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by Syzop
Fri Dec 10, 2004 4:21 pm
Forum: Unreal 3.2 Support
Topic: IP restriction (no hostnames) [bug or misconfiguration?]
Replies: 10
Views: 2891

It works perfectly fine here, and yes after a rehash the changes are applied (tried your incorrect block-with-several-ip-items, rehash, remove them so only 1 is left, rehash, replace that item with the actual IP i wanted [192.168.*], rehash, got in). I just assume you did something wrong (ha!), unle...
by Syzop
Thu Dec 09, 2004 8:23 pm
Forum: General chat
Topic: (European) mirrors requested
Replies: 7
Views: 4288

heinz wrote:Syzop, did you get my submission? I sent it about a week ago now.
I think the submissions are sent to codemastr, unless of course, something went wrong...
Perhaps you can send a mail to me directly ([email protected]), I tend to have more time :p.
by Syzop
Wed Dec 08, 2004 9:29 pm
Forum: General chat
Topic: (European) mirrors requested
Replies: 7
Views: 4288

(European) mirrors requested

It seems we are becoming a bit short on mirrors, especially the ones outside the US: we got 5 US mirrors and 1 non-US (UK). Any european mirrors, or from other parts of the world, are therefore welcomed [1] . If you can donate a mirror, let us know at http://www.unrealircd.com/?page=mirror-donate [1...
by Syzop
Tue Dec 07, 2004 5:44 pm
Forum: Unreal 3.2 Modules
Topic: hiding servers
Replies: 12
Views: 5708

crazytoon: well, I don't like that module because it gives a false sense of security [1] , so no.. I'm not going to maintain it :p. Stealth: For the modules that I'll take over (the ones mentioned above, angrywolf gave his ok btw), I'll integrate them in the module packs (win&nix) [2] , so I'll ...
by Syzop
Tue Dec 07, 2004 1:53 am
Forum: Unreal 3.2 Modules
Topic: angrywolf stops coding modules.
Replies: 8
Views: 4408

Haven't seen anyone else offering to take over stuff, but I can take over some of them if that's ok. More specificly I would be willing to (actively) maintain these: - m_getinfo - m_ircops - m_staff - m_rmban - m_rmtkl - jointhrottle (well, until we have it implemented in UnrealIRCd itself) Those mo...
by Syzop
Fri Dec 03, 2004 12:25 am
Forum: Unreal 3.2 Support
Topic: DNS isn't working... (bogus)
Replies: 6
Views: 2269

This is getting a bit crazy. set::dns has nothing to do with your domain name. And no, you don't even need a domain name in order to run an IRCd, it's just a bit more convenient to use 'irc.blah.com' instead of '1.2.3.4' :p. I suggest you to learn a bit more on networking/IRC, like it seems you don'...
by Syzop
Fri Dec 03, 2004 12:18 am
Forum: Unreal 3.2 Support
Topic: Solaris: Connection / Protocol errors?
Replies: 5
Views: 1818

This is under the Solaris OS --snip.. not noticing any problems..-- Ah ic.. that explains :P. You can safely ignore these errors. Also, these messages are not broadcast to opers unless they have the junk snomask set, so they shouldn't bother you TOO much? ;P Anyway, I'll have a look at ignoring the...
by Syzop
Thu Dec 02, 2004 11:21 pm
Forum: Unreal 3.2 Support
Topic: Ping Timeouts/Connect reset by peer
Replies: 16
Views: 4379

1. As I noticed, Linux uses all the available memory after about ~2 days of uptime.[etc] It works like this, this is for example my output: total used free shared buffers cached Mem: 376 367 9 0 56 247 -/+ buffers/cache: 63 312 Swap: 478 72 405 For a quick look of how much physical memory programs ...
by Syzop
Thu Dec 02, 2004 4:45 am
Forum: Unreal 3.2 Support
Topic: Solaris: Connection / Protocol errors?
Replies: 5
Views: 1818

First, what OS is this? I've never seen the protocol error stuff before but here it says that it could happen on accept() if the connection went away during accepting. The same is true for the [get|set]sockopt() stuff. Both things could be just harmless errors (especially if it are only a few IPs cr...
by Syzop
Wed Dec 01, 2004 7:48 pm
Forum: Unreal 3.2 Support
Topic: Ping Timeouts/Connect reset by peer
Replies: 16
Views: 4379

Well yes, if the OS freaks (eg: starting to get out of mem.), it tends to disconnect a few (like 10) or a lot (like 80) of clients... I've seen it happen on FreeBSD, Linux, Windows... but all only if you are really hitting the limits, usually the memory limit, so with Linux/win I had that with like ...
by Syzop
Tue Nov 30, 2004 7:24 pm
Forum: Unreal 3.2 Support
Topic: linking problem :)
Replies: 1
Views: 883

What command did you use (full line)?
by Syzop
Tue Nov 30, 2004 5:13 pm
Forum: Unreal 3.2 Spamfilters
Topic: New Flood Kiddie
Replies: 8
Views: 4464

Personally, I would just have used (w/action 'block'):

Code: Select all

TWM2K4\.TRIPOD\.COM
But if you have an action gline or whatever then I suppose you want a way stricter one, I'm personally usually just nice and paranoid at the same time ;).
Sidenote: the site got removed >:)
by Syzop
Tue Nov 30, 2004 5:10 pm
Forum: Unreal 3.2 Modules
Topic: ummm ummm !!! its for sYzoP .
Replies: 5
Views: 2764

Well, there's not really a 'mirc' or 'java' irc server.. it's all IRC.. so yeah java can use that other server just fine I guess[*]. BUT... I don't think any of these java clients support redirecting, so /jumpserver is kinda useless then :P. Anyway, since it's java.. why not just change the name on ...
by Syzop
Mon Nov 29, 2004 4:45 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter
Replies: 10
Views: 6992

/spamfilter add u kill - BOT ^[dOpEpiG]\d*
'[' and ']' are characters that have a special mening in regex, so if you want a literal '[' and ']' you need to escape them ('\[' and '\]'), so:

Code: Select all

/spamfilter add u kill - BOT ^\[dOpEpiG\]\d*
by Syzop
Fri Nov 26, 2004 11:10 pm
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9728

This is getting a bit out of hand *lock* ;) And yes, there's a reason it didn't become '.', '*' or something like that. I even (graphically) liked some of the other symbols more, but for technical reasons they cause conflicts. Hence, we use & and ~... and I must say, I don't have a problem with ...