Join channel or will be G:Lined!
Nice idea, btw... ;)
Search found 120 matches
- Sat Nov 26, 2005 6:20 am
- Forum: Unreal 3.2 Modules
- Topic: REQ: module to kill/gline everyone, who is not on a channel
- Replies: 4
- Views: 2490
- Wed Jun 29, 2005 7:30 pm
- Forum: Unreal 3.2 Support
- Topic: Check user on-chan modes
- Replies: 3
- Views: 1579
- Mon Jun 27, 2005 6:29 pm
- Forum: Unreal 3.2 Support
- Topic: Check user on-chan modes
- Replies: 3
- Views: 1579
Check user on-chan modes
How i can check user status(+o/+v) on channel _globally_ ?
// On mIRC i can use ISOP f-ction, but only if i am sitting on this chan too //
So, if I am NetworkAdmin, can I see it or I must just parse "/whois $nick" ?
// On mIRC i can use ISOP f-ction, but only if i am sitting on this chan too //
So, if I am NetworkAdmin, can I see it or I must just parse "/whois $nick" ?
- Mon Jun 27, 2005 5:04 pm
- Forum: Unreal 3.2 Support
- Topic: problems starting server
- Replies: 2
- Views: 1039
- Sat Jun 25, 2005 8:55 pm
- Forum: Unreal 3.2 Support
- Topic: prevent nick changes
- Replies: 6
- Views: 1644
- Wed Jun 15, 2005 4:50 pm
- Forum: Unreal 3.2 Modules
- Topic: /list option to write to mysql or a DB?
- Replies: 5
- Views: 2763
- Sun May 22, 2005 7:25 pm
- Forum: Unreal 3.2 Support
- Topic: Whowas
- Replies: 3
- Views: 1366
Translation
Вопрос: Это баг или фича?
Ответ: Это фича.
P.S. Sorry for russian text here ;)
Ответ: Это фича.
P.S. Sorry for russian text here ;)
- Fri May 06, 2005 8:42 pm
- Forum: Unreal 3.2 Support
- Topic: Shunning user
- Replies: 2
- Views: 1105
- Fri May 06, 2005 5:55 pm
- Forum: Unreal 3.2 Support
- Topic: Shunning user
- Replies: 2
- Views: 1105
Shunning user
How i can /SHUN user only by NICK, not by ident@host or *@host ? Just nick!*@* ?
- Thu Apr 28, 2005 10:03 pm
- Forum: Unreal 3.2 Modules
- Topic: Request: Normal users use U:Lined commands
- Replies: 13
- Views: 4850
- Thu Apr 28, 2005 2:18 pm
- Forum: Unreal 3.2 Modules
- Topic: Request: Normal users use U:Lined commands
- Replies: 13
- Views: 4850
- Thu Apr 28, 2005 9:39 am
- Forum: Unreal 3.2 Support
- Topic: Q:Line on-the-fly
- Replies: 1
- Views: 972
Q:Line on-the-fly
unrealircd.conf
Can i add Q:Line form server(e.g. /qline <nick> <time> <reason>)?
P.S. NOT /SQLINE, such as /msg OperServ RAW...
Code: Select all
ban nick {
mask <nickname>;
reason <reason-for-ban>;
};
P.S. NOT /SQLINE, such as /msg OperServ RAW...
- Thu Apr 28, 2005 9:34 am
- Forum: Unreal 3.2 Modules
- Topic: Request: Normal users use U:Lined commands
- Replies: 13
- Views: 4850
- Fri Apr 22, 2005 8:05 pm
- Forum: Unreal 3.2 Modules
- Topic: Request: Normal users use U:Lined commands
- Replies: 13
- Views: 4850
Umm,
1)
2) i CAN do /svsnick, but nick isn't changing ;(
1)
(http://www.codemastr.com/?page=module)except buying it from codemastr
2) i CAN do /svsnick, but nick isn't changing ;(
- Fri Apr 22, 2005 9:09 am
- Forum: Unreal 3.2 Modules
- Topic: Request: Normal users use U:Lined commands
- Replies: 13
- Views: 4850
U:Lines & commands
Where i can find tat module(not m_uline :/ ), that allows me make /svsnick, except buying it from codemastr? ;)