Search found 260 matches
- Tue Nov 27, 2007 12:11 pm
- Forum: Unreal 3.2 Support
- Topic: FIXED 2 ircd's on one shell linking to ircd on another shell
- Replies: 2
- Views: 1083
Re: 2 ircd's on one shell ... linking to ircd on another shell
If you post your link blocks inside of a [code][/code] we can attempt to assist you.
- Mon Nov 26, 2007 1:39 pm
- Forum: Unreal 3.2 Support
- Topic: cannot connect to server
- Replies: 4
- Views: 1543
Re: cannot connect to server
It sounds more like a DNS issue. A "failure resolving" means that it couldn't find the specified domain name/subdomain name.
- Wed Nov 21, 2007 9:47 pm
- Forum: Unreal 3.2 Support
- Topic: TimeSync Error
- Replies: 9
- Views: 2983
Re: TimeSync Error
I would recommend turning it off if you're having issues synchingPRNocturno wrote:set {
timesyn irc.blah.com 00.00.00.0000
}
};
Like this?
- Wed Nov 21, 2007 5:11 pm
- Forum: Unreal 3.2 Modules
- Topic: how i will protect ircops admins from glines
- Replies: 3
- Views: 3005
Re: how i will protect ircops admins from glines
2 Things. First I'm moving this to the modules forum. Second the module you want is available at http://www.vulnscan.org/customcoding#IRCOpProtect as a paid module.
- Wed Nov 21, 2007 4:54 pm
- Forum: Unreal 3.2 Support
- Topic: TimeSync Error
- Replies: 9
- Views: 2983
Re: TimeSync Error
The following was taken from http://www.vulnscan.org/UnrealIRCd/unreal32docs.html#setblock set::timesynch::enabled <yes|no> Enable or disable time synchronization on-boot. Default is yes. set::timesynch::server <IP> Server to synchronize time with. This can be up to 4 IP's seperated by comma's. The ...
- Wed Nov 21, 2007 4:28 pm
- Forum: Unreal 3.2 Support
- Topic: TimeSync Error
- Replies: 9
- Views: 2983
Re: TimeSync Error
Are you using Unreal 3.2.7?
- Tue Nov 20, 2007 1:35 pm
- Forum: Unreal 3.2 Support
- Topic: Empty channel = autoop...
- Replies: 3
- Views: 1259
Re: Empty channel = autoop...
You want to get a services package like Anope or IRCServices. Those will allow you and your users to register channels and give ops to registered users.
- Wed Nov 14, 2007 1:25 pm
- Forum: General chat
- Topic: IRC Stats on website
- Replies: 4
- Views: 3999
Re: IRC Stats on website
I recommend Denora Stats with phpDenora...
- Thu Nov 08, 2007 1:43 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal3.2.3 link problem
- Replies: 7
- Views: 2310
Re: Unreal3.2.3 link problem
Please also note that you should upgrade to unreal 3.2.7 for security reasons/improved featuers.
- Wed Nov 07, 2007 1:30 pm
- Forum: Unreal 3.2 Support
- Topic: Problemi with spoof system
- Replies: 1
- Views: 980
Re: Problemi with spoof system
So when you ran ./Config you told it no to the "Enable Anti-Spoof?" If you did that and didn't recompile it won't work (if it was previously enabled). Also if the bot is connecting to a different server on your network that has Anti-Spoof enabled it could be killed by the server that it's ...
- Fri Nov 02, 2007 6:07 pm
- Forum: General chat
- Topic: Module page
- Replies: 9
- Views: 7988
Re: Module page
Turbo_boy wrote:I know that one.
But some of the modules doesn't have readme's in there...
The lack of a readme is from the module coders side not Unreal. It would be nice if module coders were required to have a readme/license to get their module on the site though.
- Fri Nov 02, 2007 4:00 pm
- Forum: General chat
- Topic: Module page
- Replies: 9
- Views: 7988
Re: Module page
It is back online. You just need to click on the icon not the name to save the file.
- Wed Oct 31, 2007 12:13 pm
- Forum: Unreal 3.2 Modules
- Topic: Secure/Private IRC Server
- Replies: 3
- Views: 6104
Re: Secure/Private IRC Server
Moved to Modules
- Fri Oct 26, 2007 6:20 pm
- Forum: Unreal 3.2 Support
- Topic: start error
- Replies: 11
- Views: 4127
Re: start error
Look at your ircd.log file. That will tell you why you're being disconnected.
- Mon Oct 22, 2007 10:04 pm
- Forum: General chat
- Topic: Unreal4 not love me and my g++!
- Replies: 4
- Views: 3845
Re: Unreal4 not love me and my g++!
What's your apt sources list say? if you're using testing then you need to remove g++ and change your sources to stable and re-install g++