3.2 Modules
Topic: WHOIS commands only for ops
Replies: 3
Views: 9501

Re: WHOIS commands only for ops

Not natively. You must use a module. To my knowledge no such module exists.
by katsklaw
Mon Feb 09, 2015 10:44 pm
Forum: Services
Topic: Session limit Exceeded
Replies: 3
Views: 12308

Re: Session limit Exceeded

Services sessions should stay intact for however long you tell them. However, each services package may act a bit differently, the syntax may be a bit different, etc, this is why I suggested you talk to them about it. UPDATE: Since the bulk of your remaining questions pertain to services, I've moved...
by katsklaw
Mon Feb 09, 2015 7:02 pm
Forum: Services
Topic: Session limit Exceeded
Replies: 3
Views: 12308

Re: Session limit Exceeded

User connections are regulated in 2 places. 1. unrealircd.conf, allow::maxperip which regulates the maximum number of concurrent connections per IP address on the ircd. 2. The other place is in services using session limits. We can't really help much with session limits because it can change from se...
by katsklaw
Sun Feb 01, 2015 8:05 pm
Forum: Unreal 3.2 Support
Topic: Password on a channel
Replies: 1
Views: 1747

Re: Password on a channel

It's called a "key", there is no config option. It's all done on IRC and is channel independent:

Code: Select all

/mode #Channel +k password
Then users would need to type: /join #Channel password to enter.
by katsklaw
Sun Feb 01, 2015 4:25 pm
Forum: General chat
Topic: How to connect to UnrealIRCd as a server?
Replies: 6
Views: 13505

Re: How to connect to UnrealIRCd as a server?

2. you were already given proper direction by 2 different supporters. Both sets of information are valid. Do with the information what you will, thread closed. As a side note, there is no official, centralized RFC on how servers talk to each other. The only official RFC is 1459, which covers what fe...
by katsklaw
Fri Jan 30, 2015 8:25 pm
Forum: General chat
Topic: How to connect to UnrealIRCd as a server?
Replies: 6
Views: 13505

Re: How to connect to UnrealIRCd as a server?

1. No sir. The Unreal 3.2 support forum is for supporting unrealircd only, not supporting the writing of php code to connect to unreal.
by katsklaw
Fri Jan 30, 2015 7:29 pm
Forum: General chat
Topic: How to connect to UnrealIRCd as a server?
Replies: 6
Views: 13505

Re: How to connect to UnrealIRCd as a server?

1. I moved this to off topic because it has nothing to do with unreal ircd support.
2. Read the protocol documentation that is included in the tarball in the doc directory.
by katsklaw
Wed Jan 21, 2015 6:48 pm
Forum: Unreal 3.2 Modules
Topic: the module does not work cmdflood -help please
Replies: 1
Views: 8275

Re: the module does not work cmdflood -help please

1. the module is 10+ years old, so there is a good chance it's not going to work.
2. your error says unknown directive set::cmdflood, suggesting you have the config block inside the set block when it shouldn't be.
by katsklaw
Tue Jan 20, 2015 4:16 am
Forum: Unreal 3.2 Support
Topic: Need antimoon.so and antimoon.c
Replies: 1
Views: 1537

Re: Need antimoon.so and antimoon.c

https://modules.unrealircd.org/modview.php?mod=1

Follow the supplied documentation on how to compile it.
by katsklaw
Sun Jan 18, 2015 7:44 pm
Forum: Unreal 3.2 Support
Topic: Link Error - need fresh set of eyes to spot my issues
Replies: 17
Views: 6752

Re: Link Error - need fresh set of eyes to spot my issues

This issue was resolved on IRC. Resolution was wrong IP in link block.
by katsklaw
Sun Jan 18, 2015 7:08 pm
Forum: Unreal 3.2 Support
Topic: Link Error - need fresh set of eyes to spot my issues
Replies: 17
Views: 6752

Re: Link Error - need fresh set of eyes to spot my issues

Traditionally, hubs are supposed to autoconnect to leafs. But in this instance it may be best for the leaf to do the connecting. Hub Config: link irc6.x.com { username *; hostname 5.154.238.218; bind-ip 5.154.238.218; port 27888; password-connect "H6BxeA29jhbbx6g4mjchwyuvZ"; password-recei...
by katsklaw
Sun Jan 18, 2015 3:48 pm
Forum: Unreal 3.2 Support
Topic: Link Error - need fresh set of eyes to spot my issues
Replies: 17
Views: 6752

Re: Link Error - need fresh set of eyes to spot my issues

block::option or block::sub-block::option is a truncated way of explaining which option is being referenced. Example: link::bind-ip is the bind-ip option inside the link block. oper::from::userhost is the userhost option inside the from sub-block inside the oper block. Usage: "please set my op...
by katsklaw
Sun Jan 18, 2015 3:32 am
Forum: Unreal 3.2 Support
Topic: Link Error - need fresh set of eyes to spot my issues
Replies: 17
Views: 6752

Re: Link Error - need fresh set of eyes to spot my issues

you certainly need the correct IP. if they tell 1 IP but it's connecting from another, they may be incorrect or they aren't binding to the correct IP.

The ports changing is normal and nothing you can do about it, so ... yeah, kinda moot.
by katsklaw
Sun Jan 18, 2015 2:03 am
Forum: Unreal 3.2 Support
Topic: Link Error - need fresh set of eyes to spot my issues
Replies: 17
Views: 6752

Re: Link Error - need fresh set of eyes to spot my issues

[[email protected]]

x is the username
5.154.237.2 is the ip
22685 is the port the connection is coming from