Search found 120 matches

by JanisB
Sat Nov 26, 2005 6:20 am
Forum: Unreal 3.2 Modules
Topic: REQ: module to kill/gline everyone, who is not on a channel
Replies: 4
Views: 2490

Join channel or will be G:Lined!

Nice idea, btw... ;)
by JanisB
Wed Jun 29, 2005 7:30 pm
Forum: Unreal 3.2 Support
Topic: Check user on-chan modes
Replies: 3
Views: 1579

thx!.
by JanisB
Mon Jun 27, 2005 6:29 pm
Forum: Unreal 3.2 Support
Topic: Check user on-chan modes
Replies: 3
Views: 1579

Check user on-chan modes

How i can check user status(+o/+v) on channel _globally_ ?
// On mIRC i can use ISOP f-ction, but only if i am sitting on this chan too //
So, if I am NetworkAdmin, can I see it or I must just parse "/whois $nick" ?
by JanisB
Mon Jun 27, 2005 5:04 pm
Forum: Unreal 3.2 Support
Topic: problems starting server
Replies: 2
Views: 1039

IMHO, you are compilled your Unreal in another directory, than moved it. Just recompile it again.
by JanisB
Sat Jun 25, 2005 8:55 pm
Forum: Unreal 3.2 Support
Topic: prevent nick changes
Replies: 6
Views: 1644

You can try to use TEMPSHUN, but this disallows ALL command(except /pong & /admin)...
by JanisB
Wed Jun 15, 2005 4:50 pm
Forum: Unreal 3.2 Modules
Topic: /list option to write to mysql or a DB?
Replies: 5
Views: 2763

Try to put some bot on your server, that can use MySQL...
by JanisB
Sun May 22, 2005 7:25 pm
Forum: Unreal 3.2 Support
Topic: Whowas
Replies: 3
Views: 1366

Translation

Вопрос: Это баг или фича?
Ответ: Это фича.

P.S. Sorry for russian text here ;)
by JanisB
Fri May 06, 2005 8:42 pm
Forum: Unreal 3.2 Support
Topic: Shunning user
Replies: 2
Views: 1105

Yes, this is exatly that i need.
by JanisB
Fri May 06, 2005 5:55 pm
Forum: Unreal 3.2 Support
Topic: Shunning user
Replies: 2
Views: 1105

Shunning user

How i can /SHUN user only by NICK, not by ident@host or *@host ? Just nick!*@* ?
by JanisB
Thu Apr 28, 2005 10:03 pm
Forum: Unreal 3.2 Modules
Topic: Request: Normal users use U:Lined commands
Replies: 13
Views: 4850

Conclusion: If you need /sanick, you must get Unreal 3.2.1...

P.S.Oh, sorry, OR, buy it as module ;)
by JanisB
Thu Apr 28, 2005 2:18 pm
Forum: Unreal 3.2 Modules
Topic: Request: Normal users use U:Lined commands
Replies: 13
Views: 4850

I am sorry to say, but i know only TCL, not C/C++...
by JanisB
Thu Apr 28, 2005 9:39 am
Forum: Unreal 3.2 Support
Topic: Q:Line on-the-fly
Replies: 1
Views: 972

Q:Line on-the-fly

unrealircd.conf

Code: Select all

ban nick {
   mask <nickname>;
   reason <reason-for-ban>;
};
Can i add Q:Line form server(e.g. /qline <nick> <time> <reason>)?

P.S. NOT /SQLINE, such as /msg OperServ RAW...
by JanisB
Thu Apr 28, 2005 9:34 am
Forum: Unreal 3.2 Modules
Topic: Request: Normal users use U:Lined commands
Replies: 13
Views: 4850

I need this command for my Bot-as-Services `toy`. I am creating Eggdrop, that incudes channel/nick registration, e.t.c.
I KNOW, that this isn't very good idea, but...
by JanisB
Fri Apr 22, 2005 8:05 pm
Forum: Unreal 3.2 Modules
Topic: Request: Normal users use U:Lined commands
Replies: 13
Views: 4850

Umm,
1)
except buying it from codemastr
(http://www.codemastr.com/?page=module)

2) i CAN do /svsnick, but nick isn't changing ;(
by JanisB
Fri Apr 22, 2005 9:09 am
Forum: Unreal 3.2 Modules
Topic: Request: Normal users use U:Lined commands
Replies: 13
Views: 4850

U:Lines & commands

Where i can find tat module(not m_uline :/ ), that allows me make /svsnick, except buying it from codemastr? ;)