Search found 1921 matches
- Fri Dec 10, 2004 4:21 pm
- Forum: Unreal 3.2 Support
- Topic: IP restriction (no hostnames) [bug or misconfiguration?]
- Replies: 10
- Views: 2891
It works perfectly fine here, and yes after a rehash the changes are applied (tried your incorrect block-with-several-ip-items, rehash, remove them so only 1 is left, rehash, replace that item with the actual IP i wanted [192.168.*], rehash, got in). I just assume you did something wrong (ha!), unle...
- Thu Dec 09, 2004 8:23 pm
- Forum: General chat
- Topic: (European) mirrors requested
- Replies: 7
- Views: 4288
I think the submissions are sent to codemastr, unless of course, something went wrong...heinz wrote:Syzop, did you get my submission? I sent it about a week ago now.
Perhaps you can send a mail to me directly ([email protected]), I tend to have more time :p.
- Wed Dec 08, 2004 9:29 pm
- Forum: General chat
- Topic: (European) mirrors requested
- Replies: 7
- Views: 4288
(European) mirrors requested
It seems we are becoming a bit short on mirrors, especially the ones outside the US: we got 5 US mirrors and 1 non-US (UK). Any european mirrors, or from other parts of the world, are therefore welcomed [1] . If you can donate a mirror, let us know at http://www.unrealircd.com/?page=mirror-donate [1...
- Tue Dec 07, 2004 5:44 pm
- Forum: Unreal 3.2 Modules
- Topic: hiding servers
- Replies: 12
- Views: 5708
- Tue Dec 07, 2004 1:53 am
- Forum: Unreal 3.2 Modules
- Topic: angrywolf stops coding modules.
- Replies: 8
- Views: 4408
Haven't seen anyone else offering to take over stuff, but I can take over some of them if that's ok. More specificly I would be willing to (actively) maintain these: - m_getinfo - m_ircops - m_staff - m_rmban - m_rmtkl - jointhrottle (well, until we have it implemented in UnrealIRCd itself) Those mo...
- Fri Dec 03, 2004 12:25 am
- Forum: Unreal 3.2 Support
- Topic: DNS isn't working... (bogus)
- Replies: 6
- Views: 2269
This is getting a bit crazy. set::dns has nothing to do with your domain name. And no, you don't even need a domain name in order to run an IRCd, it's just a bit more convenient to use 'irc.blah.com' instead of '1.2.3.4' :p. I suggest you to learn a bit more on networking/IRC, like it seems you don'...
- Fri Dec 03, 2004 12:18 am
- Forum: Unreal 3.2 Support
- Topic: Solaris: Connection / Protocol errors?
- Replies: 5
- Views: 1818
This is under the Solaris OS --snip.. not noticing any problems..-- Ah ic.. that explains :P. You can safely ignore these errors. Also, these messages are not broadcast to opers unless they have the junk snomask set, so they shouldn't bother you TOO much? ;P Anyway, I'll have a look at ignoring the...
- Thu Dec 02, 2004 11:21 pm
- Forum: Unreal 3.2 Support
- Topic: Ping Timeouts/Connect reset by peer
- Replies: 16
- Views: 4379
1. As I noticed, Linux uses all the available memory after about ~2 days of uptime.[etc] It works like this, this is for example my output: total used free shared buffers cached Mem: 376 367 9 0 56 247 -/+ buffers/cache: 63 312 Swap: 478 72 405 For a quick look of how much physical memory programs ...
- Thu Dec 02, 2004 4:45 am
- Forum: Unreal 3.2 Support
- Topic: Solaris: Connection / Protocol errors?
- Replies: 5
- Views: 1818
First, what OS is this? I've never seen the protocol error stuff before but here it says that it could happen on accept() if the connection went away during accepting. The same is true for the [get|set]sockopt() stuff. Both things could be just harmless errors (especially if it are only a few IPs cr...
- Wed Dec 01, 2004 7:48 pm
- Forum: Unreal 3.2 Support
- Topic: Ping Timeouts/Connect reset by peer
- Replies: 16
- Views: 4379
Well yes, if the OS freaks (eg: starting to get out of mem.), it tends to disconnect a few (like 10) or a lot (like 80) of clients... I've seen it happen on FreeBSD, Linux, Windows... but all only if you are really hitting the limits, usually the memory limit, so with Linux/win I had that with like ...
- Tue Nov 30, 2004 7:24 pm
- Forum: Unreal 3.2 Support
- Topic: linking problem :)
- Replies: 1
- Views: 883
- Tue Nov 30, 2004 5:13 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: New Flood Kiddie
- Replies: 8
- Views: 4464
Personally, I would just have used (w/action 'block'):
But if you have an action gline or whatever then I suppose you want a way stricter one, I'm personally usually just nice and paranoid at the same time ;).
Sidenote: the site got removed >:)
Code: Select all
TWM2K4\.TRIPOD\.COM
Sidenote: the site got removed >:)
- Tue Nov 30, 2004 5:10 pm
- Forum: Unreal 3.2 Modules
- Topic: ummm ummm !!! its for sYzoP .
- Replies: 5
- Views: 2764
Well, there's not really a 'mirc' or 'java' irc server.. it's all IRC.. so yeah java can use that other server just fine I guess[*]. BUT... I don't think any of these java clients support redirecting, so /jumpserver is kinda useless then :P. Anyway, since it's java.. why not just change the name on ...
- Mon Nov 29, 2004 4:45 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter
- Replies: 10
- Views: 6992
'[' and ']' are characters that have a special mening in regex, so if you want a literal '[' and ']' you need to escape them ('\[' and '\]'), so:/spamfilter add u kill - BOT ^[dOpEpiG]\d*
Code: Select all
/spamfilter add u kill - BOT ^\[dOpEpiG\]\d*
- Fri Nov 26, 2004 11:10 pm
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 9728