Search found 261 matches
- Wed Sep 06, 2006 11:56 pm
- Forum: Unreal 3.2 Modules
- Topic: Req: make chanop able to see users' IP
- Replies: 4
- Views: 2775
- Sat Sep 02, 2006 4:28 pm
- Forum: Services
- Topic: illegal character in source nick for svsnick?
- Replies: 7
- Views: 7018
this is indeed a anope only problem, i am running 3.2.5 and 1.7.15 and i cant reproduce it. (Anope-1.7.15 (1128)) (Your host is *.net, running version Unreal3.2.5) *** Permanent Global Q:line added for Procon on Sat Sep 2 16:12:29 2006 GMT (from Services.*.net: Reserved for services) [17:12:10] -> *...
- Sat Sep 02, 2006 12:59 pm
- Forum: Services
- Topic: illegal character in source nick for svsnick?
- Replies: 7
- Views: 7018
looks like a bug in Anope... thou, ur not issuing a timestamp with the svsnick command so as a result the command would fail, the error msg ur getting i think would be becuz anope Qlines all the bot nicknames for services bots, its thinking that also the guys nickname is illegal when its not and the...
- Sat Sep 02, 2006 12:48 pm
- Forum: Unreal 3.2 Support
- Topic: Hide connection from SNOMASK CONNECT
- Replies: 4
- Views: 1735
- Sat Sep 02, 2006 12:43 pm
- Forum: Unreal 3.2 Support
- Topic: [error] Too broad mask.
- Replies: 8
- Views: 3108
yes, agreed with syzop. if you are new to Unrealircd and they didnt have such protection a experenced ircop could really make it impossible for you to reconnect to ur servers. or even, you could set a ban so broad it wiped out even urself do u know how to over come it while being unable to connect t...
- Tue Aug 29, 2006 1:13 pm
- Forum: Unreal 3.2 Modules
- Topic: Request Module
- Replies: 13
- Views: 5561
Thats what i was getting at with the server side aliases. Which with UnrealIRCd 3.2.5 you can alias normal commands. For example you can make /mute as an alias for /shun. the problem is, on tiberian sun, page is sent as a CTCP, that means an alias wouldnt work for privmsg - i dont think as im presu...
- Sat Aug 26, 2006 11:44 am
- Forum: Unreal 3.2 Modules
- Topic: Request Module
- Replies: 13
- Views: 5561
- Sun Aug 20, 2006 3:38 pm
- Forum: Unreal 3.2 Support
- Topic: 3 Servers
- Replies: 4
- Views: 1804
- Sat Aug 19, 2006 5:11 pm
- Forum: Unreal 3.2 Modules
- Topic: [Request] 'On Connect' notice's
- Replies: 4
- Views: 2875
- Sat Aug 19, 2006 5:09 pm
- Forum: Unreal 3.2 Support
- Topic: Autoconnect flooding connects
- Replies: 2
- Views: 1586
- Sat Aug 19, 2006 5:07 pm
- Forum: Unreal 3.2 Support
- Topic: Bug?
- Replies: 5
- Views: 1825
judgin by the logs, simply they had +a or +q or +e if they really did break the flood limit then the server would have kick banned them, as it did for the 2 before with no problems. u/someone would need to test it on purpose to really see if there is a bug or not, a one off isnt enuff to say it is o...
- Sat Aug 19, 2006 4:59 pm
- Forum: Unreal 3.2 Support
- Topic: How to see settings of remote server?
- Replies: 5
- Views: 2103
- Sat Aug 19, 2006 4:57 pm
- Forum: Unreal 3.2 Support
- Topic: Ident & Password access
- Replies: 2
- Views: 1132
- Sat Aug 19, 2006 4:51 pm
- Forum: Unreal 3.2 Support
- Topic: Problems with my Unreal IRC server
- Replies: 17
- Views: 5809
Jobe - if u read back u would see what it has to do :) im a *nix noob but i believe thats the soulation to allowing him/her to run the command line as a normal user rather than root. u`ll need to check all ur running processes to track it and then u`ll be able to kill it using kill command. - so by ...
- Thu Aug 17, 2006 11:23 am
- Forum: Unreal 3.2 Support
- Topic: spamfilter u + warn + regex problem
- Replies: 1
- Views: 998